forked from bartvdbraak/blender
ad023e108a
1. Updated selected restriction to not be so stingy. Snapping on edges and vertices work if they are part of a partially moving face 2. Change depth ordering (which didn't work all the time). Hits are sorted according to 2D distance and then depth, so for overlapping hits, it picks the one in front. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |