blender/source/gameengine
Joerg Mueller 947d4a654b Fix for [#25062] Sound Actuator - Positional Audio.
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time.
Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
2011-08-30 10:09:10 +00:00
..
BlenderRoutines Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
Converter Fix for [#25062] Sound Actuator - Positional Audio. 2011-08-30 10:09:10 +00:00
Expressions Merging with trunk up to r38631. 2011-07-23 16:34:30 +00:00
GameLogic - use %u rather tham %d for unsigned ints in string formatting funcs. 2011-08-27 03:25:02 +00:00
GamePlayer Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
Ketsji * Merge trunk up to r39790. 2011-08-30 08:22:03 +00:00
Network cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
Physics cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport and BGE" by me. 2011-08-24 20:28:54 +00:00
SceneGraph BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more. 2011-07-14 07:03:33 +00:00
VideoTexture - use %u rather tham %d for unsigned ints in string formatting funcs. 2011-08-27 03:25:02 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00