forked from bartvdbraak/blender
209a2ede2c
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
266 lines
5.9 KiB
C++
266 lines
5.9 KiB
C++
/**
|
|
* Sense if other objects are near
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include "KX_NearSensor.h"
|
|
#include "SCA_LogicManager.h"
|
|
#include "KX_GameObject.h"
|
|
#include "KX_TouchEventManager.h"
|
|
#include "KX_Scene.h" // needed to create a replica
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#ifdef PHYSICS_NOT_YET
|
|
|
|
KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
|
|
KX_GameObject* gameobj,
|
|
double margin,
|
|
double resetmargin,
|
|
bool bFindMaterial,
|
|
const STR_String& touchedpropname,
|
|
class KX_Scene* scene,
|
|
PyTypeObject* T)
|
|
:KX_TouchSensor(eventmgr,
|
|
gameobj,
|
|
bFindMaterial,
|
|
touchedpropname,
|
|
scene,
|
|
T),
|
|
m_Margin(margin),
|
|
m_ResetMargin(resetmargin),
|
|
m_sumoScene(sumoscene)
|
|
|
|
{
|
|
m_client_info.m_type = 4;
|
|
m_client_info.m_clientobject = gameobj;
|
|
m_client_info.m_auxilary_info = NULL;
|
|
sumoObj->setClientObject(&m_client_info);
|
|
}
|
|
|
|
|
|
|
|
CValue* KX_NearSensor::GetReplica()
|
|
{
|
|
KX_NearSensor* replica = new KX_NearSensor(*this);
|
|
replica->m_colliders = new CListValue();
|
|
replica->m_bCollision = false;
|
|
replica->m_bTriggered= false;
|
|
replica->m_hitObject = NULL;
|
|
replica->m_bLastTriggered = false;
|
|
// this will copy properties and so on...
|
|
CValue::AddDataToReplica(replica);
|
|
|
|
return replica;
|
|
}
|
|
|
|
|
|
|
|
void KX_NearSensor::ReParent(SCA_IObject* parent)
|
|
{
|
|
DT_ShapeHandle shape = DT_Sphere(0.0);
|
|
|
|
// this sumoObject is not deleted by a gameobj, so delete it ourself
|
|
// later (memleaks)!
|
|
|
|
SM_Object* sumoObj = new SM_Object(shape,NULL,NULL,NULL);
|
|
sumoObj->setMargin(m_Margin);
|
|
|
|
//sumoObj->setPosition(gameobj->NodeGetWorldPosition());
|
|
//sumoobj->setPosition(m_sumoObj->getPosition());
|
|
//sumoobj->setOrientation(m_sumoObj->getOrientation());
|
|
//newobj->setRigidBody(this->m_sumoObj->isRigidBody());
|
|
|
|
m_sumoObj = sumoObj;
|
|
m_solidHandle = m_sumoObj->getObjectHandle();
|
|
|
|
double radius = m_sumoObj->getMargin();
|
|
sumoObj->setMargin(m_sumoObj->getMargin());
|
|
|
|
m_client_info.m_type = 4;
|
|
m_client_info.m_clientobject = parent;
|
|
m_client_info.m_auxilary_info = NULL;
|
|
sumoObj->setClientObject(&m_client_info);
|
|
|
|
//m_sumoScene->add(*newobj);
|
|
|
|
if (m_sumoObj)
|
|
{
|
|
DT_SetObjectResponse(m_resptable,
|
|
m_sumoObj->getObjectHandle(),
|
|
collisionResponse,
|
|
DT_SIMPLE_RESPONSE,
|
|
this);
|
|
}
|
|
|
|
SCA_ISensor::ReParent(parent);
|
|
}
|
|
|
|
|
|
|
|
KX_NearSensor::~KX_NearSensor()
|
|
{
|
|
// for nearsensor, the sensor is the 'owner' of sumoobj
|
|
// for touchsensor, it's the parent
|
|
|
|
m_sumoScene->remove(*m_sumoObj);
|
|
|
|
if (m_sumoObj)
|
|
delete m_sumoObj;
|
|
}
|
|
|
|
|
|
|
|
bool KX_NearSensor::Evaluate(CValue* event)
|
|
{
|
|
bool result = false;
|
|
KX_GameObject* parent = (KX_GameObject*)GetParent();
|
|
|
|
if (m_bTriggered != m_bLastTriggered)
|
|
{
|
|
m_bLastTriggered = m_bTriggered;
|
|
if (m_bTriggered)
|
|
{
|
|
if (m_sumoObj)
|
|
{
|
|
m_sumoObj->setMargin(m_ResetMargin);
|
|
}
|
|
} else
|
|
{
|
|
if (m_sumoObj)
|
|
{
|
|
m_sumoObj->setMargin(m_Margin);
|
|
}
|
|
|
|
}
|
|
result = true;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
void KX_NearSensor::HandleCollision(void* obj1,void* obj2,const DT_CollData * coll_data)
|
|
{
|
|
KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr;
|
|
KX_GameObject* parent = (KX_GameObject*)GetParent();
|
|
|
|
// need the mapping from SM_Objects to gameobjects now
|
|
|
|
SM_ClientObjectInfo* client_info =(SM_ClientObjectInfo*) (obj1 == m_sumoObj?
|
|
((SM_Object*)obj2)->getClientObject() :
|
|
((SM_Object*)obj1)->getClientObject());
|
|
|
|
KX_GameObject* gameobj = ( client_info ?
|
|
(KX_GameObject*)client_info->m_clientobject :
|
|
NULL);
|
|
|
|
if (gameobj && (gameobj != parent))
|
|
{
|
|
if (!m_colliders->SearchValue(gameobj))
|
|
m_colliders->Add(gameobj->AddRef());
|
|
|
|
// only take valid colliders
|
|
if (client_info->m_type == 1)
|
|
{
|
|
if ((m_touchedpropname.Length() == 0) ||
|
|
(gameobj->GetProperty(m_touchedpropname)))
|
|
{
|
|
m_bTriggered = true;
|
|
m_hitObject = gameobj;
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// python embedding
|
|
PyTypeObject KX_NearSensor::Type = {
|
|
PyObject_HEAD_INIT(&PyType_Type)
|
|
0,
|
|
"KX_NearSensor",
|
|
sizeof(KX_NearSensor),
|
|
0,
|
|
PyDestructor,
|
|
0,
|
|
__getattr,
|
|
__setattr,
|
|
0, //&MyPyCompare,
|
|
__repr,
|
|
0, //&cvalue_as_number,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
|
|
|
|
PyParentObject KX_NearSensor::Parents[] = {
|
|
&KX_NearSensor::Type,
|
|
&KX_TouchSensor::Type,
|
|
&SCA_ISensor::Type,
|
|
&SCA_ILogicBrick::Type,
|
|
&CValue::Type,
|
|
NULL
|
|
};
|
|
|
|
|
|
|
|
PyMethodDef KX_NearSensor::Methods[] = {
|
|
{"setProperty",
|
|
(PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, SetProperty_doc},
|
|
{"getProperty",
|
|
(PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, GetProperty_doc},
|
|
{"getHitObject",
|
|
(PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, GetHitObject_doc},
|
|
{"getHitObjectList",
|
|
(PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, GetHitObjectList_doc},
|
|
{NULL,NULL} //Sentinel
|
|
};
|
|
|
|
|
|
PyObject*
|
|
KX_NearSensor::_getattr(char* attr)
|
|
{
|
|
_getattr_up(KX_TouchSensor);
|
|
}
|
|
|
|
#endif //PHYSICS_NOT_YET
|