forked from bartvdbraak/blender
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
// $Id$
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//
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// ***** BEGIN GPL LICENSE BLOCK *****
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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// All rights reserved.
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//
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// The Original Code is: all of this file.
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//
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// Contributor(s): none yet.
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//
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// ***** END GPL LICENSE BLOCK *****
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//
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/** \file KX_SCA_EndObjectActuator.h
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* \ingroup ketsji
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* \brief Add object to the game world on action of this actuator
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* \attention Previously existed as: \source\gameengine\GameLogic\SCA_EndObjectActuator.h
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* Please look here for revision history.
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*/
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#ifndef __KX_SCA_ENDOBJECTACTUATOR
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#define __KX_SCA_ENDOBJECTACTUATOR
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#include "SCA_IActuator.h"
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class SCA_IScene;
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class KX_SCA_EndObjectActuator : public SCA_IActuator
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{
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Py_Header;
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SCA_IScene* m_scene;
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public:
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KX_SCA_EndObjectActuator(
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SCA_IObject* gameobj,
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SCA_IScene* scene
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);
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~KX_SCA_EndObjectActuator();
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CValue*
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GetReplica(
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);
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virtual bool
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Update();
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virtual void Replace_IScene(SCA_IScene *val)
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{
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m_scene= val;
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};
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
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#endif
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