..
bvh_local.h
Cycles: change Ambient Occlusion shader to output colors.
2018-06-15 22:16:06 +02:00
bvh_nodes.h
Code refactor: make Transform always affine, dropping last row.
2018-03-10 04:54:05 +01:00
bvh_shadow_all.h
Code refactor: use KernelShader and KernelParticle instead of float arrays.
2018-03-10 04:54:04 +01:00
bvh_traversal.h
Cycles: Replace use_qbvh boolean flag with an enum-based property
2018-01-22 17:19:20 +01:00
bvh_types.h
Cycles: Use dedicated debug passes for traversed nodes and intersection tests
2017-01-12 13:44:35 +01:00
bvh_volume_all.h
Cycles: Replace use_qbvh boolean flag with an enum-based property
2018-01-22 17:19:20 +01:00
bvh_volume.h
Cycles: Replace use_qbvh boolean flag with an enum-based property
2018-01-22 17:19:20 +01:00
bvh.h
Cycles: change Ambient Occlusion shader to output colors.
2018-06-15 22:16:06 +02:00
qbvh_local.h
Cycles: change Ambient Occlusion shader to output colors.
2018-06-15 22:16:06 +02:00
qbvh_nodes.h
Cycles: disable fast math flags, only use a subset.
2017-09-08 15:12:37 +02:00
qbvh_shadow_all.h
Code refactor: use KernelShader and KernelParticle instead of float arrays.
2018-03-10 04:54:04 +01:00
qbvh_traversal.h
Fix Cycles CUDA transparent shadow error after recent fix in c22b52c.
2017-08-24 03:43:02 +02:00
qbvh_volume_all.h
Cycles: Switch to reformulated Pluecker ray/triangle intersection
2017-03-28 17:26:47 +02:00
qbvh_volume.h
Cycles: Switch to reformulated Pluecker ray/triangle intersection
2017-03-28 17:26:47 +02:00