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RAS_OpenGLFilters
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merging game_engine branch changes into trunk, 2d-filters and opengl speedup
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2008-02-04 02:33:27 +00:00 |
RAS_OpenGLRasterizer
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merging game_engine branch changes into trunk, 2d-filters and opengl speedup
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2008-02-04 02:33:27 +00:00 |
CMakeLists.txt
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CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
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2006-11-17 02:27:12 +00:00 |
Makefile
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after much suffering, got GE build and work almost cleanly on Os X
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2006-01-16 22:27:30 +00:00 |
RAS_2DFilterManager.cpp
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merging game_engine branch changes into trunk, 2d-filters and opengl speedup
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2008-02-04 02:33:27 +00:00 |
RAS_2DFilterManager.h
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merging game_engine branch changes into trunk, 2d-filters and opengl speedup
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2008-02-04 02:33:27 +00:00 |
RAS_BucketManager.cpp
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applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
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2006-04-11 05:57:30 +00:00 |
RAS_BucketManager.h
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Port a few rasterizer changes from tuhopuu2:
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2004-07-17 05:23:17 +00:00 |
RAS_CameraData.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_Deformer.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_FramingManager.cpp
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More warning cleanups...
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2005-01-03 18:05:24 +00:00 |
RAS_FramingManager.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_ICanvas.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_IPolygonMaterial.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_IPolygonMaterial.h
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applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
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2006-04-11 05:57:30 +00:00 |
RAS_IRasterizer.h
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GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
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2007-09-29 18:51:01 +00:00 |
RAS_IRenderTools.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
RAS_IRenderTools.h
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2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result.
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2007-11-06 12:16:12 +00:00 |
RAS_LightObject.h
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Lighting updates:
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2004-06-07 11:01:31 +00:00 |
RAS_MaterialBucket.cpp
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Fix provided by Mal:
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2007-05-20 15:55:49 +00:00 |
RAS_MaterialBucket.h
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
RAS_MeshObject.cpp
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patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
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2007-01-07 04:39:39 +00:00 |
RAS_MeshObject.h
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patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
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2007-01-07 04:39:39 +00:00 |
RAS_ObjectColor.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_Polygon.cpp
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- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
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2005-08-22 15:47:56 +00:00 |
RAS_Polygon.h
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Port a few rasterizer changes from tuhopuu2:
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2004-07-17 05:23:17 +00:00 |
RAS_Rect.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_texmatrix.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
RAS_TexMatrix.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_TexVert.cpp
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patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
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2007-01-07 04:39:39 +00:00 |
RAS_TexVert.h
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patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
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2007-01-07 04:39:39 +00:00 |
SConscript
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This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
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2007-08-28 10:07:08 +00:00 |