blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp

339 lines
7.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GamePlayer/common/GPC_Engine.cpp
* \ingroup player
*/
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif // WIN32
#include <iostream>
#include "BKE_blender.h" // initglobals()
#include "BKE_global.h" // Global G
#include "BKE_report.h"
#include "DNA_scene_types.h"
#include "DNA_camera_types.h" // Camera
#include "DNA_object_types.h" // Object
#include "BLO_readfile.h"
#include "BLI_blenlib.h"
// include files needed by "KX_BlenderSceneConverter.h"
#include "CTR_Map.h"
#include "SCA_IActuator.h"
#include "RAS_MeshObject.h"
#include "KX_BlenderSceneConverter.h"
#include "KX_KetsjiEngine.h"
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "RAS_IRenderTools.h"
#include "GPC_Engine.h"
#include "GPC_KeyboardDevice.h"
#include "GPC_MouseDevice.h"
#include "GPC_RawImage.h"
#include "GPC_RawLoadDotBlendArray.h"
GPC_Engine::GPC_Engine(char *customLoadingAnimationURL,
int foregroundColor, int backgroundColor, int frameRate) :
m_initialized(false), m_running(false), m_loading(false),
m_customLoadingAnimation(false), m_previousProgress(0.0),
m_system(NULL), m_keyboarddev(NULL),
m_mousedev(NULL), m_canvas(NULL), m_rendertools(NULL),
m_portal(NULL), m_sceneconverter(NULL), m_networkdev(NULL),
m_curarea(NULL), m_customLoadingAnimationURL(NULL),
m_foregroundColor(foregroundColor), m_backgroundColor(backgroundColor),
m_frameRate(frameRate),
m_BlenderLogo(0), m_Blender3DLogo(0)/*, m_NaNLogo(0)*/
{
if(customLoadingAnimationURL[0] != '\0')
{
m_customLoadingAnimationURL = new char[sizeof(customLoadingAnimationURL)];
// not yet, need to be implemented first... m_customLoadingAnimation = true;
}
// load the Blender logo into memory
m_BlenderLogo = new GPC_RawImage();
// blender3d size is 115 x 32 so make resulting texture 128 x 128
if(!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8))
m_BlenderLogo = 0;
// load the Blender3D logo into memory
m_Blender3DLogo = new GPC_RawImage();
// blender3d size is 136 x 11 so make resulting texture 256 x 256
if(!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8))
m_Blender3DLogo = 0;
#if 0
// obsolete logo
// load the NaN logo into memory
m_NaNLogo = new GPC_RawImage();
// blender3d size is 32 x 31 so make resulting texture 64 x 64
if(!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8))
m_NaNLogo = 0;
#endif
}
GPC_Engine::~GPC_Engine()
{
// deleting everything in reverse order of creation
#if 0
// hmm deleted in Stop() delete m_portal;
// hmm deleted in Stop() delete m_sceneconverter;
delete m_system;
delete m_networkdev;
delete m_rendertools;
delete m_canvas;
delete m_mousedev;
delete m_keyboarddev;
// not yet used so be careful and not delete them
// delete m_WaveCache;
// delete m_curarea; // for future use, not used yet
#endif
delete m_BlenderLogo;
delete m_Blender3DLogo;
#if 0
delete m_NaNLogo;
#endif
}
bool GPC_Engine::Start(const char *filename)
{
ReportList reports;
BlendFileData *bfd;
BKE_reports_init(&reports, RPT_STORE);
bfd= BLO_read_from_file(filename, &reports);
BKE_reports_clear(&reports);
if (!bfd) {
// XXX, deal with error here
cout << "Unable to load: " << filename << endl;
return false;
}
StartKetsji();
if(bfd->type == BLENFILETYPE_PUB)
m_canvas->SetBannerDisplayEnabled(false);
return true;
}
bool GPC_Engine::Start(unsigned char *blenderDataBuffer,
unsigned int blenderDataBufferSize)
{
ReportList reports;
BlendFileData *bfd;
BKE_reports_init(&reports, RPT_STORE);
bfd= BLO_read_from_memory(blenderDataBuffer, blenderDataBufferSize, &reports);
BKE_reports_clear(&reports);
if (!bfd) {
// XXX, deal with error here
cout << "Unable to load. " << endl;
return false;
}
StartKetsji();
if(bfd->type == BLENFILETYPE_PUB)
m_canvas->SetBannerDisplayEnabled(false);
return true;
}
bool GPC_Engine::StartKetsji(void)
{
STR_String startSceneName = ""; // XXX scene->id.name + 2;
/*
KX_KetsjiEngine* ketsjieng = new KX_KetsjiEngine(m_system);
m_portal = new KetsjiPortal(ketsjieng);
m_portal->setSecurity(psl_Highest);
KX_ISceneConverter *sceneconverter = new KX_BlenderSceneConverter(&G, ketsjieng);
m_portal->Enter(
startSceneName,
sceneconverter,
m_canvas,
m_rendertools,
m_keyboarddev,
m_mousedev,
m_networkdev,
m_system);
m_system->SetMainLoop(m_portal->m_ketsjieng);
m_running = true;
*/
return true;
}
void GPC_Engine::StartLoadingAnimation()
{
if(m_customLoadingAnimation)
{
}
else
{
unsigned char *blenderDataBuffer;
int blenderDataBufferSize;
GetRawLoadingAnimation(&blenderDataBuffer, &blenderDataBufferSize);
if(!Start(blenderDataBuffer, blenderDataBufferSize))
cout << "something went wrong when starting the engine" << endl;
delete blenderDataBuffer; // created with 'new' in GetRawLoadingAnimation()
}
}
// will be platform dependant
float GPC_Engine::DetermineProgress(void)
{
#if 0
float progress;
if ((m_blenderData.m_ulProgress > 0) &&
(m_blenderData.m_ulProgressMax != m_blenderData.m_ulProgress)) {
progress = (float)m_blenderData.m_ulProgress;
progress /= (float)m_blenderData.m_ulProgressMax;
}
else {
progress = 0.f;
}
progress *= 100.f;
return (unsigned int) progress ;
#endif
return m_previousProgress + 0.01; // temporary TODO
}
void GPC_Engine::UpdateLoadingAnimation(void)
{
//int delta;
float progress = DetermineProgress();
if(progress > m_previousProgress)
{
// delta = progress - m_previousProgress;
m_previousProgress = progress;
if(m_previousProgress > 1.0)
m_previousProgress = 1.0; // limit to 1.0 (has to change !)
// m_engine->m_previousProgress = 0.0;
}
STR_String to = "";
STR_String from = "";
STR_String subject = "progress";
STR_String body;
body.Format("%f", progress); // a number between 0.0 and 1.0
if(m_networkdev)
{
// Store a progress message in the network device.
NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, body);
m_networkdev->SendNetworkMessage(msg);
msg->Release();
}
}
void GPC_Engine::Stop()
{
// only delete things that are created in StartKetsji()
/* if(m_portal)
{
m_portal->Leave();
delete m_portal; // also gets rid of KX_KetsjiEngine (says Maarten)
m_portal = 0;
}
*/ if(m_sceneconverter)
{
delete m_sceneconverter;
m_sceneconverter = 0;
}
#if 0
if(m_frameTimerID)
{
::KillTimer(0, m_frameTimerID);
m_frameTimerID = 0;
}
m_engineRunning = false;
#endif
m_running = false;
}
void GPC_Engine::Exit()
{
if(m_running)
Stop();
if (m_system) {
delete m_system;
m_system = 0;
}
if (m_keyboarddev) {
delete m_keyboarddev;
m_keyboarddev = 0;
}
if (m_mousedev) {
delete m_mousedev;
m_mousedev = 0;
}
if (m_canvas) {
delete m_canvas;
m_canvas = 0;
}
if (m_rendertools) {
delete m_rendertools;
m_rendertools = 0;
}
if (m_networkdev) {
delete m_networkdev;
m_networkdev = 0;
}
m_initialized = false;
}