forked from bartvdbraak/blender
f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef __KX_IPHYSICSCONTROLLER_H
|
|
#define __KX_IPHYSICSCONTROLLER_H
|
|
|
|
#include "SG_Controller.h"
|
|
#include "MT_Vector3.h"
|
|
#include "MT_Point3.h"
|
|
#include "MT_Matrix3x3.h"
|
|
|
|
/**
|
|
Physics Controller, a special kind of Scene Graph Transformation Controller.
|
|
It get's callbacks from Physics in case a transformation change took place.
|
|
Each time the scene graph get's updated, the controller get's a chance
|
|
in the 'Update' method to reflect changed.
|
|
*/
|
|
|
|
class KX_IPhysicsController : public SG_Controller
|
|
|
|
{
|
|
|
|
protected:
|
|
bool m_bDyna;
|
|
bool m_suspendDynamics;
|
|
void* m_userdata;
|
|
public:
|
|
KX_IPhysicsController(bool dyna,void* userdata);
|
|
virtual ~KX_IPhysicsController();
|
|
|
|
|
|
virtual void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse)=0;
|
|
virtual void SetObject (SG_IObject* object)=0;
|
|
|
|
virtual void RelativeTranslate(const MT_Vector3& dloc,bool local)=0;
|
|
virtual void RelativeRotate(const MT_Matrix3x3& drot,bool local)=0;
|
|
virtual void ApplyTorque(const MT_Vector3& torque,bool local)=0;
|
|
virtual void ApplyForce(const MT_Vector3& force,bool local)=0;
|
|
virtual MT_Vector3 GetLinearVelocity()=0;
|
|
virtual MT_Vector3 GetVelocity(const MT_Point3& pos)=0;
|
|
virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local)=0;
|
|
virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local)=0;
|
|
virtual void getOrientation(MT_Quaternion& orn)=0;
|
|
virtual void setOrientation(const MT_Quaternion& orn)=0;
|
|
virtual void setPosition(const MT_Point3& pos)=0;
|
|
virtual void setScaling(const MT_Vector3& scaling)=0;
|
|
virtual MT_Scalar GetMass()=0;
|
|
virtual MT_Vector3 getReactionForce()=0;
|
|
virtual void setRigidBody(bool rigid)=0;
|
|
|
|
virtual void SuspendDynamics()=0;
|
|
virtual void RestoreDynamics()=0;
|
|
|
|
virtual SG_Controller* GetReplica(class SG_Node* destnode)=0;
|
|
|
|
void SetDyna(bool isDynamic) {
|
|
m_bDyna = isDynamic;
|
|
}
|
|
|
|
|
|
virtual void SetSumoTransform(bool nondynaonly)=0;
|
|
// todo: remove next line !
|
|
virtual void SetSimulatedTime(double time)=0;
|
|
|
|
// call from scene graph to update
|
|
virtual bool Update(double time)=0;
|
|
void* GetUserData() { return m_userdata;}
|
|
|
|
|
|
};
|
|
|
|
#endif //__KX_IPHYSICSCONTROLLER_H
|
|
|