blender/source
Nick Samarin af1ca0cfc1 - added operators for manual assigning navigation polygon idx to mesh faces in edit mode
- modified conversion process to take into account changes caused by mesh editing
Note: conversion to dtStatNavMesh in KX_NavMeshObject hasn't worked correctly yet
2010-07-27 21:01:00 +00:00
..
blender - added operators for manual assigning navigation polygon idx to mesh faces in edit mode 2010-07-27 21:01:00 +00:00
blenderplayer - correct some spelling errors. 2010-07-20 10:41:08 +00:00
creator move the thumbnailer to bin/ 2010-07-18 11:46:25 +00:00
darwin OS X Makefiles: 2010-01-03 20:35:13 +00:00
gameengine - added operators for manual assigning navigation polygon idx to mesh faces in edit mode 2010-07-27 21:01:00 +00:00
icons missed a file in previous crosscompiling related commits 2010-02-18 06:53:10 +00:00
kernel remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Fix Makefile for new getUserDir system. 2010-07-05 14:32:15 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00