blender/source/gameengine
Benoit Bolsee 04814476c0 Fix another crash with Navigation mesh.
Navigation mesh object need to access the current scene at
creation time. This can be at scene start or when an object
is instantiated from an inactive layer. The method of getting
the scene differs in these cases. This fix handles both.
2014-10-11 12:17:31 +02:00
..
BlenderRoutines Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Converter Cleanup: indentation 2014-10-02 10:33:15 +02:00
Expressions Cleanup: remove _DEBUG define usage 2014-08-27 18:59:32 +10:00
GameLogic Cleanup: remove _DEBUG define usage 2014-08-27 18:59:32 +10:00
GamePlayer Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Ketsji Fix another crash with Navigation mesh. 2014-10-11 12:17:31 +02:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Rasterizer Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Ghost Context Refactor 2014-10-07 15:47:32 -05:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00