blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Kester Maddock ae9233a5b0 1. Check material names passed to the physics engine (for collision sensors.)
Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".

2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
2004-04-11 02:50:02 +00:00
..
Makefile Initial revision 2002-10-12 11:37:38 +00:00
mkglext.py * Only load needed extensions (ie none.) 2004-03-31 12:20:02 +00:00
RAS_GLExtensionManager.cpp * Only load needed extensions (ie none.) 2004-03-31 12:20:02 +00:00
RAS_GLExtensionManager.h * Only load needed extensions (ie none.) 2004-03-31 12:20:02 +00:00
RAS_OpenGLRasterizer.cpp 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
RAS_OpenGLRasterizer.h 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
RAS_VAOpenGLRasterizer.cpp 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
RAS_VAOpenGLRasterizer.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SConscript [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00