forked from bartvdbraak/blender
f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
128 lines
3.4 KiB
C++
128 lines
3.4 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BL_ACTIONACTUATOR
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#define BL_ACTIONACTUATOR
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#include "SCA_IActuator.h"
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#include "MT_Point3.h"
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class BL_ActionActuator : public SCA_IActuator
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{
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public:
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Py_Header;
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BL_ActionActuator(SCA_IObject* gameobj,
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const STR_String& propname,
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float starttime,
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float endtime,
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struct bAction *action,
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short playtype,
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short blendin,
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short priority,
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float stride,
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PyTypeObject* T=&Type)
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: SCA_IActuator(gameobj,T),
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m_starttime (starttime),
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m_endtime(endtime) ,
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m_localtime(starttime),
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m_lastUpdate(-1),
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m_propname(propname),
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m_action(action),
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m_playtype(playtype),
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m_flag(0),
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m_blendin(blendin),
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m_blendframe(0),
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m_pose(NULL),
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m_userpose(NULL),
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m_blendpose(NULL),
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m_priority(priority),
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m_stridelength(stride),
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m_lastpos(0, 0, 0)
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{
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};
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virtual ~BL_ActionActuator();
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virtual bool Update(double curtime,double deltatime);
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CValue* GetReplica();
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void ProcessReplica();
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KX_PYMETHOD_DOC(BL_ActionActuator,SetAction);
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KX_PYMETHOD_DOC(BL_ActionActuator,SetBlendin);
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KX_PYMETHOD_DOC(BL_ActionActuator,SetPriority);
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KX_PYMETHOD_DOC(BL_ActionActuator,SetStart);
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KX_PYMETHOD_DOC(BL_ActionActuator,SetEnd);
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KX_PYMETHOD_DOC(BL_ActionActuator,SetFrame);
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KX_PYMETHOD_DOC(BL_ActionActuator,SetProperty);
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KX_PYMETHOD_DOC(BL_ActionActuator,SetBlendtime);
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KX_PYMETHOD_DOC(BL_ActionActuator,SetChannel);
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KX_PYMETHOD_DOC(BL_ActionActuator,GetAction);
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KX_PYMETHOD_DOC(BL_ActionActuator,GetBlendin);
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KX_PYMETHOD_DOC(BL_ActionActuator,GetPriority);
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KX_PYMETHOD_DOC(BL_ActionActuator,GetStart);
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KX_PYMETHOD_DOC(BL_ActionActuator,GetEnd);
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KX_PYMETHOD_DOC(BL_ActionActuator,GetFrame);
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KX_PYMETHOD_DOC(BL_ActionActuator,GetProperty);
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// KX_PYMETHOD(BL_ActionActuator,GetChannel);
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virtual PyObject* _getattr(char* attr);
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void SetBlendTime (float newtime);
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protected:
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float m_blendframe;
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MT_Point3 m_lastpos;
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int m_flag;
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float m_starttime;
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float m_endtime;
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float m_localtime;
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float m_lastUpdate;
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short m_playtype;
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float m_blendin;
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short m_priority;
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float m_stridelength;
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struct bPose* m_pose;
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struct bPose* m_blendpose;
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struct bPose* m_userpose;
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STR_String m_propname;
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struct bAction *m_action;
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};
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enum {
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ACT_FLAG_REVERSE = 0x00000001,
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ACT_FLAG_LOCKINPUT = 0x00000002,
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ACT_FLAG_KEYUP = 0x00000004
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};
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#endif
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