forked from bartvdbraak/blender
4c17f8e5de
Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_VisibilityActuator.h
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* \ingroup ketsji
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* \brief Actuator to toggle visibility/invisibility of objects
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*/
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#ifndef __KX_VISIBILITYACTUATOR
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#define __KX_VISIBILITYACTUATOR
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#include "SCA_IActuator.h"
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class KX_VisibilityActuator : public SCA_IActuator
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{
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Py_Header
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/** Make visible? */
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bool m_visible;
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bool m_occlusion;
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bool m_recursive;
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public:
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KX_VisibilityActuator(
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SCA_IObject* gameobj,
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bool visible,
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bool occlusion,
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bool recursive);
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virtual
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~KX_VisibilityActuator(
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void
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);
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virtual CValue*
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GetReplica(
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void
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);
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virtual bool
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Update();
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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};
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#endif
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