forked from bartvdbraak/blender
afe475b55b
This brings back the single bounce indirect diffuse lighting for AAO, it's not integrated well but that will be tackled later as part of shading system refactor and subdivision changes. The caveats are the same as AAO, with one extra thing, the diffuse lighting is sampled once per face, so it will not be accurate unless faces are subdivided. I'm committing this now so we can start testing it for Durian, and since changes need to make it work properly are planned. |
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datafiles | ||
freedesktop | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
test | ||
text | ||
windows | ||
environment-macosx | ||
environment-mswindows | ||
environment-unix | ||
getversion.py | ||
Makefile | ||
VERSION |