forked from bartvdbraak/blender
0a0f4c9d81
- Mathutils.MidpointVecs --> vector.lerp(other, fac) - Mathutils.AngleBetweenVecs --> vector.angle(other) - Mathutils.ProjectVecs --> vector.project(other) - Mathutils.DifferenceQuats --> quat.difference(other) - Mathutils.Slerp --> quat.slerp(other, fac) - Mathutils.Rand: removed, use pythons random module - Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args - Matrix.scalePart --> Matrix.scale_part - Matrix.translationPart --> Matrix.translation_part - Matrix.rotationPart --> Matrix.rotation_part - toMatrix --> to_matrix - toEuler --> to_euler - toQuat --> to_quat - Vector.toTrackQuat --> Vector.to_track_quat |
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.. | ||
__init__.py | ||
arm_biped.py | ||
copy.py | ||
delta.py | ||
eye_balls.py | ||
eye_lid.py | ||
finger_curl.py | ||
leg_biped.py | ||
leg_quadruped.py | ||
mouth.py | ||
neck_flex.py | ||
palm_curl.py | ||
shape_key_distance.py | ||
shape_key_rotdiff.py | ||
spine_pivot_flex.py | ||
stretch_twist.py | ||
stretch.py | ||
track_dual.py | ||
track_reverse.py |