forked from bartvdbraak/blender
26f63bfa19
need to be tweaks but it seems to work on my linux box. I haven't touched any of the other build systems so those will need to be done. We probably don't need all of this stuff but I figured better to add a little too much then to little. Kent
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#include "FTPolyGlyph.h"
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#include "FTVectoriser.h"
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FTPolyGlyph::FTPolyGlyph( FT_GlyphSlot glyph)
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: FTGlyph( glyph),
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glList(0)
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{
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if( ft_glyph_format_outline != glyph->format)
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{
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err = 0x14; // Invalid_Outline
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return;
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}
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FTVectoriser vectoriser( glyph);
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if(( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3))
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{
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return;
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}
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vectoriser.MakeMesh( 1.0);
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glList = glGenLists( 1);
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glNewList( glList, GL_COMPILE);
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const FTMesh* mesh = vectoriser.GetMesh();
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for( unsigned int index = 0; index < mesh->TesselationCount(); ++index)
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{
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const FTTesselation* subMesh = mesh->Tesselation( index);
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unsigned int polyonType = subMesh->PolygonType();
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glBegin( polyonType);
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for( unsigned int x = 0; x < subMesh->PointCount(); ++x)
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{
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glVertex3f( subMesh->Point(x).x / 64.0f,
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subMesh->Point(x).y / 64.0f,
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0.0f);
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}
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glEnd();
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}
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glEndList();
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}
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FTPolyGlyph::~FTPolyGlyph()
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{
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glDeleteLists( glList, 1);
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}
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float FTPolyGlyph::Render( const FTPoint& pen)
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{
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if( glList)
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{
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glTranslatef( pen.x, pen.y, 0);
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glCallList( glList);
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glTranslatef( -pen.x, -pen.y, 0);
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}
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return advance;
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}
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