forked from bartvdbraak/blender
950 lines
28 KiB
C++
950 lines
28 KiB
C++
/*
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Marc Freixas, Ken Hughes
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file boolop/intern/BOP_Merge2.cpp
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* \ingroup boolopintern
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*/
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#include "BOP_Merge2.h"
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#ifdef BOP_NEW_MERGE
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static void deleteFace(BOP_Mesh *m, BOP_Face *face);
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/**
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* SINGLETON (use method BOP_Merge2.getInstance).
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*/
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BOP_Merge2 BOP_Merge2::SINGLETON;
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#ifdef BOP_DEBUG
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void dumpmesh ( BOP_Mesh *m, bool force )
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{
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unsigned int nonmanifold = 0;
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{
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BOP_Edges edges = m->getEdges();
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int count = 0;
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for (BOP_IT_Edges edge = edges.begin(); edge != edges.end();
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++count, ++edge) {
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if (!(*edge)->getUsed() && (*edge)->getFaces().size() == 0 ) continue;
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BOP_Vertex * v1 = m->getVertex((*edge)->getVertex1());
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BOP_Vertex * v2 = m->getVertex((*edge)->getVertex2());
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if(v1->getTAG()!= BROKEN || v2->getTAG()!= BROKEN ) {
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int fcount = 0;
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BOP_Indexs faces = (*edge)->getFaces();
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for (BOP_IT_Indexs face = faces.begin(); face != faces.end(); face++) {
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BOP_Face *f = m->getFace(*face);
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if(f->getTAG()== UNCLASSIFIED) ++fcount;
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}
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if(fcount !=0 && fcount !=2 ) {
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++nonmanifold;
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}
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}
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}
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if (!force && nonmanifold == 0) return;
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}
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if( nonmanifold )
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cout << nonmanifold << " edges detected" << endl;
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#ifdef BOP_DEBUG
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cout << "---------------------------" << endl;
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BOP_Edges edges = m->getEdges();
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int count = 0;
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for (BOP_IT_Edges edge = edges.begin(); edge != edges.end();
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++count, ++edge) {
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BOP_Vertex * v1 = m->getVertex((*edge)->getVertex1());
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BOP_Vertex * v2 = m->getVertex((*edge)->getVertex2());
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if(v1->getTAG()!= BROKEN || v2->getTAG()!= BROKEN ) {
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int fcount = 0;
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BOP_Indexs faces = (*edge)->getFaces();
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cout << count << ", " << (*edge) << ", " << faces.size() << endl;
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for (BOP_IT_Indexs face = faces.begin(); face != faces.end(); face++) {
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BOP_Face *f = m->getFace(*face);
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if(f->getTAG()== UNCLASSIFIED) ++fcount;
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cout << " face " << f << endl;
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}
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if(fcount !=0 && fcount !=2 )
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cout << " NON-MANIFOLD" << endl;
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}
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}
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BOP_Faces faces = m->getFaces();
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count = 0;
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for (BOP_IT_Faces face = faces.begin(); face != faces.end(); face++) {
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if( count < 12*2 || (*face)->getTAG() != BROKEN ) {
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cout << count << ", " << *face << endl;
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}
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++count;
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}
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BOP_Vertexs verts = m->getVertexs();
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count = 0;
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for (BOP_IT_Vertexs vert = verts.begin(); vert != verts.end(); vert++) {
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cout << count++ << ", " << *vert << " " << (*vert)->getNumEdges() << endl;
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BOP_Indexs edges = (*vert)->getEdges();
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for( BOP_IT_Indexs it = edges.begin(); it != edges.end(); ++it) {
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BOP_Edge *edge = m->getEdge(*it);
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cout << " " << edge << endl;
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}
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}
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cout << "===========================" << endl;
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#endif
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}
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#endif
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/**
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* Simplifies a mesh, merging its faces.
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* @param m mesh
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* @param v index of the first mergeable vertex (can be removed by merge)
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*/
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void BOP_Merge2::mergeFaces(BOP_Mesh *m, BOP_Index v)
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{
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m_mesh = m;
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#ifdef BOP_DEBUG
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cout << "##############################" << endl;
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#endif
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cleanup( );
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m_firstVertex = v;
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bool cont = false;
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// Merge faces
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mergeFaces();
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do {
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// Add quads ...
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cont = createQuads();
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// ... and merge new faces
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if( cont ) cont = mergeFaces();
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#ifdef BOP_DEBUG
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cout << "called mergeFaces " << cont << endl;
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#endif
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// ... until the merge is not succesful
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} while(cont);
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}
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void clean_nonmanifold( BOP_Mesh *m )
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{
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return;
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BOP_Edges nme;
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BOP_Edges e = m->getEdges();
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for( BOP_IT_Edges it = e.begin(); it != e.end(); ++it ) {
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BOP_Indexs faces = (*it)->getFaces();
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if( faces.size() & ~2 )
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nme.push_back(*it);
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}
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if (nme.size() == 0) return;
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for( BOP_IT_Edges it = nme.begin(); it != nme.end(); ++it ) {
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if( (*it)->getFaces().size() > 1 ) {
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BOP_Indexs faces = (*it)->getFaces();
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for( BOP_IT_Indexs face = faces.begin(); face != faces.end(); ++face ) {
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MT_Point3 vertex1 = m->getVertex(m->getFace(*face)->getVertex(0))->getPoint();
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MT_Point3 vertex2 = m->getVertex(m->getFace(*face)->getVertex(1))->getPoint();
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MT_Point3 vertex3 = m->getVertex(m->getFace(*face)->getVertex(2))->getPoint();
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if (BOP_collinear(vertex1,vertex2,vertex3)) // collinear triangle
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deleteFace(m,m->getFace(*face));
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}
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continue;
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}
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BOP_Face *oface1 = m->getFace((*it)->getFaces().front());
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BOP_Face *oface2, *tmpface;
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BOP_Index first =(*it)->getVertex1();
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BOP_Index next =(*it)->getVertex2();
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BOP_Index last = first;
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unsigned short facecount = 0;
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bool found = false;
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BOP_Indexs vertList;
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#ifdef BOP_DEBUG
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cout << " first edge is " << (*it) << endl;
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#endif
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vertList.push_back(first);
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BOP_Edge *edge;
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while(true) {
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BOP_Vertex *vert = m->getVertex(next);
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BOP_Indexs edges = vert->getEdges();
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edge = NULL;
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for( BOP_IT_Indexs eit = edges.begin(); eit != edges.end(); ++eit) {
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edge = m->getEdge(*eit);
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if( edge->getFaces().size() > 1) {
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edge = NULL;
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continue;
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}
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if( edge->getVertex1() == next && edge->getVertex2() != last ) {
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last = next;
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next = edge->getVertex2();
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break;
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}
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if( edge->getVertex2() == next && edge->getVertex1() != last ) {
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last = next;
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next = edge->getVertex1();
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break;
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}
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edge = NULL;
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}
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if( !edge ) break;
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#ifdef BOP_DEBUG
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cout << " next edge is " << edge << endl;
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#endif
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tmpface = m->getFace(edge->getFaces().front());
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if( oface1->getOriginalFace() != tmpface->getOriginalFace() )
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oface2 = tmpface;
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else
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++facecount;
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vertList.push_back(last);
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if( vertList.size() > 3 ) break;
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if( next == first ) {
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found = true;
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break;
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}
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}
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if(found) {
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edge = *it;
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#ifdef BOP_DEBUG
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cout << " --> found a loop" << endl;
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#endif
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if( vertList.size() == 3 ) {
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BOP_Face3 *face = (BOP_Face3 *)m->getFace(edge->getFaces().front());
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face->getNeighbours(first,last,next);
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} else if( vertList.size() == 4 ) {
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BOP_Face4 *face = (BOP_Face4 *)m->getFace(edge->getFaces().front());
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face->getNeighbours(first,last,next,last);
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} else {
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#ifdef BOP_DEBUG
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cout << "loop has " << vertList.size() << "verts";
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#endif
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continue;
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}
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if(facecount == 1) oface1 = oface2;
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next = vertList[1];
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last = vertList[2];
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if( edge->getVertex2() == next ) {
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BOP_Face3 *f = new BOP_Face3(next,first,last,
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oface1->getPlane(),oface1->getOriginalFace());
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m->addFace( f );
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#ifdef BOP_DEBUG
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cout << " face is backward: " << f << endl;
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#endif
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} else {
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BOP_Face3 *f = new BOP_Face3(last,first,next,
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oface1->getPlane(),oface1->getOriginalFace());
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m->addFace( f );
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#ifdef BOP_DEBUG
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cout << " face is forward: " << f << endl;
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#endif
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}
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}
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}
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}
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/**
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* Runs through mesh and makes sure vert/face/edge data is consistent. Most
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* importantly:
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* (1) mark edges which are no longer used
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* (2) remove broken faces from edges
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* (3) remove faces from mesh which have a single edge belonging to no other
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* face (non-manifold edges)
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*/
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void BOP_Merge2::cleanup( void )
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{
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BOP_Edges edges = m_mesh->getEdges();
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for (BOP_IT_Edges edge = edges.begin(); edge != edges.end(); ++edge) {
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BOP_Indexs faces = (*edge)->getFaces();
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for (BOP_IT_Indexs face = faces.begin(); face != faces.end(); ++face) {
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BOP_Face *f = m_mesh->getFace(*face);
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if(f->getTAG()== UNCLASSIFIED) ;
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else (*edge)->removeFace(*face);
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}
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if( (*edge)->getFaces().size() == 0) (*edge)->setUsed(false);
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}
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BOP_Vertexs v = m_mesh->getVertexs();
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for( BOP_IT_Vertexs it = v.begin(); it != v.end(); ++it ) {
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if( (*it)->getTAG() != BROKEN) {
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BOP_Indexs iedges = (*it)->getEdges();
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for(BOP_IT_Indexs i = iedges.begin();i!=iedges.end();i++)
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if( m_mesh->getEdge((*i))->getUsed( ) == false) (*it)->removeEdge( *i );
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if( (*it)->getEdges().size() == 0 ) (*it)->setTAG(BROKEN);
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}
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}
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// clean_nonmanifold( m_mesh );
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}
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/**
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* Simplifies a mesh, merging its faces.
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*/
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bool BOP_Merge2::mergeFaces()
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{
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BOP_Indexs mergeVertices;
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BOP_Vertexs vertices = m_mesh->getVertexs();
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BOP_IT_Vertexs v = vertices.begin();
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const BOP_IT_Vertexs verticesEnd = vertices.end();
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// Advance to first mergeable vertex
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advance(v,m_firstVertex);
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BOP_Index pos = m_firstVertex;
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// Add unbroken vertices to the list
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while(v!=verticesEnd) {
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if ((*v)->getTAG() != BROKEN) {
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mergeVertices.push_back(pos);
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}
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v++;
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pos++;
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}
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// Merge faces with that vertices
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return mergeFaces(mergeVertices);
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}
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/**
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* remove edges from vertices when the vertex is removed
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*/
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void BOP_Merge2::freeVerts(BOP_Index v, BOP_Vertex *vert)
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{
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BOP_Indexs edges = vert->getEdges();
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BOP_Vertex *other;
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for( BOP_IT_Indexs it = edges.begin(); it != edges.end(); ++it) {
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BOP_Edge *edge = m_mesh->getEdge(*it);
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BOP_Indexs edges2;
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if( edge->getVertex1() != v )
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other = m_mesh->getVertex( edge->getVertex1() );
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else
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other = m_mesh->getVertex( edge->getVertex2() );
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other->removeEdge(*it);
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vert->removeEdge(*it);
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}
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}
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/**
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* Simplifies a mesh, merging the faces with the specified vertices.
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* @param mergeVertices vertices to test
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* @return true if a face merge was performed
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*/
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bool BOP_Merge2::mergeFaces(BOP_Indexs &mergeVertices)
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{
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// Check size > 0!
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if (mergeVertices.size() == 0) return false;
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bool didMerge = false;
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for( BOP_Index i = 0; i < mergeVertices.size(); ++i ) {
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BOP_LFaces facesByOriginalFace;
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BOP_Index v = mergeVertices[i];
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BOP_Vertex *vert = m_mesh->getVertex(v);
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#ifdef BOP_DEBUG
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cout << "i = " << i << ", v = " << v << ", vert = " << vert << endl;
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if (v==48)
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cout << "found vert 48" << endl;
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#endif
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if ( vert->getTAG() != BROKEN ) {
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getFaces(facesByOriginalFace,v);
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switch (facesByOriginalFace.size()) {
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case 0:
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// v has no unbroken faces (so it's a new BROKEN vertex)
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freeVerts( v, vert );
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vert->setTAG(BROKEN);
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break;
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case 2: {
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#ifdef BOP_DEBUG
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cout << "size of fBOF = " << facesByOriginalFace.size() << endl;
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#endif
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BOP_Faces ff = facesByOriginalFace.front();
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BOP_Faces fb = facesByOriginalFace.back();
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BOP_Index eindexs[2];
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int ecount = 0;
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// look for two edges adjacent to v which contain both ofaces
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BOP_Indexs edges = vert->getEdges();
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#ifdef BOP_DEBUG
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cout << " ff has " << ff.size() << " faces" << endl;
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cout << " fb has " << fb.size() << " faces" << endl;
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cout << " v has " << edges.size() << " edges" << endl;
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#endif
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for(BOP_IT_Indexs it = edges.begin(); it != edges.end();
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++it ) {
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BOP_Edge *edge = m_mesh->getEdge(*it);
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BOP_Indexs faces = edge->getFaces();
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#ifdef BOP_DEBUG
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cout << " " << edge << " has " << edge->getFaces().size() << " faces" << endl;
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#endif
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if( faces.size() == 2 ) {
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BOP_Face *f0 = m_mesh->getFace(faces[0]);
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BOP_Face *f1 = m_mesh->getFace(faces[1]);
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if( f0->getOriginalFace() != f1->getOriginalFace() ) {
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#ifdef BOP_DEBUG
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cout << " " << f0 << endl;
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cout << " " << f1 << endl;
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#endif
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eindexs[ecount++] = (*it);
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}
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}
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}
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if(ecount == 2) {
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#ifdef BOP_DEBUG
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cout << " edge indexes are " << eindexs[0];
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cout << " and " << eindexs[1] << endl;
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#endif
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BOP_Edge *edge = m_mesh->getEdge(eindexs[0]);
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BOP_Index N = edge->getVertex1();
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if(N == v) N = edge->getVertex2();
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#ifdef BOP_DEBUG
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cout << " ## OK, replace "<<v<<" with "<<N << endl;
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#endif
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mergeVertex(ff , v, N );
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mergeVertex(fb , v, N );
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// now remove v and its edges
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vert->setTAG(BROKEN);
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for(BOP_IT_Indexs it = edges.begin(); it != edges.end();
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++it ) {
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BOP_Edge *tedge = m_mesh->getEdge(*it);
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tedge->setUsed(false);
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}
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didMerge = true;
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}
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#ifdef BOP_DEBUG
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else {
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cout << " HUH: ecount was " << ecount << endl;
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}
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#endif
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}
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break;
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default:
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break;
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}
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}
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}
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return didMerge;
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}
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void BOP_Merge2::mergeVertex(BOP_Faces &faces, BOP_Index v1, BOP_Index v2)
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{
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for(BOP_IT_Faces face=faces.begin();face!=faces.end();face++) {
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if( (*face)->size() == 3)
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mergeVertex((BOP_Face3 *) *face, v1, v2);
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else
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mergeVertex((BOP_Face4 *) *face, v1, v2);
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(*face)->setTAG(BROKEN);
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#ifdef BOP_DEBUG
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cout << " breaking " << (*face) << endl;
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#endif
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}
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}
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/*
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* Remove a face from the mesh and from each edges's face list
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*/
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static void deleteFace(BOP_Mesh *m, BOP_Face *face)
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{
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BOP_Index l2 = face->getVertex(0);
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BOP_Faces faces = m->getFaces();
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for(int i = face->size(); i-- ; ) {
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BOP_Indexs edges = m->getVertex(l2)->getEdges();
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BOP_Index l1 = face->getVertex(i);
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for(BOP_IT_Indexs it1 = edges.begin(); it1 != edges.end(); ++it1 ) {
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BOP_Edge *edge = m->getEdge(*it1);
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if( ( edge->getVertex1() == l1 && edge->getVertex2() == l2 ) ||
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( edge->getVertex1() == l2 && edge->getVertex2() == l1 ) ) {
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BOP_Indexs ef = edge->getFaces();
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for(BOP_IT_Indexs it = ef.begin(); it != ef.end(); ++it ) {
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if( m->getFace(*it) == face) {
|
|
edge->removeFace(*it);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
l2 = l1;
|
|
}
|
|
face->setTAG(BROKEN);
|
|
}
|
|
|
|
void BOP_Merge2::mergeVertex(BOP_Face3 *face, BOP_Index v1, BOP_Index v2)
|
|
{
|
|
BOP_Index next, prev;
|
|
face->getNeighbours(v1,prev,next);
|
|
|
|
// if new vertex is not already in the tri, make a new tri
|
|
if( prev != v2 && next != v2 ) {
|
|
m_mesh->addFace( new BOP_Face3(prev,v2,next,
|
|
face->getPlane(),face->getOriginalFace()) );
|
|
#ifdef BOP_DEBUG
|
|
cout << "mv3: add " << prev << "," << v2 << "," << next << endl;
|
|
} else {
|
|
cout << "mv3: vertex already in tri: doing nothing" << endl;
|
|
#endif
|
|
}
|
|
deleteFace(m_mesh, face);
|
|
}
|
|
|
|
void BOP_Merge2::mergeVertex(BOP_Face4 *face, BOP_Index v1, BOP_Index v2)
|
|
{
|
|
BOP_Index next, prev, opp;
|
|
face->getNeighbours(v1,prev,next,opp);
|
|
|
|
// if new vertex is already in the quad, replace quad with new tri
|
|
if( prev == v2 || next == v2 ) {
|
|
m_mesh->addFace( new BOP_Face3(prev,next,opp,
|
|
face->getPlane(),face->getOriginalFace()) );
|
|
#ifdef BOP_DEBUG
|
|
cout << "mv4a: add " << prev << "," << next << "," << opp << endl;
|
|
#endif
|
|
}
|
|
// otherwise make a new quad
|
|
else {
|
|
m_mesh->addFace( new BOP_Face4(prev,v2,next,opp,
|
|
face->getPlane(),face->getOriginalFace()) );
|
|
#ifdef BOP_DEBUG
|
|
cout << "mv4b: add "<<prev<<","<<v2<<","<<next<<","<<opp<<endl;
|
|
#endif
|
|
}
|
|
deleteFace(m_mesh, face);
|
|
}
|
|
|
|
// #define OLD_QUAD
|
|
|
|
/**
|
|
* Simplifies the mesh, merging the pairs of triangles that come frome the
|
|
* same original face and define a quad.
|
|
* @return true if a quad was added, false otherwise
|
|
*/
|
|
bool BOP_Merge2::createQuads()
|
|
{
|
|
|
|
BOP_Faces quads;
|
|
|
|
// Get mesh faces
|
|
BOP_Faces faces = m_mesh->getFaces();
|
|
|
|
// Merge mesh triangles
|
|
const BOP_IT_Faces facesIEnd = (faces.end()-1);
|
|
const BOP_IT_Faces facesJEnd = faces.end();
|
|
for(BOP_IT_Faces faceI=faces.begin();faceI!=facesIEnd;faceI++) {
|
|
#ifdef OLD_QUAD
|
|
if ((*faceI)->getTAG() == BROKEN || (*faceI)->size() != 3) continue;
|
|
for(BOP_IT_Faces faceJ=(faceI+1);faceJ!=facesJEnd;faceJ++) {
|
|
if ((*faceJ)->getTAG() == BROKEN || (*faceJ)->size() != 3 ||
|
|
(*faceJ)->getOriginalFace() != (*faceI)->getOriginalFace()) continue;
|
|
|
|
|
|
BOP_Face *faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face3*)*faceJ);
|
|
if (faceK != NULL) {
|
|
// Set triangles to BROKEN
|
|
deleteFace(m_mesh, *faceI);
|
|
deleteFace(m_mesh, *faceJ);
|
|
#ifdef BOP_DEBUG
|
|
cout << "createQuad: del " << *faceI << endl;
|
|
cout << "createQuad: del " << *faceJ << endl;
|
|
cout << "createQuad: add " << faceK << endl;
|
|
#endif
|
|
quads.push_back(faceK);
|
|
break;
|
|
}
|
|
}
|
|
#else
|
|
if ((*faceI)->getTAG() == BROKEN ) continue;
|
|
for(BOP_IT_Faces faceJ=(faceI+1);faceJ!=facesJEnd;faceJ++) {
|
|
if ((*faceJ)->getTAG() == BROKEN ||
|
|
(*faceJ)->getOriginalFace() != (*faceI)->getOriginalFace()) continue;
|
|
|
|
BOP_Face *faceK = NULL;
|
|
if((*faceI)->size() == 3) {
|
|
if((*faceJ)->size() == 3)
|
|
faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face3*)*faceJ);
|
|
else
|
|
faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face4*)*faceJ);
|
|
} else {
|
|
if((*faceJ)->size() == 3)
|
|
faceK = createQuad((BOP_Face3*)*faceJ,(BOP_Face4*)*faceI);
|
|
else
|
|
faceK = createQuad((BOP_Face4*)*faceI,(BOP_Face4*)*faceJ);
|
|
}
|
|
|
|
if (faceK != NULL) {
|
|
// Set triangles to BROKEN
|
|
deleteFace(m_mesh, *faceI);
|
|
deleteFace(m_mesh, *faceJ);
|
|
#ifdef BOP_DEBUG
|
|
cout << "createQuad: del " << *faceI << endl;
|
|
cout << "createQuad: del " << *faceJ << endl;
|
|
cout << "createQuad: add " << faceK << endl;
|
|
#endif
|
|
quads.push_back(faceK);
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Add quads to mesh
|
|
const BOP_IT_Faces quadsEnd = quads.end();
|
|
for(BOP_IT_Faces quad=quads.begin();quad!=quadsEnd;quad++) m_mesh->addFace(*quad);
|
|
return (quads.size() > 0);
|
|
}
|
|
|
|
/**
|
|
* Returns a new quad (convex) from the merge of two triangles that share the
|
|
* vertex index v.
|
|
* @param faceI mesh triangle
|
|
* @param faceJ mesh triangle
|
|
* @param v vertex index shared by both triangles
|
|
* @return a new convex quad if the merge is possible
|
|
*/
|
|
BOP_Face* BOP_Merge2::createQuad(BOP_Face3 *faceI, BOP_Face3 *faceJ)
|
|
{
|
|
// Test if both triangles share a vertex index
|
|
BOP_Index v;
|
|
unsigned int i;
|
|
for(i=0;i<3 ;i++) {
|
|
v = faceI->getVertex(i);
|
|
if( faceJ->containsVertex(v) ) break;
|
|
}
|
|
if (i == 3) return NULL;
|
|
|
|
BOP_Face *faceK = NULL;
|
|
|
|
// Get faces data
|
|
BOP_Index prevI, nextI, prevJ, nextJ;
|
|
faceI->getNeighbours(v,prevI,nextI);
|
|
faceJ->getNeighbours(v,prevJ,nextJ);
|
|
MT_Point3 vertex = m_mesh->getVertex(v)->getPoint();
|
|
MT_Point3 vPrevI = m_mesh->getVertex(prevI)->getPoint();
|
|
MT_Point3 vNextI = m_mesh->getVertex(nextI)->getPoint();
|
|
MT_Point3 vPrevJ = m_mesh->getVertex(prevJ)->getPoint();
|
|
MT_Point3 vNextJ = m_mesh->getVertex(nextJ)->getPoint();
|
|
|
|
// Quad test
|
|
if (prevI == nextJ) {
|
|
if (!BOP_collinear(vNextI,vertex,vPrevJ) && !BOP_collinear(vNextI,vPrevI,vPrevJ) &&
|
|
BOP_convex(vertex,vNextI,vPrevI,vPrevJ)) {
|
|
faceK = new BOP_Face4(v,nextI,prevI,prevJ,faceI->getPlane(),faceI->getOriginalFace());
|
|
faceK->setTAG(faceI->getTAG());
|
|
BOP_Index edge;
|
|
m_mesh->getIndexEdge(v,prevI,edge);
|
|
m_mesh->getVertex(v)->removeEdge(edge);
|
|
m_mesh->getVertex(prevI)->removeEdge(edge);
|
|
}
|
|
}
|
|
else if (nextI == prevJ) {
|
|
if (!BOP_collinear(vPrevI,vertex,vNextJ) && !BOP_collinear(vPrevI,vNextI,vNextJ) &&
|
|
BOP_convex(vertex,vNextJ,vNextI,vPrevI)) {
|
|
faceK = new BOP_Face4(v,nextJ,nextI,prevI,faceI->getPlane(),faceI->getOriginalFace());
|
|
faceK->setTAG(faceI->getTAG());
|
|
BOP_Index edge;
|
|
m_mesh->getIndexEdge(v,nextI,edge);
|
|
m_mesh->getVertex(v)->removeEdge(edge);
|
|
m_mesh->getVertex(nextI)->removeEdge(edge);
|
|
}
|
|
}
|
|
return faceK;
|
|
}
|
|
|
|
/**
|
|
* Returns a new quad (convex) from the merge of two triangles that share the
|
|
* vertex index v.
|
|
* @param faceI mesh triangle
|
|
* @param faceJ mesh triangle
|
|
* @param v vertex index shared by both triangles
|
|
* @return a new convex quad if the merge is possible
|
|
*/
|
|
BOP_Face* BOP_Merge2::createQuad(BOP_Face3 *faceI, BOP_Face4 *faceJ)
|
|
{
|
|
// Test if triangle and quad share a vertex index
|
|
BOP_Index v;
|
|
unsigned int i;
|
|
for(i=0;i<3 ;i++) {
|
|
v = faceI->getVertex(i);
|
|
if( faceJ->containsVertex(v) ) break;
|
|
}
|
|
if (i == 3) return NULL;
|
|
|
|
BOP_Face *faceK = NULL;
|
|
|
|
// Get faces data
|
|
BOP_Index prevI, nextI, prevJ, nextJ, oppJ;
|
|
faceI->getNeighbours(v,prevI,nextI);
|
|
faceJ->getNeighbours(v,prevJ,nextJ,oppJ);
|
|
|
|
// Quad test
|
|
BOP_Index edge;
|
|
if (nextI == prevJ) {
|
|
if (prevI == nextJ) { // v is in center
|
|
faceK = new BOP_Face3(nextJ,oppJ,prevJ,faceI->getPlane(),faceI->getOriginalFace());
|
|
faceK->setTAG(faceI->getTAG());
|
|
m_mesh->getIndexEdge(v,prevI,edge);
|
|
m_mesh->getVertex(v)->removeEdge(edge);
|
|
m_mesh->getVertex(prevI)->removeEdge(edge);
|
|
m_mesh->getIndexEdge(v,nextI,edge);
|
|
m_mesh->getVertex(v)->removeEdge(edge);
|
|
m_mesh->getVertex(nextI)->removeEdge(edge);
|
|
freeVerts(v, m_mesh->getVertex(v));
|
|
} else if (prevI == oppJ) { // nextI is in center
|
|
faceK = new BOP_Face3(v,nextJ,oppJ,faceI->getPlane(),faceI->getOriginalFace());
|
|
faceK->setTAG(faceI->getTAG());
|
|
m_mesh->getIndexEdge(v,nextI,edge);
|
|
m_mesh->getVertex(v)->removeEdge(edge);
|
|
m_mesh->getVertex(nextI)->removeEdge(edge);
|
|
m_mesh->getIndexEdge(prevI,nextI,edge);
|
|
m_mesh->getVertex(prevI)->removeEdge(edge);
|
|
m_mesh->getVertex(nextI)->removeEdge(edge);
|
|
freeVerts(nextI, m_mesh->getVertex(nextI));
|
|
}
|
|
} else if (nextI == oppJ && prevI == nextJ ) { // prevI is in center
|
|
faceK = new BOP_Face3(prevJ,v,oppJ,faceI->getPlane(),faceI->getOriginalFace());
|
|
faceK->setTAG(faceI->getTAG());
|
|
m_mesh->getIndexEdge(v,prevI,edge);
|
|
m_mesh->getVertex(v)->removeEdge(edge);
|
|
m_mesh->getVertex(prevI)->removeEdge(edge);
|
|
m_mesh->getIndexEdge(nextI,prevI,edge);
|
|
m_mesh->getVertex(nextI)->removeEdge(edge);
|
|
m_mesh->getVertex(prevI)->removeEdge(edge);
|
|
freeVerts(prevI, m_mesh->getVertex(prevI));
|
|
}
|
|
return faceK;
|
|
}
|
|
|
|
/**
|
|
* Returns a new quad (convex) from the merge of two triangles that share the
|
|
* vertex index v.
|
|
* @param faceI mesh triangle
|
|
* @param faceJ mesh triangle
|
|
* @param v vertex index shared by both triangles
|
|
* @return a new convex quad if the merge is possible
|
|
*/
|
|
BOP_Face* BOP_Merge2::createQuad(BOP_Face4 *faceI, BOP_Face4 *faceJ)
|
|
{
|
|
BOP_Face *faceK = NULL;
|
|
//
|
|
// Test if both quads share a vertex index
|
|
//
|
|
BOP_Index v;
|
|
unsigned int i;
|
|
for(i=0;i<4 ;i++) {
|
|
v = faceI->getVertex(i);
|
|
if( faceJ->containsVertex(v) ) break;
|
|
}
|
|
if (i == 3) return NULL;
|
|
|
|
|
|
// Get faces data
|
|
BOP_Index prevI, nextI, oppI, prevJ, nextJ, oppJ;
|
|
faceI->getNeighbours(v,prevI,nextI,oppI);
|
|
faceJ->getNeighbours(v,prevJ,nextJ,oppJ);
|
|
|
|
// Quad test
|
|
BOP_Index edge;
|
|
if (nextI == prevJ) {
|
|
if (prevI == nextJ) { // v is in center
|
|
faceK = new BOP_Face4(nextI,oppI,nextJ,oppJ,faceI->getPlane(),faceI->getOriginalFace());
|
|
faceK->setTAG(faceI->getTAG());
|
|
m_mesh->getIndexEdge(v,prevI,edge);
|
|
m_mesh->getVertex(v)->removeEdge(edge);
|
|
m_mesh->getVertex(prevI)->removeEdge(edge);
|
|
m_mesh->getIndexEdge(v,nextI,edge);
|
|
m_mesh->getVertex(v)->removeEdge(edge);
|
|
m_mesh->getVertex(nextI)->removeEdge(edge);
|
|
freeVerts(v, m_mesh->getVertex(v));
|
|
} else if (oppI == oppJ) { // nextI is in center
|
|
faceK = new BOP_Face4(v,nextJ,oppJ,prevI,faceI->getPlane(),faceI->getOriginalFace());
|
|
faceK->setTAG(faceI->getTAG());
|
|
m_mesh->getIndexEdge(v,nextI,edge);
|
|
m_mesh->getVertex(v)->removeEdge(edge);
|
|
m_mesh->getVertex(nextI)->removeEdge(edge);
|
|
m_mesh->getIndexEdge(prevI,nextI,edge);
|
|
m_mesh->getVertex(prevI)->removeEdge(edge);
|
|
m_mesh->getVertex(nextI)->removeEdge(edge);
|
|
freeVerts(nextI, m_mesh->getVertex(nextI));
|
|
}
|
|
} else if (prevI == nextJ && oppI == oppJ) { // prevI is in center
|
|
faceK = new BOP_Face4(v,nextI,oppJ,prevJ,faceI->getPlane(),faceI->getOriginalFace());
|
|
faceK->setTAG(faceI->getTAG());
|
|
m_mesh->getIndexEdge(v,prevI,edge);
|
|
m_mesh->getVertex(v)->removeEdge(edge);
|
|
m_mesh->getVertex(prevI)->removeEdge(edge);
|
|
m_mesh->getIndexEdge(nextI,prevI,edge);
|
|
m_mesh->getVertex(nextI)->removeEdge(edge);
|
|
m_mesh->getVertex(prevI)->removeEdge(edge);
|
|
freeVerts(prevI, m_mesh->getVertex(prevI));
|
|
}
|
|
return faceK;
|
|
}
|
|
|
|
/**
|
|
* Returns if a index is inside a set of indexs.
|
|
* @param indexs set of indexs
|
|
* @param i index
|
|
* @return true if the index is inside the set, false otherwise
|
|
*/
|
|
bool BOP_Merge2::containsIndex(BOP_Indexs indexs, BOP_Index i)
|
|
{
|
|
const BOP_IT_Indexs indexsEnd = indexs.end();
|
|
for(BOP_IT_Indexs it=indexs.begin();it!=indexsEnd;it++) {
|
|
if (*it == i) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Creates a list of lists L1, L2, ... LN where
|
|
* LX = mesh faces with vertex v that come from the same original face
|
|
* @param facesByOriginalFace list of faces lists
|
|
* @param v vertex index
|
|
*/
|
|
void BOP_Merge2::getFaces(BOP_LFaces &facesByOriginalFace, BOP_Index v)
|
|
{
|
|
// Get edges with vertex v
|
|
|
|
BOP_Indexs edgeIndexs = m_mesh->getVertex(v)->getEdges();
|
|
const BOP_IT_Indexs edgeEnd = edgeIndexs.end();
|
|
for(BOP_IT_Indexs edgeIndex = edgeIndexs.begin();edgeIndex != edgeEnd;edgeIndex++) {
|
|
// For each edge, add its no broken faces to the output list
|
|
BOP_Edge* edge = m_mesh->getEdge(*edgeIndex);
|
|
BOP_Indexs faceIndexs = edge->getFaces();
|
|
const BOP_IT_Indexs faceEnd = faceIndexs.end();
|
|
for(BOP_IT_Indexs faceIndex=faceIndexs.begin();faceIndex!=faceEnd;faceIndex++) {
|
|
BOP_Face* face = m_mesh->getFace(*faceIndex);
|
|
if (face->getTAG() != BROKEN) {
|
|
bool found = false;
|
|
// Search if we already have created a list for the
|
|
// faces that come from the same original face
|
|
const BOP_IT_LFaces lfEnd = facesByOriginalFace.end();
|
|
for(BOP_IT_LFaces facesByOriginalFaceX=facesByOriginalFace.begin();
|
|
facesByOriginalFaceX!=lfEnd; facesByOriginalFaceX++) {
|
|
if (((*facesByOriginalFaceX)[0])->getOriginalFace() == face->getOriginalFace()) {
|
|
// Search that the face has not been added to the list before
|
|
for(unsigned int i = 0;i<(*facesByOriginalFaceX).size();i++) {
|
|
if ((*facesByOriginalFaceX)[i] == face) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
// Add the face to the list
|
|
if (face->getTAG()==OVERLAPPED) facesByOriginalFaceX->insert(facesByOriginalFaceX->begin(),face);
|
|
else facesByOriginalFaceX->push_back(face);
|
|
found = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
// Create a new list and add the current face
|
|
BOP_Faces facesByOriginalFaceX;
|
|
facesByOriginalFaceX.push_back(face);
|
|
facesByOriginalFace.push_back(facesByOriginalFaceX);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Creates a list of lists L1, L2, ... LN where
|
|
* LX = mesh faces with vertex v that come from the same original face
|
|
* and without any of the vertices that appear before v in vertices
|
|
* @param facesByOriginalFace list of faces lists
|
|
* @param vertices vector with vertices indexs that contains v
|
|
* @param v vertex index
|
|
*/
|
|
void BOP_Merge2::getFaces(BOP_LFaces &facesByOriginalFace, BOP_Indexs vertices, BOP_Index v)
|
|
{
|
|
// Get edges with vertex v
|
|
BOP_Indexs edgeIndexs = m_mesh->getVertex(v)->getEdges();
|
|
const BOP_IT_Indexs edgeEnd = edgeIndexs.end();
|
|
for(BOP_IT_Indexs edgeIndex = edgeIndexs.begin();edgeIndex != edgeEnd;edgeIndex++) {
|
|
// Foreach edge, add its no broken faces to the output list
|
|
BOP_Edge* edge = m_mesh->getEdge(*edgeIndex);
|
|
BOP_Indexs faceIndexs = edge->getFaces();
|
|
const BOP_IT_Indexs faceEnd = faceIndexs.end();
|
|
for(BOP_IT_Indexs faceIndex=faceIndexs.begin();faceIndex!=faceEnd;faceIndex++) {
|
|
BOP_Face* face = m_mesh->getFace(*faceIndex);
|
|
if (face->getTAG() != BROKEN) {
|
|
// Search if the face contains any of the forbidden vertices
|
|
bool found = false;
|
|
for(BOP_IT_Indexs vertex = vertices.begin();*vertex!= v;vertex++) {
|
|
if (face->containsVertex(*vertex)) {
|
|
// face contains a forbidden vertex!
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
// Search if we already have created a list with the
|
|
// faces that come from the same original face
|
|
const BOP_IT_LFaces lfEnd = facesByOriginalFace.end();
|
|
for(BOP_IT_LFaces facesByOriginalFaceX=facesByOriginalFace.begin();
|
|
facesByOriginalFaceX!=lfEnd; facesByOriginalFaceX++) {
|
|
if (((*facesByOriginalFaceX)[0])->getOriginalFace() == face->getOriginalFace()) {
|
|
// Search that the face has not been added to the list before
|
|
for(unsigned int i = 0;i<(*facesByOriginalFaceX).size();i++) {
|
|
if ((*facesByOriginalFaceX)[i] == face) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
// Add face to the list
|
|
if (face->getTAG()==OVERLAPPED) facesByOriginalFaceX->insert(facesByOriginalFaceX->begin(),face);
|
|
else facesByOriginalFaceX->push_back(face);
|
|
found = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
// Create a new list and add the current face
|
|
BOP_Faces facesByOriginalFaceX;
|
|
facesByOriginalFaceX.push_back(face);
|
|
facesByOriginalFace.push_back(facesByOriginalFaceX);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif /* BOP_NEW_MERGE */
|