.. |
BlenderRoutines
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
Converter
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
Expressions
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
GameLogic
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
GamePlayer
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
Ketsji
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
Network
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
Physics
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Fixing a crash when converting physics objects in the Game Engine.
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2012-02-26 21:57:51 +00:00 |
PyDoc
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
Rasterizer
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
SceneGraph
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
VideoTexture
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BGE bug #29133: Render to Texture not working. Fixed by using same viewport to render and capture.
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2012-02-04 17:20:38 +00:00 |
CMakeLists.txt
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
SConscript
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enable building the game engine without bullet for scons & cmake
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2010-10-10 07:01:56 +00:00 |