blender/source/gameengine/Physics
2013-02-09 06:32:17 +00:00
..
Bullet BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated). 2013-02-09 06:32:17 +00:00
common style cleanup: comment format 2013-02-02 04:48:21 +00:00
Dummy Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00