..
Joystick
More simple fixes to cleanup warnings and what not:
2006-01-30 19:59:33 +00:00
CMakeLists.txt
2d-Filters feature and actuators.
2007-10-22 20:24:26 +00:00
Makefile
Added missing include dir so it builds again.
2008-02-04 15:52:47 +00:00
SCA_2DFilterActuator.cpp
bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
2008-02-04 03:48:46 +00:00
SCA_2DFilterActuator.h
bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
2008-02-04 03:48:46 +00:00
SCA_AlwaysEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_AlwaysEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_AlwaysSensor.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_AlwaysSensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_ANDController.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_ANDController.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_EventManager.cpp
Added #include <assert.h> so it compiles where assert() was used.
2004-10-16 18:13:00 +00:00
SCA_EventManager.h
Added Joystick sensor (from snailrose)
2005-01-23 01:36:29 +00:00
SCA_ExpressionController.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
SCA_ExpressionController.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_IActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_IActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_IController.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
SCA_IController.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SCA_IInputDevice.cpp
The non scons specific stuff for bug tracker bug #2131
2005-01-18 14:17:44 +00:00
SCA_IInputDevice.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_ILogicBrick.cpp
Minor Fixes:
2004-06-26 09:15:41 +00:00
SCA_ILogicBrick.h
Miscellaneous Fixes:
2004-06-04 03:00:13 +00:00
SCA_IObject.cpp
Various mem leaks related to CValue reference count fixed
2008-03-01 19:46:50 +00:00
SCA_IObject.h
- Charlie provided a work-around for some armature related crashes
2006-05-11 17:58:23 +00:00
SCA_IScene.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
SCA_IScene.h
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
SCA_ISensor.cpp
patch 8235 8218 8211 added: various gameengine improvements, fixed windows project files
2008-02-15 23:12:03 +00:00
SCA_ISensor.h
unknown property fixed in sensor/actuators
2008-03-01 19:05:41 +00:00
SCA_JoystickManager.cpp
Big patches:
2005-03-25 10:33:39 +00:00
SCA_JoystickManager.h
Big patches:
2005-03-25 10:33:39 +00:00
SCA_JoystickSensor.cpp
Big patches:
2005-03-25 10:33:39 +00:00
SCA_JoystickSensor.h
Added Joystick sensor (from snailrose)
2005-01-23 01:36:29 +00:00
SCA_KeyboardManager.cpp
The non scons specific stuff for bug tracker bug #2131
2005-01-18 14:17:44 +00:00
SCA_KeyboardManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_KeyboardSensor.cpp
Commit patch #8724 :
2008-03-23 23:12:40 +00:00
SCA_KeyboardSensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_LogicManager.cpp
Various mem leaks related to CValue reference count fixed
2008-03-01 19:46:50 +00:00
SCA_LogicManager.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
SCA_MouseManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_MouseManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_MouseSensor.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_MouseSensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_ORController.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_ORController.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_PropertyActuator.cpp
BGE correction: AddRef() on source object of property actuator to protect against crash if the source object is deleted (bad game design anyway)
2008-03-22 14:47:42 +00:00
SCA_PropertyActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_PropertyEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_PropertyEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_PropertySensor.cpp
unknown property fixed in sensor/actuators
2008-03-01 19:05:41 +00:00
SCA_PropertySensor.h
unknown property fixed in sensor/actuators
2008-03-01 19:05:41 +00:00
SCA_PythonController.cpp
GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems)
2006-05-14 03:39:07 +00:00
SCA_PythonController.h
GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems)
2006-05-14 03:39:07 +00:00
SCA_RandomActuator.cpp
unknown property fixed in sensor/actuators
2008-03-01 19:05:41 +00:00
SCA_RandomActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_RandomEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_RandomEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_RandomNumberGenerator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
SCA_RandomNumberGenerator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SCA_RandomSensor.cpp
random sensor fixed (patch 8414)
2008-03-01 18:46:23 +00:00
SCA_RandomSensor.h
random sensor fixed (patch 8414)
2008-03-01 18:46:23 +00:00
SCA_TimeEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_TimeEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SConscript
2d-Filters feature and actuators.
2007-10-22 20:24:26 +00:00