blender/doc/python_api
Porteries Tristan 5efbd2a407 BGE : addObject in python without reference object.
Making the reference argument optional for the addObject function.
```
scene.addObject("Cube")
```

This allows to keep the rotation, scale and position of the original object.
To avoid layer problems with lights if the reference arguments is None, the new object have the same layer than the active layers in scene.

Reviewers: lordloki, moguri, hg1, sybren

Reviewed By: hg1, sybren

Subscribers: agoose77

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1222
2015-04-26 16:29:58 +02:00
..
blender-org fix [#28151] export OBJ don't save the extension 2011-08-03 05:32:07 +00:00
epy hide overly picky warnings from 'pylint' for pep8 script, indentation edits. 2011-11-19 16:17:35 +00:00
examples correcting typos in python api docs 2015-04-24 14:08:31 +01:00
rst BGE : addObject in python without reference object. 2015-04-26 16:29:58 +02:00
rst_from_bmesh_opdefines.py Add flag for bmesh docs 2014-09-09 22:07:31 +10:00
sphinx_changelog_gen.py cleanup: pep8 2015-01-29 15:35:06 +11:00
sphinx_doc_gen_monkeypatch.py Cleanup: pep8 2014-09-17 18:36:17 +10:00
sphinx_doc_gen.py Python API docs, don't hard-code sphinx themes 2015-04-10 15:49:07 +10:00
sphinx_doc_gen.sh API Docs: remove hardcoded self from shellscript 2014-11-26 20:24:04 +01:00