blender/source
Brecht Van Lommel b110c7c8f2 Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making 
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
2010-12-05 18:59:23 +00:00
..
blender Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it 2010-12-05 18:59:23 +00:00
blenderplayer Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, quicktime & sndfile options. 2010-11-30 18:52:39 +00:00
creator Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, quicktime & sndfile options. 2010-11-30 18:52:39 +00:00
darwin darwin Makefiles: copy release scripts and python modules to where blender looks for them, 2010-10-14 19:30:55 +00:00
gameengine - added GCC warning -Wstrict-prototypes 2010-12-03 12:30:59 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel include headers in cmake source, added a script to check for consistency, reporting missing headers & C files. 2010-11-29 04:35:56 +00:00
CMakeLists.txt dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00
Makefile Reorder library linking. 2010-11-11 06:22:55 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00