forked from bartvdbraak/blender
af26256da4
Fixed very old annoyance in alpha render: when using alpha textures images, nicely premulled as Blender wants it, you still got dark outlines at the edges. This because the blender shading pipeline also premultiplies. Solution: de-premul image texture colors after sampling. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |