blender/release
Campbell Barton 265c0af49f * New faster algo for finding the new collapse location using normals rather then edge connectivity data.
* Much improved, slower edge collapse weighting method that makes this script about 2.5x slower, but brings it up to the quality of qslim (lightwave's decimator), without the manifold' errors.
Probably worth adding a UI front end to this function.
2006-05-14 18:28:27 +00:00
..
beos-4.5-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
beos-5.0-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
datafiles And the preview.blend for texture preview fix 2006-04-01 14:09:23 +00:00
irix-6.2-mips - more binary file patching 2004-04-24 18:38:04 +00:00
plugins Add several usefull sequencer-plugins: 2006-02-05 19:04:12 +00:00
scripts * New faster algo for finding the new collapse location using normals rather then edge connectivity data. 2006-05-14 18:28:27 +00:00
text - release log 2.36 2004-12-21 16:19:36 +00:00
windows ==makefiles== 2006-04-05 00:15:19 +00:00
Makefile Cleaning up some bad stuff from the merge in the release/ directory. 2006-02-07 03:58:33 +00:00
VERSION Cleaning up some bad stuff from the merge in the release/ directory. 2006-02-07 03:58:33 +00:00