forked from bartvdbraak/blender
244 lines
8.4 KiB
Plaintext
244 lines
8.4 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="RAS_rasterizer" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=RAS_rasterizer - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "RAS_rasterizer.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "RAS_rasterizer - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "RAS_rasterizer - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer"
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# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# SUBTRACT CPP /Fr
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Debug"
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# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Release"
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# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll"
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# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /GX /O2 /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD CPP /nologo /MD /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "RAS_rasterizer - Win32 Release"
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# Name "RAS_rasterizer - Win32 Debug"
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# Name "RAS_rasterizer - Win32 MT DLL Debug"
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# Name "RAS_rasterizer - Win32 MT DLL Release"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h
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# End Source File
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# End Group
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# End Target
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# End Project
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