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Brecht Van Lommel afd42031a9 Fix #32974: cycles curved motion blur is not working well combined with rotation,
problem is that the curved interpolation is not constant speed which leads to
mismatches. Turns out this is really hard to solve and implement efficiently, so
curved motion blur is disabled for now, until I can find a solution.
2012-11-11 15:02:05 +00:00
build_files Another fix for finding python stuff... Should work for everyone now! (I hope...). 2012-11-09 20:38:09 +00:00
doc add argument so recent bge function mesh.transform_uv() so you can optionally transform between UV1 / UV2 2012-11-10 10:26:39 +00:00
extern OSX: substitute all MAC_OS_X_VERSION defines with MAC_OS_X_VERSION_MIN_REQUIRED macros, to get more reliable version (api) covering 2012-11-06 15:19:49 +00:00
intern Fix #32974: cycles curved motion blur is not working well combined with rotation, 2012-11-11 15:02:05 +00:00
release code cleanup: 2012-11-11 10:55:32 +00:00
source Actually, need no more BKE_main.h here... 2012-11-11 14:53:17 +00:00
CMakeLists.txt OSX/cmake: actualize message for xcode specifics 2012-11-11 14:33:06 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: add check spelling osl 2012-10-17 01:53:29 +00:00
SConstruct remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00