forked from bartvdbraak/blender
102e18d05c
This way it is now possible to select which exact debug pass is to be used by the render engine. Accessible from the Passes panel. Currently it could only be one debug pass, in the future we can make menus and image users smarter and support multiple passes of the same type. |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |