forked from bartvdbraak/blender
b64ec6c51e
Casting a ray onto an editmesh was building a derivedMesh, raytree, then freeing for every ray-cast. Noticed while using ruler+snapping in editmode. Instead of attempting to align the MFace and edit-mesh tessfaces, just use editmesh for ray-casting. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |