forked from bartvdbraak/blender
ab5862960f
hide_mesh() in editmesh_mods.c wasn't checking for fgon edges properly, causing fgon faces dissapear when hiding unrelated verts/edges. Fixed. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |