blender/release/scripts/ui
Brecht Van Lommel abb7a25426 transform marker sync for extend and grab is back.
(commit 27537 by Campbell from render25 branch)
2010-03-16 18:01:22 +00:00
..
properties_animviz.py pep8 cleanup 2010-03-06 01:40:29 +00:00
properties_data_armature_rigify.py fix for nasty bug where registering properties would register them in the parent classes SRNA, made for confusing rigify args turning up in add sequencer adding collection. 2010-03-16 17:20:15 +00:00
properties_data_armature.py pep8 cleanup 2010-03-06 01:40:29 +00:00
properties_data_bone.py Restore iTaSC UI. 2010-03-07 09:53:59 +00:00
properties_data_camera.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_curve.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_empty.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_lamp.py pep8 warnings 2010-03-14 23:26:17 +00:00
properties_data_lattice.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_mesh.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_metaball.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_data_modifier.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_game.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_material.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_object_constraint.py New "Maintain Volume" constraint. When attached to a bone, you specify a "free" axis. Upon scaling, this free axis scales normally, but the constraint forces the other two axes to adjust themselves appropriately so that overall bone volume is maintained. So, setting "Y" as the free axis (the default) creates a bone that automatically squashes and stretches when scaling. Thanks to Aligorith, Fweeb, Cessen and others for the feedback. 2010-03-16 12:55:56 +00:00
properties_object.py pep8 cleanup 2010-03-06 01:40:29 +00:00
properties_particle.py Few small hair dynamics goodies: 2010-02-26 03:24:21 +00:00
properties_physics_cloth.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_physics_common.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
properties_physics_field.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_physics_fluid.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_physics_smoke.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
properties_physics_softbody.py pep8 warnings 2010-03-14 23:26:17 +00:00
properties_render.py minor changes to rna names for consistancy 2010-03-16 17:42:58 +00:00
properties_scene.py Keying Set Fixes: 2010-03-16 10:18:19 +00:00
properties_texture.py pep8 warnings 2010-03-14 23:26:17 +00:00
properties_world.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
space_buttons.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_console.py replace operator options bl_undo and bl_register with bl_options 2010-03-01 00:03:51 +00:00
space_dopesheet.py Bugfix #21565: Scale keys from DopeSheet transform menu causes crash 2010-03-14 03:05:30 +00:00
space_filebrowser.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_graph.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_image.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
space_info.py move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module. 2010-03-08 16:36:53 +00:00
space_logic.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_nla.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_node.py scene.render_data -> scene.render 2010-02-23 12:48:35 +00:00
space_outliner.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_sequencer.py transform marker sync for extend and grab is back. 2010-03-16 18:01:22 +00:00
space_text.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_time.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
space_userpref.py pep8 warnings 2010-03-14 23:26:17 +00:00
space_view3d_toolbar.py made re-project UI less confusing 2010-03-16 17:45:01 +00:00
space_view3d.py draw option to only display what is rendered, used for sequencer, opengl drawing by default. since we use preview renders a lot the empties & armatures can get in the way also. 2010-03-16 17:49:31 +00:00