forked from bartvdbraak/blender
20413f17bb
update by the script author - may have killed some changes cambo did to the previous version but the layout of the script is too significantly different to merge them.
2265 lines
71 KiB
Python
2265 lines
71 KiB
Python
#!BPY
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# """
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# Name: 'Drawing eXchange Format (.dxf)'
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# Blender: 243
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# Group: 'Import'
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# Tooltip: 'Import DXF file.'
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# """
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__author__ = 'Kitsu (Ed Blake)'
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__version__ = '0.9 1/2007'
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__url__ = ["elysiun.com", "BlenderArtists.org"]
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__email__ = ["Kitsune_e@yahoo.com"]
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__bpydoc__ = """\
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This is a Blender import script for dxf files.
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This script imports the dxf Geometery from dxf versions 2007 and earlier.
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Supported:<br>
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At this time only mesh based imports are supported.<br>
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Future support for all curve import is planned.<br>
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<br>
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Currently Supported DXF Ojects:<br>
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Lines<br>
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LightWeight polylines<br>
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True polylines<br>
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Text<br>
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Mtext<br>
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Circles<br>
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Arcs<br>
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Ellipses<br>
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Blocks<br>
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3Dfaces<br>
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Known issues:<br>
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Does not convert perfectly between Object Coordinate System (OCS)
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and World Coordinate System (WCS). Only rudimentary support for
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true polylines have been implimented - splines/fitted curves/
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3d plines/polymeshes are not supported.
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No support for most 3d entities. Doesn't support the new style object
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visability. There are problems importing some curves/arcs/circles.
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Notes:<br>
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This is primarally a 2d drawing release. Currently only support for
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3d faces has been added.
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Blocks are created on layer 19 then referenced at each insert point. The
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insert point is designated with a small 3d crosshair. This handle does not render.
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"""
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# --------------------------------------------------------------------------
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# DXF Import v0.9 by Ed Blake (AKA Kitsu)
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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from Blender import *
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Sys = sys
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from dxfReader import readDXF, get_name, get_layer
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from dxfReader import Object as dxfObject
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from dxfColorMap import color_map
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from math import *
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try:
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import os
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if os.name:# != 'mac':
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import psyco
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psyco.log()
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psyco.full(memory=100)
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psyco.profile(0.05, memory=100)
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psyco.profile(0.2)
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except ImportError:
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pass
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SCENE = Scene.GetCurrent()
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WORLDX = Mathutils.Vector((1,0,0))
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AUTO = BezTriple.HandleTypes.AUTO
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BYLAYER=256
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"""This module provides wrapper objects for dxf entities.
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The wrappers expect a "dxf object" as input. The dxf object is
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an object with a type and a data attribute. Type is a lowercase
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string matching the 0 code of a dxf entity. Data is a list containing
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dxf objects or lists of [code, data] pairs.
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This module is not general, and is only for dxf import.
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"""
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# from Stani's dxf writer v1.1 (c)www.stani.be (GPL)
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#---color values
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BYBLOCK=0
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BYLAYER=256
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#---block-type flags (bit coded values, may be combined):
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ANONYMOUS =1 # This is an anonymous block generated by hatching, associative dimensioning, other internal operations, or an application
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NON_CONSTANT_ATTRIBUTES =2 # This block has non-constant attribute definitions (this bit is not set if the block has any attribute definitions that are constant, or has no attribute definitions at all)
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XREF =4 # This block is an external reference (xref)
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XREF_OVERLAY =8 # This block is an xref overlay
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EXTERNAL =16 # This block is externally dependent
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RESOLVED =32 # This is a resolved external reference, or dependent of an external reference (ignored on input)
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REFERENCED =64 # This definition is a referenced external reference (ignored on input)
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#---mtext flags
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#attachment point
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TOP_LEFT = 1
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TOP_CENTER = 2
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TOP_RIGHT = 3
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MIDDLE_LEFT = 4
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MIDDLE_CENTER = 5
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MIDDLE_RIGHT = 6
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BOTTOM_LEFT = 7
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BOTTOM_CENTER = 8
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BOTTOM_RIGHT = 9
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#drawing direction
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LEFT_RIGHT = 1
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TOP_BOTTOM = 3
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BY_STYLE = 5 #the flow direction is inherited from the associated text style
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#line spacing style (optional):
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AT_LEAST = 1 #taller characters will override
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EXACT = 2 #taller characters will not override
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#---polyline flags
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CLOSED =1 # This is a closed polyline (or a polygon mesh closed in the M direction)
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CURVE_FIT =2 # Curve-fit vertices have been added
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SPLINE_FIT =4 # Spline-fit vertices have been added
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POLYLINE_3D =8 # This is a 3D polyline
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POLYGON_MESH =16 # This is a 3D polygon mesh
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CLOSED_N =32 # The polygon mesh is closed in the N direction
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POLYFACE_MESH =64 # The polyline is a polyface mesh
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CONTINOUS_LINETYPE_PATTERN =128 # The linetype pattern is generated continuously around the vertices of this polyline
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#---text flags
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#horizontal
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LEFT = 0
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CENTER = 1
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RIGHT = 2
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ALIGNED = 3 #if vertical alignment = 0
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MIDDLE = 4 #if vertical alignment = 0
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FIT = 5 #if vertical alignment = 0
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#vertical
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BASELINE = 0
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BOTTOM = 1
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MIDDLE = 2
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TOP = 3
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class Layer:
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"""Class for objects representing dxf layers."""
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def __init__(self, obj, name=None, color=None, frozen=None):
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"""Expects an entity object of type line as input."""
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self.type = obj.type
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self.data = obj.data[:]
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if name:
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self.name = name
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else:
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self.name = obj.get_type(2)[0]
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if color:
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self.color = color
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else:
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self.color = obj.get_type(62)[0]
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if frozen:
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self.frozen = frozen
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else:
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self.flags = obj.get_type(70)[0]
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self.frozen = self.flags&1
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def __repr__(self):
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return "%s: name - %s, color - %s" %(self.__class__.__name__, self.name, self.color)
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class Line:
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"""Class for objects representing dxf lines."""
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def __init__(self, obj):
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"""Expects an entity object of type line as input."""
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if not obj.type == 'line':
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raise TypeError, "Wrong type %s for line object!" %obj.type
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self.type = obj.type
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self.data = obj.data[:]
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self.space = obj.get_type(67)
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if self.space:
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self.space = self.space[0]
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else:
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self.space = 0
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self.color_index = obj.get_type(62)
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if self.color_index:
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self.color_index = self.color_index[0]
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else:
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self.color_index = BYLAYER
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discard, self.layer = get_layer(obj.data)
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obj.data.remove(discard)
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self.points = self.get_points(obj.data)
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def get_points(self, data):
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"""Gets start and end points for a line type object.
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Lines have a fixed number of points (two) and fixed codes for each value.
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"""
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# start x, y, z and end x, y, z = 0
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sx, sy, sz, ex, ey, ez = 0, 0, 0, 0, 0, 0
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for item in data:
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if item[0] == 10: # 10 = x
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sx = item[1]
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elif item[0] == 20: # 20 = y
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sy = item[1]
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elif item[0] == 30: # 30 = z
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sz = item[1]
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elif item[0] == 11: # 11 = x
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ex = item[1]
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elif item[0] == 21: # 21 = y
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ey = item[1]
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elif item[0] == 31: # 31 = z
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ez = item[1]
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return [[sx, sy, sz], [ex, ey, ez]]
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def __repr__(self):
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return "%s: layer - %s, points - %s" %(self.__class__.__name__, self.layer, self.points)
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def draw(self, curves=False):
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"""Do all the specific things needed to import lines into Blender."""
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# Generate the geometery
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points = self.points
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edges = [[0, 1]]
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me = Mesh.New('line') # create a new mesh
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me.verts.extend(points) # add vertices to mesh
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me.edges.extend(edges) # add edges to the mesh
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# Now Create an object
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ob = Object.New('Mesh', 'line') # link mesh to an object
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ob.link(me)
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return ob
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class LWpolyline:
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"""Class for objects representing dxf LWpolylines."""
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def __init__(self, obj):
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"""Expects an entity object of type lwpolyline as input."""
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if not obj.type == 'lwpolyline':
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raise TypeError, "Wrong type %s for polyline object!" %obj.type
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self.type = obj.type
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self.data = obj.data[:]
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# required data
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self.num_points = obj.get_type(90)[0]
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# optional data (with defaults)
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self.space = obj.get_type(67)
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if self.space:
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self.space = self.space[0]
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else:
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self.space = 0
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self.color_index = obj.get_type(62)
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if self.color_index:
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self.color_index = self.color_index[0]
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else:
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self.color_index = BYLAYER
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self.elevation = obj.get_type(38)
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if self.elevation:
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self.elevation = self.elevation[0]
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else:
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self.elevation = 0
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self.flags = obj.get_type(70)
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if self.flags:
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self.flags = self.flags[0]
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else:
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self.flags = 0
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self.closed = self.flags&1 # byte coded, 1 = closed, 128 = plinegen
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discard, self.layer = get_layer(obj.data)
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obj.data.remove(discard)
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self.points = self.get_points(obj.data)
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self.extrusion = self.get_extrusion(obj.data)
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def get_points(self, data):
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"""Gets points for a polyline type object.
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Polylines have no fixed number of verts, and
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each vert can have a number of properties.
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Verts should be coded as
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10:xvalue
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20:yvalue
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40:startwidth or 0
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41:endwidth or 0
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42:bulge or 0
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for each vert
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"""
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num = self.num_points
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point = None
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points = []
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for item in data:
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if item[0] == 10: # 10 = x
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if point:
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points.append(point)
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point = Vertex()
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point.x = item[1]
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elif item[0] == 20: # 20 = y
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point.y = item[1]
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elif item[0] == 40: # 40 = start width
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point.swidth = item[1]
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elif item[0] == 41: # 41 = end width
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point.ewidth = item[1]
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elif item[0] == 42: # 42 = bulge
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point.bulge = item[1]
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points.append(point)
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return points
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def get_extrusion(self, data):
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"""Find the axis of extrusion.
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Used to get the objects Object Coordinate System (ocs).
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"""
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vec = [0,0,1]
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for item in data:
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if item[0] == 210: # 210 = x
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vec[0] = item[1]
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elif item[0] == 220: # 220 = y
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vec[1] = item[1]
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elif item[0] == 230: # 230 = z
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vec[2] = item[1]
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return vec
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def __repr__(self):
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return "%s: layer - %s, points - %s" %(self.__class__.__name__, self.layer, self.points)
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def draw(self, curves=False):
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"""Do all the specific things needed to import plines into Blender."""
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# Generate the geometery
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points = []
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for i in range(len(self.points)):
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point = self.points[i]
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if not point.bulge:
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points.append(point.loc)
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elif point.bulge and i < len(self.points)-1:# > 0:
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center, radius, start, end = solveBulge(point, self.points[i+1])
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#print center, radius, start, end
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verts, nosense = drawArc(center, radius, start, end)
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verts.pop(0) # remove first
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verts.pop() #remove last
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if point.bulge >= 0:
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verts.reverse()
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points.extend(verts)
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edges = [[num, num+1] for num in range(len(points)-1)]
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if self.closed:
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edges.append([len(self.points)-1, 0])
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me = Mesh.New('lwpline') # create a new mesh
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me.verts.extend(points) # add vertices to mesh
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me.edges.extend(edges) # add edges to the mesh
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# Now Create an object
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ob = Object.New('Mesh', 'lwpline') # link mesh to an object
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ob.link(me)
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transform(self.extrusion, ob)
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ob.LocZ = self.elevation
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return ob
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class Polyline:
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"""Class for objects representing dxf LWpolylines."""
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def __init__(self, obj):
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"""Expects an entity object of type polyline as input."""
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if not obj.type == 'polyline':
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raise TypeError, "Wrong type %s for polyline object!" %obj.type
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self.type = obj.type
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self.data = obj.data[:]
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self.points = []
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# optional data (with defaults)
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self.space = obj.get_type(67)
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if self.space:
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self.space = self.space[0]
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else:
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self.space = 0
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self.color_index = obj.get_type(62)
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if self.color_index:
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self.color_index = self.color_index[0]
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else:
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self.color_index = BYLAYER
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self.elevation = obj.get_type(30)
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if self.elevation:
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self.elevation = self.elevation[0]
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else:
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self.elevation = 0
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self.flags = obj.get_type(70)
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if self.flags:
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self.flags = self.flags[0]
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else:
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self.flags = 0
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self.closed = self.flags&1 # byte coded, 1 = closed, 128 = plinegen
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discard, self.layer = get_layer(obj.data)
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obj.data.remove(discard)
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self.extrusion = self.get_extrusion(obj.data)
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def get_extrusion(self, data):
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"""Find the axis of extrusion.
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Used to get the objects Object Coordinate System (ocs).
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"""
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vec = [0,0,1]
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for item in data:
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if item[0] == 210: # 210 = x
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vec[0] = item[1]
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elif item[0] == 220: # 220 = y
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vec[1] = item[1]
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elif item[0] == 230: # 230 = z
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vec[2] = item[1]
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return vec
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|
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def __repr__(self):
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return "%s: layer - %s, points - %s" %(self.__class__.__name__, self.layer, self.points)
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def draw(self, curves=False):
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"""Do all the specific things needed to import plines into Blender."""
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# Generate the geometery
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points = []
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for i in range(len(self.points)):
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point = self.points[i]
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if not point.bulge:
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points.append(point.loc)
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elif point.bulge and i < len(self.points)-1:# > 0:
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center, radius, start, end = solveBulge(point, self.points[i+1])
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#print center, radius, start, end
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verts, nosense = drawArc(center, radius, start, end)
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verts.pop(0) # remove first
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verts.pop() #remove last
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if point.bulge >= 0:
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verts.reverse()
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points.extend(verts)
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edges = [[num, num+1] for num in range(len(points)-1)]
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if self.closed:
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edges.append([len(self.points)-1, 0])
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me = Mesh.New('pline') # create a new mesh
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me.verts.extend(points) # add vertices to mesh
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me.edges.extend(edges) # add edges to the mesh
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# Now Create an object
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ob = Object.New('Mesh', 'pline') # link mesh to an object
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ob.link(me)
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transform(self.extrusion, ob)
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ob.LocZ = self.elevation
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return ob
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class Vertex(object):
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"""Generic vertex object used by polylines (and maybe others)."""
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def __init__(self, obj=None):
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"""Initializes vertex data.
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The optional obj arg is an entity object of type vertex.
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"""
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self.loc = [0,0,0]
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self.bulge = 0
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self.swidth = 0
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self.ewidth = 0
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self.flags = 0
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if obj is not None:
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if not obj.type == 'vertex':
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raise TypeError, "Wrong type %s for vertex object!" %obj.type
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self.type = obj.type
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self.data = obj.data[:]
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self.get_props(obj.data)
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def get_props(self, data):
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|
"""Gets coords for a vertex type object.
|
|
|
|
Each vert can have a number of properties.
|
|
Verts should be coded as
|
|
10:xvalue
|
|
20:yvalue
|
|
40:startwidth or 0
|
|
41:endwidth or 0
|
|
42:bulge or 0
|
|
"""
|
|
for item in data:
|
|
if item[0] == 10: # 10 = x
|
|
self.x = item[1]
|
|
elif item[0] == 20: # 20 = y
|
|
self.y = item[1]
|
|
elif item[0] == 30: # 30 = z
|
|
self.z = item[1]
|
|
elif item[0] == 40: # 40 = start width
|
|
self.swidth = item[1]
|
|
elif item[0] == 41: # 41 = end width
|
|
self.ewidth = item[1]
|
|
elif item[0] == 42: # 42 = bulge
|
|
self.bulge = item[1]
|
|
elif item[0] == 70: # 70 = vert flags
|
|
self.flags = item[1]
|
|
|
|
|
|
def __len__(self):
|
|
return 3
|
|
|
|
|
|
def __getitem__(self, key):
|
|
return self.loc[key]
|
|
|
|
|
|
def __setitem__(self, key, value):
|
|
if key in [0,1,2]:
|
|
self.loc[key]
|
|
|
|
|
|
def __iter__(self):
|
|
return self.loc.__iter__()
|
|
|
|
|
|
def __str__(self):
|
|
return str(self.loc)
|
|
|
|
|
|
def __repr__(self):
|
|
return "Vertex %s, swidth=%s, ewidth=%s, bulge=%s" %(self.loc, self.swidth, self.ewidth, self.bulge)
|
|
|
|
|
|
def getx(self):
|
|
return self.loc[0]
|
|
|
|
def setx(self, value):
|
|
self.loc[0] = value
|
|
|
|
x = property(getx, setx)
|
|
|
|
|
|
def gety(self):
|
|
return self.loc[1]
|
|
|
|
def sety(self, value):
|
|
self.loc[1] = value
|
|
|
|
y = property(gety, sety)
|
|
|
|
|
|
def getz(self):
|
|
return self.loc[2]
|
|
|
|
def setz(self, value):
|
|
self.loc[2] = value
|
|
|
|
z = property(getz, setz)
|
|
|
|
|
|
|
|
class Text:
|
|
"""Class for objects representing dxf Text."""
|
|
|
|
def __init__(self, obj):
|
|
"""Expects an entity object of type text as input."""
|
|
if not obj.type == 'text':
|
|
raise TypeError, "Wrong type %s for text object!" %obj.type
|
|
self.type = obj.type
|
|
self.data = obj.data[:]
|
|
|
|
# required data
|
|
self.height = obj.get_type(40)[0]
|
|
self.value = obj.get_type(1)[0] # The text string value
|
|
|
|
# optional data (with defaults)
|
|
self.space = obj.get_type(67)
|
|
if self.space:
|
|
self.space = self.space[0]
|
|
else:
|
|
self.space = 0
|
|
|
|
self.color_index = obj.get_type(62)
|
|
if self.color_index:
|
|
self.color_index = self.color_index[0]
|
|
else:
|
|
self.color_index = BYLAYER
|
|
|
|
self.rotation = obj.get_type(50) # radians?
|
|
if not self.rotation:
|
|
self.rotation = 0
|
|
else:
|
|
self.rotation = self.rotation[0]
|
|
|
|
self.width_factor = obj.get_type(41) # Scaling factor along local x axis
|
|
if not self.width_factor:
|
|
self.width_factor = 1
|
|
else:
|
|
self.width_factor = self.width_factor[0]
|
|
|
|
self.oblique = obj.get_type(51) # skew in degrees -90 <= oblique <= 90
|
|
if not self.oblique:
|
|
self.oblique = 0
|
|
else:
|
|
self.oblique = self.oblique[0]
|
|
|
|
self.halignment = obj.get_type(72) # horiz. alignment
|
|
if not self.halignment: # 0=left, 1=center, 2=right, 3=aligned, 4=middle, 5=fit
|
|
self.halignment = 0
|
|
else:
|
|
self.halignment = self.halignment[0]
|
|
|
|
self.valignment = obj.get_type(73) # vert. alignment
|
|
if not self.valignment: # 0=baseline, 1=bottom, 2=middle, 3=top
|
|
self.valignment = 0
|
|
else:
|
|
self.valignment = self.valignment[0]
|
|
|
|
discard, self.layer = get_layer(obj.data)
|
|
obj.data.remove(discard)
|
|
self.loc = self.get_loc(obj.data, self.halignment, self.valignment)
|
|
self.extrusion = self.get_extrusion(obj.data)
|
|
|
|
|
|
|
|
|
|
def get_loc(self, data, halign, valign):
|
|
"""Gets adjusted location for text type objects.
|
|
|
|
If group 72 and/or 73 values are nonzero then the first alignment point values
|
|
are ignored and AutoCAD calculates new values based on the second alignment
|
|
point and the length and height of the text string itself (after applying the
|
|
text style). If the 72 and 73 values are zero or missing, then the second
|
|
alignment point is meaningless.
|
|
|
|
I don't know how to calc text size...
|
|
"""
|
|
# bottom left x, y, z and justification x, y, z = 0
|
|
x, y, z, jx, jy, jz = 0, 0, 0, 0, 0, 0
|
|
for item in data:
|
|
if item[0] == 10: # 10 = x
|
|
x = item[1]
|
|
elif item[0] == 20: # 20 = y
|
|
y = item[1]
|
|
elif item[0] == 30: # 30 = z
|
|
z = item[1]
|
|
elif item[0] == 11: # 11 = x
|
|
jx = item[1]
|
|
elif item[0] == 21: # 21 = y
|
|
jy = item[1]
|
|
elif item[0] == 31: # 31 = z
|
|
jz = item[1]
|
|
|
|
if halign or valign:
|
|
x, y, z = jx, jy, jz
|
|
return [x, y, z]
|
|
|
|
def get_extrusion(self, data):
|
|
"""Find the axis of extrusion.
|
|
|
|
Used to get the objects Object Coordinate System (ocs).
|
|
"""
|
|
vec = [0,0,1]
|
|
for item in data:
|
|
if item[0] == 210: # 210 = x
|
|
vec[0] = item[1]
|
|
elif item[0] == 220: # 220 = y
|
|
vec[1] = item[1]
|
|
elif item[0] == 230: # 230 = z
|
|
vec[2] = item[1]
|
|
return vec
|
|
|
|
|
|
def __repr__(self):
|
|
return "%s: layer - %s, value - %s" %(self.__class__.__name__, self.layer, self.value)
|
|
|
|
|
|
def draw(self, curves=False):
|
|
"""Do all the specific things needed to import texts into Blender."""
|
|
# Generate the geometery
|
|
txt = Text3d.New("text")
|
|
txt.setSize(1)
|
|
txt.setShear(self.oblique/90)
|
|
txt.setExtrudeDepth(0.5)
|
|
if self.halignment == 0:
|
|
align = Text3d.LEFT
|
|
elif self.halignment == 1:
|
|
align = Text3d.MIDDLE
|
|
elif self.halignment == 2:
|
|
align = Text3d.RIGHT
|
|
elif self.halignment == 3:
|
|
align = Text3d.FLUSH
|
|
else:
|
|
align = Text3d.MIDDLE
|
|
txt.setAlignment(align)
|
|
txt.setText(self.value)
|
|
|
|
# Now Create an object
|
|
ob = Object.New('Text', 'text') # link mesh to an object
|
|
ob.link(txt)
|
|
|
|
transform(self.extrusion, ob)
|
|
|
|
# move the object center to the text location
|
|
ob.loc = tuple(self.loc)
|
|
# scale it to the text size
|
|
ob.SizeX = self.height*self.width_factor
|
|
ob.SizeY = self.height
|
|
ob.SizeZ = self.height
|
|
# and rotate it around z
|
|
ob.RotZ = radians(self.rotation)
|
|
|
|
return ob
|
|
|
|
|
|
|
|
|
|
class Mtext:
|
|
"""Class for objects representing dxf Mtext."""
|
|
|
|
def __init__(self, obj):
|
|
"""Expects an entity object of type mtext as input."""
|
|
if not obj.type == 'mtext':
|
|
raise TypeError, "Wrong type %s for mtext object!" %obj.type
|
|
self.type = obj.type
|
|
self.data = obj.data[:]
|
|
|
|
# required data
|
|
self.height = obj.get_type(40)[0]
|
|
self.width = obj.get_type(41)[0]
|
|
self.alignment = obj.get_type(71)[0] # alignment 1=TL, 2=TC, 3=TR, 4=ML, 5=MC, 6=MR, 7=BL, 8=BC, 9=BR
|
|
self.value = self.get_text(obj.data) # The text string value
|
|
|
|
# optional data (with defaults)
|
|
self.space = obj.get_type(67)
|
|
if self.space:
|
|
self.space = self.space[0]
|
|
else:
|
|
self.space = 0
|
|
|
|
self.color_index = obj.get_type(62)
|
|
if self.color_index:
|
|
self.color_index = self.color_index[0]
|
|
else:
|
|
self.color_index = BYLAYER
|
|
|
|
self.rotation = obj.get_type(50) # radians
|
|
if not self.rotation:
|
|
self.rotation = 0
|
|
else:
|
|
self.rotation = self.rotation[0]
|
|
|
|
self.width_factor = obj.get_type(42) # Scaling factor along local x axis
|
|
if not self.width_factor:
|
|
self.width_factor = 1
|
|
else:
|
|
self.width_factor = self.width_factor[0]
|
|
|
|
self.line_space = obj.get_type(44) # percentage of default
|
|
if not self.line_space:
|
|
self.line_space = 1
|
|
else:
|
|
self.line_space = self.line_space[0]
|
|
|
|
discard, self.layer = get_layer(obj.data)
|
|
obj.data.remove(discard)
|
|
self.loc = self.get_loc(obj.data)
|
|
self.extrusion = self.get_extrusion(obj.data)
|
|
|
|
|
|
|
|
|
|
|
|
def get_text(self, data):
|
|
"""Reconstructs mtext data from dxf codes."""
|
|
primary = ''
|
|
secondary = []
|
|
for item in data:
|
|
if item[0] == 1: # There should be only one primary...
|
|
primary = item[1]
|
|
elif item[0] == 3: # There may be any number of extra strings (in order)
|
|
secondary.append(item[1])
|
|
if not primary:
|
|
#raise ValueError, "Empty Mtext Object!"
|
|
string = "Empty Mtext Object!"
|
|
if not secondary:
|
|
string = primary.replace(r'\P', '\n')
|
|
else:
|
|
string = ''.join(secondary)+primary
|
|
string = string.replace(r'\P', '\n')
|
|
return string
|
|
def get_loc(self, data):
|
|
"""Gets location for a mtext type objects.
|
|
|
|
Mtext objects have only one point indicating location.
|
|
"""
|
|
loc = [0,0,0]
|
|
for item in data:
|
|
if item[0] == 10: # 10 = x
|
|
loc[0] = item[1]
|
|
elif item[0] == 20: # 20 = y
|
|
loc[1] = item[1]
|
|
elif item[0] == 30: # 30 = z
|
|
loc[2] = item[1]
|
|
return loc
|
|
|
|
|
|
|
|
|
|
def get_extrusion(self, data):
|
|
"""Find the axis of extrusion.
|
|
|
|
Used to get the objects Object Coordinate System (ocs).
|
|
"""
|
|
vec = [0,0,1]
|
|
for item in data:
|
|
if item[0] == 210: # 210 = x
|
|
vec[0] = item[1]
|
|
elif item[0] == 220: # 220 = y
|
|
vec[1] = item[1]
|
|
elif item[0] == 230: # 230 = z
|
|
vec[2] = item[1]
|
|
return vec
|
|
|
|
|
|
def __repr__(self):
|
|
return "%s: layer - %s, value - %s" %(self.__class__.__name__, self.layer, self.value)
|
|
|
|
|
|
def draw(self, curves=False):
|
|
"""Do all the specific things needed to import mtexts into Blender."""
|
|
# Generate the geometery
|
|
txt = Text3d.New("mtext")
|
|
txt.setSize(1)
|
|
# Blender doesn't give access to its text object width currently
|
|
# only to the text3d's curve width...
|
|
#txt.setWidth(text.width/10)
|
|
txt.setLineSeparation(self.line_space)
|
|
txt.setExtrudeDepth(0.5)
|
|
txt.setText(self.value)
|
|
|
|
# Now Create an object
|
|
ob = Object.New('Text', 'mtext') # link mesh to an object
|
|
ob.link(txt)
|
|
|
|
transform(self.extrusion, ob)
|
|
|
|
# move the object center to the text location
|
|
ob.loc = tuple(self.loc)
|
|
# scale it to the text size
|
|
ob.SizeX = self.height*self.width_factor
|
|
ob.SizeY = self.height
|
|
ob.SizeZ = self.height
|
|
# and rotate it around z
|
|
ob.RotZ = radians(self.rotation)
|
|
|
|
return ob
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class Circle:
|
|
"""Class for objects representing dxf Circles."""
|
|
|
|
def __init__(self, obj):
|
|
"""Expects an entity object of type circle as input."""
|
|
if not obj.type == 'circle':
|
|
raise TypeError, "Wrong type %s for circle object!" %obj.type
|
|
self.type = obj.type
|
|
self.data = obj.data[:]
|
|
|
|
# required data
|
|
self.radius = obj.get_type(40)[0]
|
|
|
|
# optional data (with defaults)
|
|
self.space = obj.get_type(67)
|
|
if self.space:
|
|
self.space = self.space[0]
|
|
else:
|
|
self.space = 0
|
|
|
|
self.color_index = obj.get_type(62)
|
|
if self.color_index:
|
|
self.color_index = self.color_index[0]
|
|
else:
|
|
self.color_index = BYLAYER
|
|
|
|
discard, self.layer = get_layer(obj.data)
|
|
obj.data.remove(discard)
|
|
self.loc = self.get_loc(obj.data)
|
|
self.extrusion = self.get_extrusion(obj.data)
|
|
|
|
|
|
|
|
|
|
|
|
def get_loc(self, data):
|
|
"""Gets the center location for circle type objects.
|
|
|
|
Circles have a single coord location.
|
|
"""
|
|
loc = [0, 0, 0]
|
|
for item in data:
|
|
if item[0] == 10: # 10 = x
|
|
loc[0] = item[1]
|
|
elif item[0] == 20: # 20 = y
|
|
loc[1] = item[1]
|
|
elif item[0] == 30: # 30 = z
|
|
loc[2] = item[1]
|
|
return loc
|
|
|
|
|
|
|
|
def get_extrusion(self, data):
|
|
"""Find the axis of extrusion.
|
|
|
|
Used to get the objects Object Coordinate System (ocs).
|
|
"""
|
|
vec = [0,0,1]
|
|
for item in data:
|
|
if item[0] == 210: # 210 = x
|
|
vec[0] = item[1]
|
|
elif item[0] == 220: # 220 = y
|
|
vec[1] = item[1]
|
|
elif item[0] == 230: # 230 = z
|
|
vec[2] = item[1]
|
|
return vec
|
|
|
|
|
|
def __repr__(self):
|
|
return "%s: layer - %s, radius - %s" %(self.__class__.__name__, self.layer, self.radius)
|
|
|
|
|
|
def draw(self, curves=False):
|
|
"""Do all the specific things needed to import circles into Blender."""
|
|
# Generate the geometery
|
|
# Now Create an object
|
|
if curves:
|
|
ob = drawCurveCircle(self)
|
|
else:
|
|
center = self.loc
|
|
radius = self.radius
|
|
|
|
circ = 2 * pi * radius
|
|
if circ < 65: # if circumfrance is too small
|
|
verts = 32 # set a fixed number of 32 verts
|
|
else:
|
|
verts = circ/.5 # figure out how many verts we need
|
|
if verts > 100: # Blender only accepts values
|
|
verts = 100 # [3:100]
|
|
|
|
c = Mesh.Primitives.Circle(int(verts), radius*2)
|
|
|
|
ob = Object.New('Mesh', 'circle')
|
|
ob.link(c) # link curve data with this object
|
|
|
|
ob.loc = tuple(center)
|
|
transform(self.extrusion, ob)
|
|
|
|
return ob
|
|
|
|
|
|
|
|
|
|
class Arc:
|
|
"""Class for objects representing dxf arcs."""
|
|
|
|
def __init__(self, obj):
|
|
"""Expects an entity object of type arc as input."""
|
|
if not obj.type == 'arc':
|
|
raise TypeError, "Wrong type %s for arc object!" %obj.type
|
|
self.type = obj.type
|
|
self.data = obj.data[:]
|
|
|
|
# required data
|
|
self.radius = obj.get_type(40)[0]
|
|
self.start_angle = obj.get_type(50)[0]
|
|
self.end_angle = obj.get_type(51)[0]
|
|
|
|
# optional data (with defaults)
|
|
self.space = obj.get_type(67)
|
|
if self.space:
|
|
self.space = self.space[0]
|
|
else:
|
|
self.space = 0
|
|
|
|
self.color_index = obj.get_type(62)
|
|
if self.color_index:
|
|
self.color_index = self.color_index[0]
|
|
else:
|
|
self.color_index = BYLAYER
|
|
|
|
discard, self.layer = get_layer(obj.data)
|
|
obj.data.remove(discard)
|
|
self.loc = self.get_loc(obj.data)
|
|
self.extrusion = self.get_extrusion(obj.data)
|
|
|
|
|
|
|
|
|
|
|
|
def get_loc(self, data):
|
|
"""Gets the center location for arc type objects.
|
|
|
|
Arcs have a single coord location.
|
|
"""
|
|
loc = [0, 0, 0]
|
|
for item in data:
|
|
if item[0] == 10: # 10 = x
|
|
loc[0] = item[1]
|
|
elif item[0] == 20: # 20 = y
|
|
loc[1] = item[1]
|
|
elif item[0] == 30: # 30 = z
|
|
loc[2] = item[1]
|
|
return loc
|
|
|
|
|
|
|
|
def get_extrusion(self, data):
|
|
"""Find the axis of extrusion.
|
|
|
|
Used to get the objects Object Coordinate System (ocs).
|
|
"""
|
|
vec = [0,0,1]
|
|
for item in data:
|
|
if item[0] == 210: # 210 = x
|
|
vec[0] = item[1]
|
|
elif item[0] == 220: # 220 = y
|
|
vec[1] = item[1]
|
|
elif item[0] == 230: # 230 = z
|
|
vec[2] = item[1]
|
|
return vec
|
|
|
|
|
|
def __repr__(self):
|
|
return "%s: layer - %s, radius - %s" %(self.__class__.__name__, self.layer, self.radius)
|
|
|
|
|
|
def draw(self, curves=False):
|
|
"""Do all the specific things needed to import arcs into Blender."""
|
|
# Generate the geometery
|
|
# Now Create an object
|
|
if curves:
|
|
ob = drawCurveArc(self)
|
|
else:
|
|
center = self.loc
|
|
radius = self.radius
|
|
start = self.start_angle
|
|
end = self.end_angle
|
|
verts, edges = drawArc(None, radius, start, end)
|
|
|
|
a = Mesh.New('arc')
|
|
|
|
a.verts.extend(verts) # add vertices to mesh
|
|
a.edges.extend(edges) # add edges to the mesh
|
|
|
|
ob = Object.New('Mesh', 'arc')
|
|
ob.link(a) # link curve data with this object
|
|
ob.loc = tuple(center)
|
|
ob.RotX = radians(180)
|
|
|
|
transform(self.extrusion, ob)
|
|
ob.size = (1,1,1)
|
|
|
|
return ob
|
|
|
|
|
|
class BlockRecord:
|
|
"""Class for objects representing dxf block_records."""
|
|
|
|
def __init__(self, obj):
|
|
"""Expects an entity object of type block_record as input."""
|
|
if not obj.type == 'block_record':
|
|
raise TypeError, "Wrong type %s for block_record object!" %obj.type
|
|
self.type = obj.type
|
|
self.data = obj.data[:]
|
|
|
|
# required data
|
|
self.name = obj.get_type(2)[0]
|
|
|
|
# optional data (with defaults)
|
|
self.insertion_units = obj.get_type(70)
|
|
if not self.insertion_units:
|
|
self.insertion_units = None
|
|
else:
|
|
self.insertion_units = self.insertion_units[0]
|
|
|
|
self.insert_units = obj.get_type(1070)
|
|
if not self.insert_units:
|
|
self.insert_units = None
|
|
else:
|
|
self.insert_units = self.insert_units[0]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def __repr__(self):
|
|
return "%s: name - %s, insert units - %s" %(self.__class__.__name__, self.name, self.insertion_units)
|
|
|
|
|
|
|
|
|
|
class Block:
|
|
"""Class for objects representing dxf blocks."""
|
|
|
|
def __init__(self, obj):
|
|
"""Expects an entity object of type block as input."""
|
|
if not obj.type == 'block':
|
|
raise TypeError, "Wrong type %s for block object!" %obj.type
|
|
self.type = obj.type
|
|
self.data = obj.data[:]
|
|
self.name = obj.name
|
|
|
|
# required data
|
|
self.flags = obj.get_type(70)[0]
|
|
self.entities = dxfObject('block_contents')
|
|
self.entities.data = objectify([ent for ent in obj.data if type(ent) != list])
|
|
|
|
# optional data (with defaults)
|
|
self.path = obj.get_type(1)
|
|
if self.path:
|
|
self.path = self.path[0]
|
|
else:
|
|
self.path = ''
|
|
|
|
self.discription = obj.get_type(4)
|
|
if self.discription:
|
|
self.discription = self.discription[0]
|
|
else:
|
|
self.discription = ''
|
|
|
|
discard, self.layer = get_layer(obj.data)
|
|
obj.data.remove(discard)
|
|
self.loc = self.get_loc(obj.data)
|
|
|
|
|
|
|
|
|
|
def get_loc(self, data):
|
|
"""Gets the insert point of the block."""
|
|
loc = [0, 0, 0]
|
|
for item in data:
|
|
if type(item) != list:
|
|
continue
|
|
if item[0] == 10: # 10 = x
|
|
loc[0] = item[1]
|
|
elif item[0] == 20: # 20 = y
|
|
loc[1] = item[1]
|
|
elif item[0] == 30: # 30 = z
|
|
loc[2] = item[1]
|
|
return loc
|
|
|
|
|
|
|
|
def __repr__(self):
|
|
return "%s: name - %s, description - %s, xref-path - %s" %(self.__class__.__name__, self.name, self.discription, self.path)
|
|
|
|
|
|
|
|
|
|
class Insert:
|
|
"""Class for objects representing dxf inserts."""
|
|
|
|
def __init__(self, obj):
|
|
"""Expects an entity object of type insert as input."""
|
|
if not obj.type == 'insert':
|
|
raise TypeError, "Wrong type %s for insert object!" %obj.type
|
|
self.type = obj.type
|
|
self.data = obj.data[:]
|
|
|
|
# required data
|
|
self.block = obj.get_type(2)[0]
|
|
|
|
# optional data (with defaults)
|
|
self.rotation = obj.get_type(50)
|
|
if self.rotation:
|
|
self.rotation = self.rotation[0]
|
|
else:
|
|
self.rotation = 0
|
|
|
|
self.space = obj.get_type(67)
|
|
if self.space:
|
|
self.space = self.space[0]
|
|
else:
|
|
self.space = 0
|
|
|
|
self.color_index = obj.get_type(62)
|
|
if self.color_index:
|
|
self.color_index = self.color_index[0]
|
|
else:
|
|
self.color_index = BYLAYER
|
|
|
|
discard, self.layer = get_layer(obj.data)
|
|
obj.data.remove(discard)
|
|
self.loc = self.get_loc(obj.data)
|
|
self.scale = self.get_scale(obj.data)
|
|
self.rows, self.columns = self.get_array(obj.data)
|
|
self.extrusion = self.get_extrusion(obj.data)
|
|
|
|
|
|
|
|
|
|
|
|
def get_loc(self, data):
|
|
"""Gets the center location for circle type objects.
|
|
|
|
Circles have a single coord location.
|
|
"""
|
|
loc = [0, 0, 0]
|
|
for item in data:
|
|
if item[0] == 10: # 10 = x
|
|
loc[0] = item[1]
|
|
elif item[0] == 20: # 20 = y
|
|
loc[1] = item[1]
|
|
elif item[0] == 30: # 30 = z
|
|
loc[2] = item[1]
|
|
return loc
|
|
|
|
|
|
|
|
def get_scale(self, data):
|
|
"""Gets the x/y/z scale factor for the block.
|
|
"""
|
|
scale = [1, 1, 1]
|
|
for item in data:
|
|
if item[0] == 41: # 41 = x scale
|
|
scale[0] = item[1]
|
|
elif item[0] == 42: # 42 = y scale
|
|
scale[1] = item[1]
|
|
elif item[0] == 43: # 43 = z scale
|
|
scale[2] = item[1]
|
|
return scale
|
|
|
|
|
|
|
|
def get_array(self, data):
|
|
"""Returns the pair (row number, row spacing), (column number, column spacing)."""
|
|
columns = 1
|
|
rows = 1
|
|
cspace = 0
|
|
rspace = 0
|
|
for item in data:
|
|
if item[0] == 70: # 70 = columns
|
|
columns = item[1]
|
|
elif item[0] == 71: # 71 = rows
|
|
rows = item[1]
|
|
if item[0] == 44: # 44 = columns
|
|
cspace = item[1]
|
|
elif item[0] == 45: # 45 = rows
|
|
rspace = item[1]
|
|
return (rows, rspace), (columns, cspace)
|
|
|
|
|
|
|
|
def get_extrusion(self, data):
|
|
"""Find the axis of extrusion.
|
|
|
|
Used to get the objects Object Coordinate System (ocs).
|
|
"""
|
|
vec = [0,0,1]
|
|
for item in data:
|
|
if item[0] == 210: # 210 = x
|
|
vec[0] = item[1]
|
|
elif item[0] == 220: # 220 = y
|
|
vec[1] = item[1]
|
|
elif item[0] == 230: # 230 = z
|
|
vec[2] = item[1]
|
|
return vec
|
|
|
|
|
|
def __repr__(self):
|
|
return "%s: layer - %s, block - %s" %(self.__class__.__name__, self.layer, self.block)
|
|
|
|
|
|
def draw(self, handle, settings):
|
|
"""Do all the specific things needed to import blocks into Blender.
|
|
|
|
Blocks are made of three objects:
|
|
the block_record in the tables section
|
|
the block in the blocks section
|
|
the insert object in the entities section
|
|
|
|
block_records give the insert units, blocks provide the objects drawn in the
|
|
block, and the insert object gives the location/scale/rotation of the block
|
|
instances. To draw a block you must first get a group with all the
|
|
blocks entities drawn in it, then scale the entities to match the world
|
|
units, then dupligroup that data to an object matching each insert object."""
|
|
|
|
# Create an object
|
|
ob = Object.New('Mesh', self.block)
|
|
ob.link(handle) # Give the object a handle
|
|
|
|
if settings.drawTypes['blocks']:
|
|
# get our block group
|
|
block = settings.blocks(self.block)
|
|
|
|
ob.DupGroup = block
|
|
ob.enableDupGroup = True
|
|
|
|
ob.loc = tuple(self.loc)
|
|
transform(self.extrusion, ob)
|
|
ob.RotZ += radians(self.rotation)
|
|
ob.size = tuple(self.scale)
|
|
|
|
return ob
|
|
|
|
|
|
|
|
|
|
class Ellipse:
|
|
"""Class for objects representing dxf ellipses."""
|
|
|
|
def __init__(self, obj):
|
|
"""Expects an entity object of type ellipse as input."""
|
|
if not obj.type == 'ellipse':
|
|
raise TypeError, "Wrong type %s for ellipse object!" %obj.type
|
|
self.type = obj.type
|
|
self.data = obj.data[:]
|
|
|
|
# required data
|
|
self.ratio = obj.get_type(40)[0]
|
|
self.start_angle = obj.get_type(41)[0]
|
|
self.end_angle = obj.get_type(42)[0]
|
|
|
|
# optional data (with defaults)
|
|
self.space = obj.get_type(67)
|
|
if self.space:
|
|
self.space = self.space[0]
|
|
else:
|
|
self.space = 0
|
|
|
|
self.color_index = obj.get_type(62)
|
|
if self.color_index:
|
|
self.color_index = self.color_index[0]
|
|
else:
|
|
self.color_index = BYLAYER
|
|
|
|
discard, self.layer = get_layer(obj.data)
|
|
obj.data.remove(discard)
|
|
self.loc = self.get_loc(obj.data)
|
|
self.major = self.get_major(obj.data)
|
|
self.extrusion = self.get_extrusion(obj.data)
|
|
self.radius = sqrt(self.major[0]**2 + self.major[0]**2 + self.major[0]**2)
|
|
|
|
|
|
|
|
|
|
def get_loc(self, data):
|
|
"""Gets the center location for arc type objects.
|
|
|
|
Arcs have a single coord location.
|
|
"""
|
|
loc = [0, 0, 0]
|
|
for item in data:
|
|
if item[0] == 10: # 10 = x
|
|
loc[0] = item[1]
|
|
elif item[0] == 20: # 20 = y
|
|
loc[1] = item[1]
|
|
elif item[0] == 30: # 30 = z
|
|
loc[2] = item[1]
|
|
return loc
|
|
|
|
|
|
|
|
def get_major(self, data):
|
|
"""Gets the major axis for ellipse type objects.
|
|
|
|
The ellipse major axis defines the rotation of the ellipse and its radius.
|
|
"""
|
|
loc = [0, 0, 0]
|
|
for item in data:
|
|
if item[0] == 11: # 11 = x
|
|
loc[0] = item[1]
|
|
elif item[0] == 21: # 21 = y
|
|
loc[1] = item[1]
|
|
elif item[0] == 31: # 31 = z
|
|
loc[2] = item[1]
|
|
return loc
|
|
|
|
|
|
|
|
def get_extrusion(self, data):
|
|
"""Find the axis of extrusion.
|
|
|
|
Used to get the objects Object Coordinate System (ocs).
|
|
"""
|
|
vec = [0,0,1]
|
|
for item in data:
|
|
if item[0] == 210: # 210 = x
|
|
vec[0] = item[1]
|
|
elif item[0] == 220: # 220 = y
|
|
vec[1] = item[1]
|
|
elif item[0] == 230: # 230 = z
|
|
vec[2] = item[1]
|
|
return vec
|
|
|
|
|
|
def __repr__(self):
|
|
return "%s: layer - %s, radius - %s" %(self.__class__.__name__, self.layer, self.radius)
|
|
|
|
|
|
def draw(self, curves=False):
|
|
"""Do all the specific things needed to import ellipses into Blender."""
|
|
# Generate the geometery
|
|
# Now Create an object
|
|
if curves:
|
|
ob = drawCurveArc(self)
|
|
else:
|
|
major = Mathutils.Vector(self.major)
|
|
delta = Mathutils.AngleBetweenVecs(major, WORLDX)
|
|
center = self.loc
|
|
radius = major.length
|
|
start = degrees(self.start_angle)
|
|
end = degrees(self.end_angle)
|
|
verts, edges = drawArc(None, radius, start, end)
|
|
|
|
e = Mesh.New('ellipse')
|
|
|
|
e.verts.extend(verts) # add vertices to mesh
|
|
e.edges.extend(edges) # add edges to the mesh
|
|
|
|
|
|
ob = Object.New('Mesh', 'arc')
|
|
ob.link(e) # link curve data with this object
|
|
ob.loc = tuple(center)
|
|
ob.SizeY = self.ratio
|
|
#ob.RotZ = radians(delta)
|
|
ob.RotX = radians(180)
|
|
|
|
|
|
transform(self.extrusion, ob)
|
|
ob.RotZ = radians(delta)
|
|
|
|
return ob
|
|
|
|
|
|
|
|
class Face:
|
|
"""Class for objects representing dxf 3d faces."""
|
|
|
|
def __init__(self, obj):
|
|
"""Expects an entity object of type 3dfaceplot as input."""
|
|
if not obj.type == '3dface':
|
|
raise TypeError, "Wrong type %s for 3dface object!" %obj.type
|
|
self.type = obj.type
|
|
self.data = obj.data[:]
|
|
|
|
# optional data (with defaults)
|
|
self.space = obj.get_type(67)
|
|
if self.space:
|
|
self.space = self.space[0]
|
|
else:
|
|
self.space = 0
|
|
|
|
self.color_index = obj.get_type(62)
|
|
if self.color_index:
|
|
self.color_index = self.color_index[0]
|
|
else:
|
|
self.color_index = BYLAYER
|
|
|
|
discard, self.layer = get_layer(obj.data)
|
|
obj.data.remove(discard)
|
|
self.points = self.get_points(obj.data)
|
|
|
|
|
|
|
|
|
|
def get_points(self, data):
|
|
"""Gets 3-4 points for a 3d face type object.
|
|
|
|
Faces have three or optionally four verts.
|
|
"""
|
|
|
|
a = [0, 0, 0]
|
|
b = [0, 0, 0]
|
|
c = [0, 0, 0]
|
|
d = False
|
|
for item in data:
|
|
# ----------- a -------------
|
|
if item[0] == 10: # 10 = x
|
|
a[0] = item[1]
|
|
elif item[0] == 20: # 20 = y
|
|
a[1] = item[1]
|
|
elif item[0] == 30: # 30 = z
|
|
a[2] = item[1]
|
|
# ----------- b -------------
|
|
elif item[0] == 11: # 11 = x
|
|
b[0] = item[1]
|
|
elif item[0] == 21: # 21 = y
|
|
b[1] = item[1]
|
|
elif item[0] == 31: # 31 = z
|
|
b[2] = item[1]
|
|
# ----------- c -------------
|
|
elif item[0] == 12: # 12 = x
|
|
c[0] = item[1]
|
|
elif item[0] == 22: # 22 = y
|
|
c[1] = item[1]
|
|
elif item[0] == 32: # 32 = z
|
|
c[2] = item[1]
|
|
# ----------- d -------------
|
|
elif item[0] == 13: # 13 = x
|
|
d = [0, 0, 0]
|
|
d[0] = item[1]
|
|
elif item[0] == 23: # 23 = y
|
|
d[1] = item[1]
|
|
elif item[0] == 33: # 33 = z
|
|
d[2] = item[1]
|
|
out = [a,b,c]
|
|
if d:
|
|
out.append(d)
|
|
return out
|
|
|
|
|
|
def __repr__(self):
|
|
return "%s: layer - %s, points - %s" %(self.__class__.__name__, self.layer, self.points)
|
|
|
|
|
|
def draw(self, curves=False):
|
|
"""Do all the specific things needed to import 3d faces into Blender."""
|
|
# Generate the geometery
|
|
points = self.points
|
|
if len(self.points) > 3:
|
|
faces = [[0, 1, 2, 3]]
|
|
else:
|
|
faces = [[0, 1, 2]]
|
|
|
|
me = Mesh.New('3dface') # create a new mesh
|
|
|
|
me.verts.extend(points) # add vertices to mesh
|
|
me.faces.extend(faces) # add faces to the mesh
|
|
|
|
# Now Create an object
|
|
ob = Object.New('Mesh', '3dface') # link mesh to an object
|
|
ob.link(me)
|
|
|
|
return ob
|
|
|
|
|
|
|
|
# type to object map
|
|
type_map = {
|
|
'line':Line,
|
|
'lwpolyline':LWpolyline,
|
|
'text':Text,
|
|
'mtext':Mtext,
|
|
'circle':Circle,
|
|
'arc':Arc,
|
|
'layer':Layer,
|
|
'block_record':BlockRecord,
|
|
'block':Block,
|
|
'insert':Insert,
|
|
'ellipse':Ellipse,
|
|
'3dface':Face
|
|
}
|
|
|
|
def objectify(data):
|
|
"""Expects a section type object's data as input.
|
|
|
|
Maps object data to the correct object type.
|
|
"""
|
|
objects = [] # colector for finished objects
|
|
known_types = type_map.keys() # so we don't have to call foo.keys() every iteration
|
|
index = 0
|
|
while index < len(data):
|
|
item = data[index]
|
|
if type(item) != list and item.type in known_types:
|
|
# proccess the object and append the resulting object
|
|
objects.append(type_map[item.type](item))
|
|
elif type(item) != list and item.type == 'table':
|
|
item.data = objectify(item.data) # tables have sub-objects
|
|
objects.append(item)
|
|
elif type(item) != list and item.type == 'polyline':
|
|
pline = Polyline(item)
|
|
while 1:
|
|
index += 1
|
|
item = data[index]
|
|
if item.type == 'vertex':
|
|
v = Vertex(item)
|
|
pline.points.append(v)
|
|
elif item.type == 'seqend':
|
|
break
|
|
else:
|
|
print "Error: non-vertex found before seqend!"
|
|
index -= 1
|
|
break
|
|
objects.append(pline)
|
|
else:
|
|
# we will just let the data pass un-harrased
|
|
objects.append(item)
|
|
index += 1
|
|
return objects
|
|
|
|
class MatColors:
|
|
"""A smart container for color based materials.
|
|
|
|
This class is a wrapper around a dictionary mapping color indicies to materials.
|
|
When called with a color index it returns a material corrisponding to that index.
|
|
Behind the scenes it checks if that index is in its keys, and if not it creates
|
|
a new material. It then adds the new index:material pair to its dict and returns
|
|
the material.
|
|
"""
|
|
|
|
def __init__(self, map):
|
|
"""Expects a dictionary mapping layer names to color idices."""
|
|
self.map = map
|
|
self.colors = {}
|
|
|
|
|
|
def __call__(self, color=None):
|
|
"""Return the material associated with color.
|
|
|
|
If a layer name is provided the color of that layer is used.
|
|
"""
|
|
if not color:
|
|
color = 0
|
|
if type(color) == str: # Layer name
|
|
try:
|
|
color = self.map[color].color # color = layer_map[name].color
|
|
except KeyError:
|
|
layer = Layer(name=color, color=0, frozen=False)
|
|
self.map[color] = layer
|
|
color = 0
|
|
color = abs(color)
|
|
if color not in self.colors.keys():
|
|
self.add(color)
|
|
return self.colors[color]
|
|
|
|
|
|
|
|
|
|
def add(self, color):
|
|
"""Create a new material using the provided color index."""
|
|
global color_map
|
|
mat = Material.New('ColorIndex-%s' %color)
|
|
mat.setRGBCol(color_map[color])
|
|
mat.setMode("Shadeless", "Wire")
|
|
self.colors[color] = mat
|
|
|
|
|
|
|
|
|
|
class Blocks:
|
|
"""A smart container for blocks.
|
|
|
|
This class is a wrapper around a dictionary mapping block names to Blender data blocks.
|
|
When called with a name string it returns a block corrisponding to that name.
|
|
Behind the scenes it checks if that name is in its keys, and if not it creates
|
|
a new data block. It then adds the new name:block pair to its dict and returns
|
|
the block.
|
|
"""
|
|
|
|
def __init__(self, map, settings):
|
|
"""Expects a dictionary mapping block names to block objects."""
|
|
self.map = map
|
|
self.settings = settings
|
|
self.blocks = {}
|
|
|
|
|
|
def __call__(self, name=None):
|
|
"""Return the data block associated with name.
|
|
|
|
If no name is provided return self.blocks.
|
|
"""
|
|
if not name:
|
|
return self.blocks
|
|
if name not in self.blocks.keys():
|
|
self.add(name)
|
|
return self.blocks[name]
|
|
|
|
|
|
|
|
def add(self, name):
|
|
"""Create a new block group for the block with name."""
|
|
write = self.settings.write
|
|
group = Group.New(name)
|
|
block = self.map[name]
|
|
write("\nDrawing %s block entities..." %name)
|
|
drawEntities(block.entities, self.settings, group)
|
|
write("Done!")
|
|
self.blocks[name] = group
|
|
|
|
|
|
|
|
|
|
|
|
class Settings:
|
|
"""A container for all the import settings and objects used by the draw functions.
|
|
|
|
This is like a collection of globally accessable persistant properties and functions.
|
|
"""
|
|
# Optimization constants
|
|
MIN = 0
|
|
MID = 1
|
|
PRO = 2
|
|
MAX = 3
|
|
|
|
def __init__(self, drawing, curves, optimization, **kwds):
|
|
"""Given the drawing initialize all the important settings used by the draw functions."""
|
|
self.curves = curves
|
|
self.optimization = optimization
|
|
print "Setting optimization level %s!" %optimization
|
|
self.drawTypes = kwds
|
|
self.layers = True
|
|
self.blocks = True
|
|
|
|
# First sort out all the sections
|
|
sections = dict([(item.name, item) for item in drawing.data])
|
|
|
|
# The header section may be omited
|
|
if 'header' in sections.keys():
|
|
self.write("Found header!")
|
|
else:
|
|
self.write("File contains no header!")
|
|
|
|
# The tables section may be partialy or completely missing.
|
|
if 'tables' in sections.keys():
|
|
self.write("Found tables!")
|
|
tables = dict([(item.name, item) for item in sections["tables"].data])
|
|
if 'layer' in tables.keys():
|
|
self.write("Found layers!")
|
|
# Read the layers table and get the layer colors
|
|
self.colors = getLayers(drawing)
|
|
else:
|
|
self.write("File contains no layers table!")
|
|
self.layers = False
|
|
self.colors = MatColors({})
|
|
else:
|
|
self.write("File contains no tables!")
|
|
self.write("File contains no layers table!")
|
|
self.layers = False
|
|
self.colors = MatColors({})
|
|
|
|
# The blocks section may be omited
|
|
if 'blocks' in sections.keys():
|
|
self.write("Found blocks!")
|
|
# Read the block definitions and build our block object
|
|
if self.drawTypes['blocks']:
|
|
self.blocks = getBlocks(drawing, self)
|
|
else:
|
|
self.write("File contains no blocks!")
|
|
self.drawTypes['blocks'] = False
|
|
def write(self, text, newline=True):
|
|
"""Wraps the built-in print command in a optimization check."""
|
|
if self.optimization <= self.MID:
|
|
if newline:
|
|
print text
|
|
else:
|
|
print text,
|
|
|
|
def redraw(self):
|
|
"""Update Blender if optimization level is low enough."""
|
|
if self.optimization <= self.MIN:
|
|
Blender.Redraw()
|
|
|
|
|
|
def progress(self, done, text):
|
|
"""Wrapper for Blender.Window.DrawProgressBar."""
|
|
if self.optimization <= self.PRO:
|
|
Window.DrawProgressBar(done, text)
|
|
|
|
|
|
def isOff(self, name):
|
|
"""Given a layer name look up the layer object and return its visable status."""
|
|
# colors are negative if layer is off
|
|
try:
|
|
layer = self.colors.map[name]
|
|
except KeyError:
|
|
return False
|
|
|
|
if layer.frozen or layer.color < 0:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
|
|
|
|
|
|
def main(filename=None):
|
|
editmode = Window.EditMode() # are we in edit mode? If so ...
|
|
if editmode: Window.EditMode(0) # leave edit mode before
|
|
Window.WaitCursor(True) # Let the user know we are thinking
|
|
|
|
try:
|
|
if not filename:
|
|
print "DXF import: error, no file selected. Attempting to load default file."
|
|
try:
|
|
filename = Sys.expandpath(r".\examples\big-test.dxf")
|
|
except IOError:
|
|
print "DXF import: error finding default test file, exiting..."
|
|
return None
|
|
drawing = readDXF(filename, objectify)
|
|
drawDrawing(drawing)
|
|
finally:
|
|
# restore state even if things didn't work
|
|
Window.WaitCursor(False)
|
|
if editmode: Window.EditMode(1) # and put things back how we fond them
|
|
|
|
def getOCS(az):
|
|
"""An implimentation of the Arbitrary Axis Algorithm."""
|
|
# world x, y, and z axis
|
|
wx = WORLDX
|
|
wy = Mathutils.Vector((0,1,0))
|
|
wz = Mathutils.Vector((0,0,1))
|
|
|
|
#decide if we need to transform our coords
|
|
if az[0] == 0 and az[1] == 0:
|
|
return False
|
|
# elif abs(az[0]) < 0.0001 or abs(az[1]) < 0.0001:
|
|
# return False
|
|
az = Mathutils.Vector(az)
|
|
|
|
cap = 0.015625 # square polar cap value (1/64.0)
|
|
if abs(az.x) < cap and abs(az.y) < cap:
|
|
ax = Mathutils.CrossVecs(wy, az)
|
|
else:
|
|
ax = Mathutils.CrossVecs(wz, az)
|
|
ax = ax.normalize()
|
|
ay = Mathutils.CrossVecs(az, ax)
|
|
ay = ay.normalize()
|
|
return ax, ay, az
|
|
|
|
def transform(normal, obj):
|
|
"""Use the calculated ocs to determine the objects location/orientation in space.
|
|
|
|
Quote from dxf docs:
|
|
The elevation value stored with an entity and output in DXF files is a sum
|
|
of the Z-coordinate difference between the UCS XY plane and the OCS XY
|
|
plane, and the elevation value that the user specified at the time the entity
|
|
was drawn.
|
|
"""
|
|
ocs = getOCS(normal)
|
|
if ocs:
|
|
#print ocs
|
|
x, y, z = ocs
|
|
x = x.resize4D()
|
|
y = y.resize4D()
|
|
z = -z.resize4D()
|
|
x.w = 0
|
|
y.w = 0
|
|
z.w = 0
|
|
o = Mathutils.Vector(obj.loc)
|
|
o = o.resize4D()
|
|
mat = Mathutils.Matrix(x, y, z, o)
|
|
obj.setMatrix(mat)
|
|
|
|
def getLayers(drawing):
|
|
"""Build a dictionary of name:color pairs for the given drawing."""
|
|
tables = drawing.tables
|
|
for table in tables.data:
|
|
if table.name == 'layer':
|
|
layers = table
|
|
break
|
|
map = {}
|
|
for item in layers.data:
|
|
if type(item) != list and item.type == 'layer':
|
|
map[item.name] = item
|
|
colors = MatColors(map)
|
|
return colors
|
|
def getBlocks(drawing, settings):
|
|
"""Build a dictionary of name:block pairs for the given drawing."""
|
|
map = {}
|
|
for item in drawing.blocks.data:
|
|
if type(item) != list and item.type == 'block':
|
|
try:
|
|
map[item.name] = item
|
|
except KeyError:
|
|
# annon block
|
|
print "Cannot map %s - %s!" %(item.name, item)
|
|
blocks = Blocks(map, settings)
|
|
return blocks
|
|
def drawDrawing(drawing):
|
|
"""Given a drawing object recreate the drawing in Blender."""
|
|
print "Getting settings..."
|
|
Window.WaitCursor(False)
|
|
#width, height = Window.GetScreenSize()
|
|
Window.SetMouseCoords()
|
|
|
|
# Create a PupBlock to get user preferences
|
|
lines = Draw.Create(1)
|
|
arcs = Draw.Create(1)
|
|
circles = Draw.Create(1)
|
|
polylines = Draw.Create(1)
|
|
text = Draw.Create(1)
|
|
blocks = Draw.Create(1)
|
|
faces = Draw.Create(1)
|
|
optim = Draw.Create(1)
|
|
|
|
block = []
|
|
block.append("Draw Options:")
|
|
block.append(("Lines", lines, "Toggle drawing of lines"))
|
|
block.append(("Arcs", arcs, "Toggle drawing of arcs"))
|
|
block.append(("Circles", circles, "Toggle drawing of circles"))
|
|
block.append(("Polylines", polylines, "Toggle drawing of polylines"))
|
|
block.append(("Text", text, "Toggle drawing of text"))
|
|
block.append(("Blocks", blocks, "Toggle drawing of blocks"))
|
|
block.append(("Faces", faces, "Toggle drawing of faces"))
|
|
block.append("Update Optimization:")
|
|
block.append(("Level: ", optim, 0, 3))
|
|
|
|
retval = Draw.PupBlock("DXF Import", block)
|
|
|
|
Window.WaitCursor(True) # Let the user know we are thinking
|
|
# The settings object controls how dxf entities are drawn
|
|
settings = Settings(drawing, curves=False,
|
|
optimization=int(optim.val),
|
|
lines=bool(lines.val),
|
|
arcs=bool(arcs.val),
|
|
circles=bool(circles.val),
|
|
polylines=bool(polylines.val),
|
|
text=bool(text.val),
|
|
blocks=bool(blocks.val),
|
|
faces=bool(faces.val)
|
|
)
|
|
|
|
settings.write("Drawings entities...")
|
|
# Draw all the know entity types in the current scene
|
|
drawEntities(drawing.entities, settings)
|
|
|
|
# Set the visable layers
|
|
SCENE.setLayers([i+1 for i in range(18)])
|
|
Blender.Redraw(-1)
|
|
settings.write("Done!")
|
|
|
|
|
|
def drawEntities(entities, settings, group=None):
|
|
"""Draw every kind of thing in the entity list.
|
|
|
|
If provided 'group' is the Blender group new entities are to be added to.
|
|
"""
|
|
for _type in type_map.keys():
|
|
# for each known type get a list of that type and call the associated draw function
|
|
drawer(_type, entities.get_type(_type), settings, group)
|
|
|
|
|
|
def drawer(_type, entities, settings, group):
|
|
"""Call with a list of entities and a settings object to generate Blender geometry."""
|
|
if entities:
|
|
# Break out early if settings says we aren't drawing the current type
|
|
block = False
|
|
skip = False
|
|
if _type == 'block_record':
|
|
skip = True
|
|
if _type == 'line' and not settings.drawTypes['lines']:
|
|
skip = True
|
|
elif _type == 'arc' and not settings.drawTypes['arcs']:
|
|
skip = True
|
|
elif _type == 'circle' and not settings.drawTypes['circles']:
|
|
skip = True
|
|
elif _type in ['lwpolyline', 'polyline'] and not settings.drawTypes['polylines']:
|
|
skip = True
|
|
elif _type in ['text', 'mtext'] and not settings.drawTypes['text']:
|
|
skip = True
|
|
elif _type == 'insert':
|
|
if not settings.drawTypes['blocks']:
|
|
skip = True
|
|
block = True
|
|
elif _type == '3dface' and not settings.drawTypes['faces']:
|
|
skip = True
|
|
if skip:
|
|
settings.write("Skipping %s type entities!" %_type)
|
|
return
|
|
|
|
message = "Drawing %ss..." %_type
|
|
settings.write(message, False)
|
|
settings.progress(0, message)
|
|
|
|
if block:
|
|
# create one 'handle' data block to use with all blocks
|
|
handle = Mesh.New('insert')
|
|
handle.verts.extend(
|
|
[(-0.01,0,0),
|
|
(0.01,0,0),
|
|
(0,-0.01,0),
|
|
(0,0.01,0),
|
|
(0,0,-0.01),
|
|
(0,0,0.01)]
|
|
)
|
|
handle.edges.extend([(0,1),(2,3),(4,5)])
|
|
|
|
# For now we only want model-space objects
|
|
entities = [entity for entity in entities if entity.space == 0]
|
|
|
|
if group:
|
|
block_def = True
|
|
else:
|
|
block_def = False
|
|
|
|
tot = len(entities)
|
|
cur = 1.0
|
|
for entity in entities:
|
|
settings.write('\b.', False)
|
|
settings.progress(cur/tot, message)
|
|
cur += 1
|
|
|
|
# First get the layer group
|
|
if not block_def:
|
|
group = getGroup('layer %s' %entity.layer) # add overhead just to make things a little cleaner
|
|
|
|
if block:
|
|
ob = entity.draw(handle, settings)
|
|
else:
|
|
ob = entity.draw(settings.curves)
|
|
|
|
setColor(entity, ob, settings)
|
|
# Link it to the scene and add it to the correct group
|
|
SCENE.link(ob)
|
|
setGroup(group, ob)
|
|
|
|
# Set the visability
|
|
if settings.isOff(entity.layer):
|
|
ob.layers = [20]
|
|
elif block_def:
|
|
ob.layers = [19]
|
|
else:
|
|
ob.layers = [i+1 for i in range(20)]
|
|
|
|
# # Set the visability
|
|
# if settings.isOff(entity.layer) or block_def:
|
|
# ob.restrictDisplay = True
|
|
# ob.restrictRender = True
|
|
|
|
settings.redraw()
|
|
message = "\nFinished drawing %ss!" %entities[0].type
|
|
settings.write(message)
|
|
settings.progress(1, message)
|
|
|
|
|
|
def getGroup(name):
|
|
"""Returns a Blender group object."""
|
|
try:
|
|
group = Group.Get(name)
|
|
except: # What is the exception?
|
|
group = Group.New(name)
|
|
return group
|
|
def setColor(entity, ob, settings):
|
|
# Set the color
|
|
if entity.color_index == BYLAYER:
|
|
mat = settings.colors(entity.layer)
|
|
else:
|
|
mat = settings.colors(entity.color_index)
|
|
try:
|
|
ob.setMaterials([mat])
|
|
except ValueError:
|
|
settings.write("material error - %s!" %mat)
|
|
ob.colbits = 0x01 # Set OB materials.
|
|
def setGroup(group, it):
|
|
try:
|
|
group.objects.link(it)
|
|
except:
|
|
group.objects.append(it)
|
|
|
|
def solveBulge(p1, p2):
|
|
"""return the center, radius, start angle, and end angle given two points.
|
|
|
|
Needs to take into account bulge sign.
|
|
negative = clockwise
|
|
positive = counter-clockwise
|
|
|
|
to find center given two points, and arc angle
|
|
calculate radius
|
|
Cord = sqrt(start^2 + end^2)
|
|
S = (bulge*Cord)/2
|
|
radius = ((Cord/2)^2+S^2)/2*S
|
|
angle of arc = 4*atan( bulge )
|
|
angle from p1 to center is (180-angle)/2
|
|
get vector pointing from p1 to p2 (p2 - p1)
|
|
normalize it and multiply by radius
|
|
rotate around p1 by angle to center point to center.
|
|
|
|
start angle = angle between (center - p1) and worldX
|
|
end angle = start angle + angle of arc
|
|
"""
|
|
bulge = p1.bulge
|
|
p2 = Mathutils.Vector(p2.loc)
|
|
p1 = Mathutils.Vector(p1.loc)
|
|
cord = p2 - p1 # vector from p1 to p2
|
|
clength = cord.length
|
|
s = (bulge * clength)/2 # sagitta (height)
|
|
radius = abs(((clength/2)**2 + s**2)/(2*s)) # magic formula
|
|
angle = abs(degrees(4*atan(bulge))) # theta (included angle)
|
|
delta = (180 - angle)/2 # the angle from cord to center
|
|
if bulge > 0:
|
|
delta = -delta
|
|
radial = cord.normalize() * radius # a radius length vector aligned with cord
|
|
rmat = Mathutils.RotationMatrix(delta, 3, 'Z')
|
|
center = p1 + (rmat * radial) # rotate radial by delta degrees, then add to p1 to find center
|
|
if bulge < 0:
|
|
sv = (p1 - center) # start from point 2
|
|
else:
|
|
sv = (p2 - center) # start from point 1
|
|
start = Mathutils.AngleBetweenVecs(sv, WORLDX) # start angle is the angle between the first leg of the section and the x axis
|
|
# The next bit is my cludge to figure out if start should be negative
|
|
rmat = Mathutils.RotationMatrix(start, 3, 'Z')
|
|
rstart = rmat * sv
|
|
if Mathutils.AngleBetweenVecs(rstart, WORLDX) < start:
|
|
start = -start
|
|
# the end angle is just 'angle' more than start angle
|
|
end = start + angle
|
|
return list(center), radius, start, end
|
|
def drawArc(center, radius, start, end, step=0.5):
|
|
"""Draw a mesh arc with the given parameters."""
|
|
# center is currently set by object
|
|
|
|
# if start > end:
|
|
# start = start - 360
|
|
if end > 360:
|
|
end = end%360
|
|
startmatrix = Mathutils.RotationMatrix(start, 3, "Z")
|
|
startpoint = startmatrix * Mathutils.Vector((radius, 0, 0))
|
|
endmatrix = Mathutils.RotationMatrix(end, 3, "Z")
|
|
endpoint = endmatrix * Mathutils.Vector((radius, 0, 0))
|
|
points = [startpoint]
|
|
|
|
if end < start:
|
|
end +=360
|
|
|
|
delta = end - start
|
|
length = radians(delta) * radius
|
|
if radius < step*10: # if circumfrance is too small
|
|
pieces = int(delta/10) # set a fixed step of 10 degrees
|
|
else:
|
|
pieces = int(length/step) # figure out how many pieces we need for our arc
|
|
if pieces == 0: # stupid way to avoid a div by zero error
|
|
pieces = 1 # what would be a smarter way to fix this?
|
|
step = delta/pieces # set step so pieces * step = degrees in arc
|
|
|
|
stepmatrix = Mathutils.RotationMatrix(step, 3, "Z")
|
|
point = Mathutils.Vector(startpoint)
|
|
for i in range(int(pieces)):
|
|
point = stepmatrix * point
|
|
points.append(point)
|
|
points.append(endpoint)
|
|
|
|
if center:
|
|
points = [[point[0]+center[0], point[1]+center[1], point[2]+center[2]] for point in points]
|
|
edges = [[num, num+1] for num in range(len(points)-1)]
|
|
|
|
return points, edges
|
|
# Here are some alternate drawing functions for creating curve geometery.
|
|
|
|
def drawCurveCircle(circle):
|
|
"""Given a dxf circle object return a blender circle object using curves."""
|
|
c = Curve.New('circle') # create new curve data
|
|
|
|
center = circle.loc
|
|
radius = circle.radius
|
|
|
|
p1 = (0, -radius, 0)
|
|
p2 = (radius, 0, 0)
|
|
p3 = (0, radius, 0)
|
|
p4 = (-radius, 0, 0)
|
|
|
|
p1 = BezTriple.New(p1)
|
|
p2 = BezTriple.New(p2)
|
|
p3 = BezTriple.New(p3)
|
|
p4 = BezTriple.New(p4)
|
|
|
|
curve = c.appendNurb(p1)
|
|
curve.append(p2)
|
|
curve.append(p3)
|
|
curve.append(p4)
|
|
for point in curve:
|
|
point.handleTypes = [AUTO, AUTO]
|
|
curve.flagU = 1 # Set curve cyclic
|
|
c.update()
|
|
|
|
ob = Object.New('Curve', 'circle') # make curve object
|
|
return ob
|
|
|
|
def drawCurveArc(arc):
|
|
"""Given a dxf circle object return a blender circle object using curves."""
|
|
if start > end:
|
|
start = start - 360
|
|
startmatrix = Mathutils.RotationMatrix(start, 3, "Z")
|
|
startpoint = startmatrix * Mathutils.Vector((radius, 0, 0))
|
|
endmatrix = Mathutils.RotationMatrix(end, 3, "Z")
|
|
endpoint = endmatrix * Mathutils.Vector((radius, 0, 0))
|
|
# Note: handles must be tangent to arc and of correct length...
|
|
|
|
a = Curve.New('arc') # create new curve data
|
|
|
|
center = circle.loc
|
|
radius = circle.radius
|
|
|
|
p1 = (0, -radius, 0)
|
|
p2 = (radius, 0, 0)
|
|
p3 = (0, radius, 0)
|
|
p4 = (-radius, 0, 0)
|
|
|
|
p1 = BezTriple.New(p1)
|
|
p2 = BezTriple.New(p2)
|
|
p3 = BezTriple.New(p3)
|
|
p4 = BezTriple.New(p4)
|
|
|
|
curve = a.appendNurb(p1)
|
|
curve.append(p2)
|
|
curve.append(p3)
|
|
curve.append(p4)
|
|
for point in curve:
|
|
point.handleTypes = [AUTO, AUTO]
|
|
curve.flagU = 1 # Set curve cyclic
|
|
a.update()
|
|
|
|
ob = Object.New('Curve', 'arc') # make curve object
|
|
return ob
|
|
|
|
|
|
if __name__ == "__main__":
|
|
Window.FileSelector(main, 'Import a DXF file', '*.dxf')
|