blender/extern/bFTGL/src/FTPolyGlyph.cpp
Kent Mein 26f63bfa19 Added bFTGL to extern and updated the Makefiles. I'm guessing there will
need to be tweaks but it seems to work on my linux box.  I haven't
touched any of the other build systems so those will need to be done.

We probably don't need all of this stuff but I figured better to add a little
too much then to little.

Kent
2005-01-21 05:15:33 +00:00

63 lines
1.4 KiB
C++

#include "FTPolyGlyph.h"
#include "FTVectoriser.h"
FTPolyGlyph::FTPolyGlyph( FT_GlyphSlot glyph)
: FTGlyph( glyph),
glList(0)
{
if( ft_glyph_format_outline != glyph->format)
{
err = 0x14; // Invalid_Outline
return;
}
FTVectoriser vectoriser( glyph);
if(( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3))
{
return;
}
vectoriser.MakeMesh( 1.0);
glList = glGenLists( 1);
glNewList( glList, GL_COMPILE);
const FTMesh* mesh = vectoriser.GetMesh();
for( unsigned int index = 0; index < mesh->TesselationCount(); ++index)
{
const FTTesselation* subMesh = mesh->Tesselation( index);
unsigned int polyonType = subMesh->PolygonType();
glBegin( polyonType);
for( unsigned int x = 0; x < subMesh->PointCount(); ++x)
{
glVertex3f( subMesh->Point(x).x / 64.0f,
subMesh->Point(x).y / 64.0f,
0.0f);
}
glEnd();
}
glEndList();
}
FTPolyGlyph::~FTPolyGlyph()
{
glDeleteLists( glList, 1);
}
float FTPolyGlyph::Render( const FTPoint& pen)
{
if( glList)
{
glTranslatef( pen.x, pen.y, 0);
glCallList( glList);
glTranslatef( -pen.x, -pen.y, 0);
}
return advance;
}