blender/extern/bFTGL/SConscript
Nathan Letwory ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00

31 lines
872 B
Python

#!/usr/bin/python
import sys
import os
Import('env')
# Import the C flags set in the SConstruct file
#Import ('cflags')
#Import ('defines')
#Import ('user_options_dict')
#if sys.platform=='linux2' or sys.platform=='linux-i386':
# ftgl_env.Append (CCFLAGS = ['-O2', '-ansi'])
#elif sys.platform=='win32':
#ftgl_env.Append (CCFLAGS = ['/O2'])
#elif sys.platform=='sunos':
# ftgl_env.Append (CCFLAGS = ['Xc', '-v', '-fast'])
#elif sys.platform=='darwin':
# ftgl_env.Append (CCFLAGS = ['-O2', '-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4'])
#else:
# ftgl_env.Append (CCFLAGS = cflags)
#ftgl_env.Append (CPPDEFINES = defines)
incs = 'include src ' + env['BF_FREETYPE_INC']
defs = ''
sources = env.Glob('src/*.cpp')
env.BlenderLib ( 'extern_ftgl', sources, Split(incs), Split(defs), libtype=['international','player'], priority=[5, 210])