blender/source/gameengine
Erwin Coumans ae418491dc Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive.
Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.*
2008-09-17 01:49:47 +00:00
..
BlenderRoutines Fix zoom level and clipping to be consistent with the viewport 2008-09-15 00:11:30 +00:00
Converter Fix for bug #4192: game engine armatures that are dynamically added 2008-09-17 01:29:54 +00:00
Expressions converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
GameLogic Fix for bug #17620: the motion blur actuator did not work correct 2008-09-15 00:57:11 +00:00
GamePlayer Fix for bug #4192: game engine armatures that are dynamically added 2008-09-17 01:29:54 +00:00
Ketsji Fix for bug #5413: game engine armature actions and shapes keys 2008-09-16 21:11:38 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive. 2008-09-17 01:49:47 +00:00
PyDoc Game engine: added Rasterizer.get/setMaterialMode to set texface, 2008-09-13 19:19:51 +00:00
Rasterizer Fix bug that broke editing vertices through python in the game engine. 2008-09-16 19:28:54 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00