forked from bartvdbraak/blender
398 lines
11 KiB
Python
398 lines
11 KiB
Python
|
|
import bpy
|
|
|
|
class DataButtonsPanel(bpy.types.Panel):
|
|
__space_type__ = "BUTTONS_WINDOW"
|
|
__region_type__ = "WINDOW"
|
|
__context__ = "modifier"
|
|
|
|
class DATA_PT_modifiers(DataButtonsPanel):
|
|
__label__ = "Modifiers"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
row = layout.row()
|
|
row.item_menu_enumO("object.modifier_add", "type")
|
|
row.itemL()
|
|
|
|
for md in ob.modifiers:
|
|
box = layout.template_modifier(md)
|
|
if box:
|
|
# match enum type to our functions, avoids a lookup table.
|
|
getattr(self, md.type)(box, ob, md)
|
|
|
|
# the mt.type enum is (ab)used for a lookup on function names
|
|
# ...to avoid lengthy if statements
|
|
# so each type must have a function here.
|
|
def ARMATURE(self, layout, ob, md):
|
|
layout.itemR(md, "object")
|
|
|
|
split = layout.split(percentage=0.5)
|
|
split.itemL(text="Vertex Group:")
|
|
sub = split.split(percentage=0.7)
|
|
sub.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
|
|
subsub = sub.row()
|
|
subsub.active = md.vertex_group
|
|
subsub.itemR(md, "invert")
|
|
|
|
layout.itemS()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemL(text="Bind To:")
|
|
col.itemR(md, "use_vertex_groups", text="Vertex Groups")
|
|
col.itemR(md, "use_bone_envelopes", text="Bone Envelopes")
|
|
|
|
col = split.column()
|
|
col.itemL(text="Deformation:")
|
|
col.itemR(md, "quaternion")
|
|
col.itemR(md, "multi_modifier")
|
|
|
|
def ARRAY(self, layout, ob, md):
|
|
layout.itemR(md, "fit_type")
|
|
if md.fit_type == 'FIXED_COUNT':
|
|
layout.itemR(md, "count")
|
|
elif md.fit_type == 'FIT_LENGTH':
|
|
layout.itemR(md, "length")
|
|
elif md.fit_type == 'FIT_CURVE':
|
|
layout.itemR(md, "curve")
|
|
|
|
layout.itemS()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemR(md, "constant_offset")
|
|
sub = col.column()
|
|
sub.active = md.constant_offset
|
|
sub.itemR(md, "constant_offset_displacement", text="")
|
|
|
|
col.itemS()
|
|
|
|
col.itemR(md, "merge_adjacent_vertices", text="Merge")
|
|
sub = col.column()
|
|
sub.active = md.merge_adjacent_vertices
|
|
sub.itemR(md, "merge_end_vertices", text="First Last")
|
|
sub.itemR(md, "merge_distance", text="Distance")
|
|
|
|
col = split.column()
|
|
col.itemR(md, "relative_offset")
|
|
sub = col.column()
|
|
sub.active = md.relative_offset
|
|
sub.itemR(md, "relative_offset_displacement", text="")
|
|
|
|
col.itemS()
|
|
|
|
col.itemR(md, "add_offset_object")
|
|
sub = col.column()
|
|
sub.active = md.add_offset_object
|
|
sub.itemR(md, "offset_object", text="")
|
|
|
|
layout.itemS()
|
|
|
|
col = layout.column()
|
|
col.itemR(md, "start_cap")
|
|
col.itemR(md, "end_cap")
|
|
|
|
def BEVEL(self, layout, ob, md):
|
|
row = layout.row()
|
|
row.itemR(md, "width")
|
|
row.itemR(md, "only_vertices")
|
|
|
|
layout.itemL(text="Limit Method:")
|
|
layout.row().itemR(md, "limit_method", expand=True)
|
|
if md.limit_method == 'ANGLE':
|
|
layout.itemR(md, "angle")
|
|
elif md.limit_method == 'WEIGHT':
|
|
layout.row().itemR(md, "edge_weight_method", expand=True)
|
|
|
|
def BOOLEAN(self, layout, ob, md):
|
|
layout.itemR(md, "operation")
|
|
layout.itemR(md, "object")
|
|
|
|
def BUILD(self, layout, ob, md):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemR(md, "start")
|
|
col.itemR(md, "length")
|
|
|
|
col = split.column()
|
|
col.itemR(md, "randomize")
|
|
sub = col.column()
|
|
sub.active = md.randomize
|
|
sub.itemR(md, "seed")
|
|
|
|
def CAST(self, layout, ob, md):
|
|
layout.itemR(md, "cast_type")
|
|
layout.itemR(md, "object")
|
|
if md.object:
|
|
layout.itemR(md, "use_transform")
|
|
|
|
flow = layout.column_flow()
|
|
flow.itemR(md, "x")
|
|
flow.itemR(md, "y")
|
|
flow.itemR(md, "z")
|
|
flow.itemR(md, "factor")
|
|
flow.itemR(md, "radius")
|
|
flow.itemR(md, "size")
|
|
|
|
layout.itemR(md, "from_radius")
|
|
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
|
|
def CLOTH(self, layout, ob, md):
|
|
layout.itemL(text="See Cloth panel.")
|
|
|
|
def COLLISION(self, layout, ob, md):
|
|
layout.itemL(text="See Collision panel.")
|
|
|
|
def CURVE(self, layout, ob, md):
|
|
layout.itemR(md, "object")
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
layout.itemR(md, "deform_axis")
|
|
|
|
def DECIMATE(self, layout, ob, md):
|
|
layout.itemR(md, "ratio")
|
|
layout.itemR(md, "face_count")
|
|
|
|
def DISPLACE(self, layout, ob, md):
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
layout.itemR(md, "texture")
|
|
layout.itemR(md, "midlevel")
|
|
layout.itemR(md, "strength")
|
|
layout.itemR(md, "direction")
|
|
layout.itemR(md, "texture_coordinates")
|
|
if md.texture_coordinates == 'OBJECT':
|
|
layout.itemR(md, "texture_coordinate_object", text="Object")
|
|
elif md.texture_coordinates == 'UV' and ob.type == 'MESH':
|
|
layout.item_pointerR(md, "uv_layer", ob.data, "uv_layers")
|
|
|
|
def EDGE_SPLIT(self, layout, ob, md):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemR(md, "use_edge_angle", text="Edge Angle")
|
|
sub = col.column()
|
|
sub.active = md.use_edge_angle
|
|
sub.itemR(md, "split_angle")
|
|
|
|
col = split.column()
|
|
col.itemR(md, "use_sharp", text="Sharp Edges")
|
|
|
|
def EXPLODE(self, layout, ob, md):
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
layout.itemR(md, "protect")
|
|
layout.itemR(md, "split_edges")
|
|
layout.itemR(md, "unborn")
|
|
layout.itemR(md, "alive")
|
|
layout.itemR(md, "dead")
|
|
# Missing: "Refresh" and "Clear Vertex Group" Operator
|
|
|
|
def FLUID_SIMULATION(self, layout, ob, md):
|
|
layout.itemL(text="See Fluid panel.")
|
|
|
|
def HOOK(self, layout, ob, md):
|
|
layout.itemR(md, "falloff")
|
|
layout.itemR(md, "force", slider=True)
|
|
layout.itemR(md, "object")
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
# Missing: "Reset" and "Recenter" Operator
|
|
|
|
def LATTICE(self, layout, ob, md):
|
|
layout.itemR(md, "object")
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
|
|
def MASK(self, layout, ob, md):
|
|
layout.itemR(md, "mode")
|
|
if md.mode == 'ARMATURE':
|
|
layout.itemR(md, "armature")
|
|
elif md.mode == 'VERTEX_GROUP':
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
layout.itemR(md, "inverse")
|
|
|
|
def MESH_DEFORM(self, layout, ob, md):
|
|
layout.itemR(md, "object")
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
layout.itemR(md, "invert")
|
|
|
|
layout.itemS()
|
|
|
|
layout.itemO("object.modifier_mdef_bind", text="Bind")
|
|
row = layout.row()
|
|
row.itemR(md, "precision")
|
|
row.itemR(md, "dynamic")
|
|
|
|
def MIRROR(self, layout, ob, md):
|
|
layout.itemR(md, "merge_limit")
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemR(md, "x")
|
|
col.itemR(md, "y")
|
|
col.itemR(md, "z")
|
|
|
|
col = split.column()
|
|
col.itemL(text="Textures:")
|
|
col.itemR(md, "mirror_u")
|
|
col.itemR(md, "mirror_v")
|
|
|
|
col = split.column()
|
|
col.itemR(md, "clip", text="Do Clipping")
|
|
col.itemR(md, "mirror_vertex_groups", text="Vertex Group")
|
|
|
|
layout.itemR(md, "mirror_object")
|
|
|
|
def MULTIRES(self, layout, ob, md):
|
|
layout.itemR(md, "subdivision_type")
|
|
layout.itemO("object.multires_subdivide", text="Subdivide")
|
|
layout.itemR(md, "level")
|
|
|
|
def PARTICLE_INSTANCE(self, layout, ob, md):
|
|
layout.itemR(md, "object")
|
|
layout.itemR(md, "particle_system_number")
|
|
|
|
flow = layout.column_flow()
|
|
flow.itemR(md, "normal")
|
|
flow.itemR(md, "children")
|
|
flow.itemR(md, "size")
|
|
flow.itemR(md, "path")
|
|
if md.path:
|
|
flow.itemR(md, "keep_shape")
|
|
flow.itemR(md, "unborn")
|
|
flow.itemR(md, "alive")
|
|
flow.itemR(md, "dead")
|
|
flow.itemL(md, "")
|
|
if md.path:
|
|
flow.itemR(md, "axis", text="")
|
|
|
|
if md.path:
|
|
row = layout.row()
|
|
row.itemR(md, "position", slider=True)
|
|
row.itemR(md, "random_position", text = "Random", slider=True)
|
|
|
|
def PARTICLE_SYSTEM(self, layout, ob, md):
|
|
layout.itemL(text="See Particle panel.")
|
|
|
|
def SHRINKWRAP(self, layout, ob, md):
|
|
layout.itemR(md, "target")
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
layout.itemR(md, "offset")
|
|
layout.itemR(md, "subsurf_levels")
|
|
layout.itemR(md, "mode")
|
|
if md.mode == 'PROJECT':
|
|
layout.itemR(md, "subsurf_levels")
|
|
layout.itemR(md, "auxiliary_target")
|
|
|
|
row = layout.row()
|
|
row.itemR(md, "x")
|
|
row.itemR(md, "y")
|
|
row.itemR(md, "z")
|
|
|
|
flow = layout.column_flow()
|
|
flow.itemR(md, "negative")
|
|
flow.itemR(md, "positive")
|
|
flow.itemR(md, "cull_front_faces")
|
|
flow.itemR(md, "cull_back_faces")
|
|
elif md.mode == 'NEAREST_SURFACEPOINT':
|
|
layout.itemR(md, "keep_above_surface")
|
|
|
|
def SIMPLE_DEFORM(self, layout, ob, md):
|
|
layout.itemR(md, "mode")
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
layout.itemR(md, "origin")
|
|
layout.itemR(md, "relative")
|
|
layout.itemR(md, "factor")
|
|
layout.itemR(md, "limits")
|
|
if md.mode in ('TAPER', 'STRETCH'):
|
|
layout.itemR(md, "lock_x_axis")
|
|
layout.itemR(md, "lock_y_axis")
|
|
|
|
def SMOKE(self, layout, ob, md):
|
|
layout.itemL(text="See Smoke panel.")
|
|
|
|
def SMOOTH(self, layout, ob, md):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemR(md, "x")
|
|
col.itemR(md, "y")
|
|
col.itemR(md, "z")
|
|
|
|
col = split.column()
|
|
col.itemR(md, "factor")
|
|
col.itemR(md, "repeat")
|
|
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
|
|
def SOFT_BODY(self, layout, ob, md):
|
|
layout.itemL(text="See Soft Body panel.")
|
|
|
|
def SUBSURF(self, layout, ob, md):
|
|
layout.itemR(md, "subdivision_type")
|
|
|
|
flow = layout.column_flow()
|
|
flow.itemR(md, "levels", text="Preview")
|
|
flow.itemR(md, "render_levels", text="Render")
|
|
flow.itemR(md, "optimal_draw", text="Optimal Display")
|
|
flow.itemR(md, "subsurf_uv")
|
|
|
|
def SURFACE(self, layout, ob, md):
|
|
layout.itemL(text="See Fields panel.")
|
|
|
|
def UV_PROJECT(self, layout, ob, md):
|
|
if ob.type == 'MESH':
|
|
layout.item_pointerR(md, "uv_layer", ob.data, "uv_layers")
|
|
#layout.itemR(md, "projectors")
|
|
layout.itemR(md, "image")
|
|
layout.itemR(md, "horizontal_aspect_ratio")
|
|
layout.itemR(md, "vertical_aspect_ratio")
|
|
layout.itemR(md, "override_image")
|
|
#"Projectors" don't work.
|
|
|
|
def WAVE(self, layout, ob, md):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemL(text="Motion:")
|
|
col.itemR(md, "x")
|
|
col.itemR(md, "y")
|
|
col.itemR(md, "cyclic")
|
|
|
|
col = split.column()
|
|
col.itemR(md, "normals")
|
|
sub = col.row(align=True)
|
|
sub.active = md.normals
|
|
sub.itemR(md, "x_normal", text="X", toggle=True)
|
|
sub.itemR(md, "y_normal", text="Y", toggle=True)
|
|
sub.itemR(md, "z_normal", text="Z", toggle=True)
|
|
|
|
flow = layout.column_flow()
|
|
flow.itemR(md, "time_offset")
|
|
flow.itemR(md, "lifetime")
|
|
flow.itemR(md, "damping_time")
|
|
flow.itemR(md, "falloff_radius")
|
|
flow.itemR(md, "start_position_x")
|
|
flow.itemR(md, "start_position_y")
|
|
|
|
layout.itemR(md, "start_position_object")
|
|
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
|
layout.itemR(md, "texture")
|
|
layout.itemR(md, "texture_coordinates")
|
|
if md.texture_coordinates == 'MAP_UV' and ob.type == 'MESH':
|
|
layout.item_pointerR(md, "uv_layer", ob.data, "uv_layers")
|
|
elif md.texture_coordinates == 'OBJECT':
|
|
layout.itemR(md, "texture_coordinates_object")
|
|
|
|
flow = layout.column_flow()
|
|
flow.itemR(md, "speed", slider=True)
|
|
flow.itemR(md, "height", slider=True)
|
|
flow.itemR(md, "width", slider=True)
|
|
flow.itemR(md, "narrowness", slider=True)
|
|
|
|
bpy.types.register(DATA_PT_modifiers)
|