forked from bartvdbraak/blender
b314209356
give a result more similar to the Compatible falloff option. The scale is x2 though to keep the perceived scatter radius roughly the same while changing the sharpness. Difference with compatible will be mainly on non-flat geometry. |
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.. | ||
background.cpp | ||
bsdf_diffuse_ramp.cpp | ||
bsdf_phong_ramp.cpp | ||
CMakeLists.txt | ||
emissive.cpp | ||
osl_bssrdf.cpp | ||
osl_bssrdf.h | ||
osl_closures.cpp | ||
osl_closures.h | ||
osl_globals.h | ||
osl_services.cpp | ||
osl_services.h | ||
osl_shader.cpp | ||
osl_shader.h | ||
SConscript |