blender/source
Ton Roosendaal af26256da4 Bugfix #7802
Fixed very old annoyance in alpha render: when using alpha textures images,
nicely premulled as Blender wants it, you still got dark outlines at the
edges. This because the blender shading pipeline also premultiplies.

Solution: de-premul image texture colors after sampling.
2007-11-23 14:48:26 +00:00
..
blender Bugfix #7802 2007-11-23 14:48:26 +00:00
creator put the revision number in the splash screen (scons and make) 2007-11-15 12:16:03 +00:00
darwin
gameengine Fix for multimodifier commit breaking game engine compile. 2007-11-17 21:12:25 +00:00
icons
kernel Updated the Makefiles removing some of the gcc specific stuff... 2007-08-31 16:16:33 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile put the revision number in the splash screen (scons and make) 2007-11-15 12:16:03 +00:00
nan_compile.mk Updated the Makefiles removing some of the gcc specific stuff... 2007-08-31 16:16:33 +00:00
nan_definitions.mk changed default nan_definitions.mk to use python 2.5 for linux (ai64 default was py 2.2 which probably wont even compile anymore) 2007-10-21 17:38:17 +00:00
nan_link.mk This is really two commits but the first one is very small and affects one 2006-11-09 15:45:19 +00:00
nan_subdirs.mk
nan_warn.mk
SConscript