forked from bartvdbraak/blender
acca04bf33
- re-arranged UI in a way that gave far too much vert scrolling. - was added all over for simple things like making text="", layout engine should handle this. - Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
250 lines
7.1 KiB
Python
250 lines
7.1 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from properties_physics_common import point_cache_ui
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from properties_physics_common import effector_weights_ui
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class PhysicButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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@staticmethod
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def poll(context):
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ob = context.object
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rd = context.scene.render
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return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
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class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
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bl_label = "Smoke"
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def draw(self, context):
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layout = self.layout
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md = context.smoke
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ob = context.object
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split = layout.split()
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if md:
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# remove modifier + settings
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split.set_context_pointer("modifier", md)
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split.operator("object.modifier_remove", text="Remove")
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row = split.row(align=True)
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row.prop(md, "render", text="")
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row.prop(md, "realtime", text="")
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else:
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# add modifier
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split.operator("object.modifier_add", text="Add").type = 'SMOKE'
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split.label()
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if md:
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layout.prop(md, "smoke_type", expand=True)
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if md.smoke_type == 'DOMAIN':
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domain = md.domain_settings
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split = layout.split()
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col = split.column()
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col.label(text="Resolution:")
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col.prop(domain, "maxres", text="Divisions")
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col.label(text="Time:")
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col.prop(domain, "time_scale", text="Scale")
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col.label(text="Border Collisions:")
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col.prop(domain, "smoke_domain_colli", text="")
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col = split.column()
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col.label(text="Behavior:")
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col.prop(domain, "alpha")
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col.prop(domain, "beta")
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col.prop(domain, "vorticity")
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col.prop(domain, "dissolve_smoke", text="Dissolve")
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sub = col.column()
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sub.active = domain.dissolve_smoke
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sub.prop(domain, "dissolve_speed", text="Time")
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sub.prop(domain, "dissolve_smoke_log", text="Slow")
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elif md.smoke_type == 'FLOW':
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flow = md.flow_settings
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split = layout.split()
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col = split.column()
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col.prop(flow, "outflow")
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col.label(text="Particle System:")
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col.prop_object(flow, "psys", ob, "particle_systems", text="")
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sub = col.column()
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sub.active = not md.flow_settings.outflow
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sub.prop(flow, "initial_velocity", text="Initial Velocity")
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sub = sub.column()
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sub.active = flow.initial_velocity
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sub.prop(flow, "velocity_multiplier", text="Multiplier")
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sub = split.column()
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sub.active = not md.flow_settings.outflow
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sub.label(text="Behavior:")
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sub.prop(flow, "temperature")
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sub.prop(flow, "density")
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sub.prop(flow, "absolute")
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#elif md.smoke_type == 'COLLISION':
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# layout.separator()
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class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
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bl_label = "Smoke Groups"
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bl_default_closed = True
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@staticmethod
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def poll(context):
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN')
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def draw(self, context):
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layout = self.layout
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group = context.smoke.domain_settings
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split = layout.split()
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col = split.column()
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col.label(text="Flow Group:")
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col.prop(group, "fluid_group", text="")
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#col.label(text="Effector Group:")
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#col.prop(group, "eff_group", text="")
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col = split.column()
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col.label(text="Collision Group:")
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col.prop(group, "coll_group", text="")
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class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
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bl_label = "Smoke Cache"
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bl_default_closed = True
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@staticmethod
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def poll(context):
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN')
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def draw(self, context):
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layout = self.layout
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md = context.smoke.domain_settings
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cache = md.point_cache_low
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layout.label(text="Compression:")
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layout.prop(md, "smoke_cache_comp", expand=True)
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point_cache_ui(self, context, cache, (cache.baked is False), 'SMOKE')
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class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
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bl_label = "Smoke High Resolution"
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bl_default_closed = True
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@staticmethod
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def poll(context):
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN')
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def draw_header(self, context):
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md = context.smoke.domain_settings
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self.layout.prop(md, "highres", text="")
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def draw(self, context):
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layout = self.layout
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md = context.smoke.domain_settings
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layout.active = md.highres
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split = layout.split()
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col = split.column()
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col.label(text="Resolution:")
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col.prop(md, "amplify", text="Divisions")
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col.prop(md, "smoothemitter")
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col.prop(md, "viewhighres")
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col = split.column()
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col.label(text="Noise Method:")
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col.row().prop(md, "noise_type", text="")
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col.prop(md, "strength")
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class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel, bpy.types.Panel):
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bl_label = "Smoke High Resolution Cache"
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bl_default_closed = True
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@staticmethod
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def poll(context):
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN') and md.domain_settings.highres
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def draw(self, context):
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layout = self.layout
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md = context.smoke.domain_settings
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cache = md.point_cache_high
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layout.label(text="Compression:")
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layout.prop(md, "smoke_cache_high_comp", expand=True)
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point_cache_ui(self, context, cache, (cache.baked is False), 'SMOKE')
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class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel):
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bl_label = "Smoke Field Weights"
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bl_default_closed = True
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@staticmethod
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def poll(context):
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smoke = context.smoke
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return (smoke and smoke.smoke_type == 'DOMAIN')
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def draw(self, context):
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domain = context.smoke.domain_settings
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effector_weights_ui(self, context, domain.effector_weights)
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def register():
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pass
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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