forked from bartvdbraak/blender
209a2ede2c
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "KX_TouchEventManager.h"
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#include "SCA_ISensor.h"
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#include "KX_TouchSensor.h"
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#include "KX_GameObject.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef PHYSICS_NOT_YET
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KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr,
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DT_RespTableHandle resphandle,
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DT_SceneHandle scenehandle)
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: SCA_EventManager(TOUCH_EVENTMGR),
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m_resphandle(resphandle),
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m_scenehandle(scenehandle),
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m_logicmgr(logicmgr) {}
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void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
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{
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KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
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m_sensors.push_back(touchsensor);
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touchsensor->RegisterSumo();//this,m_resphandle);
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//KX_GameObject* gameobj = ((KX_GameObject*)sensor->GetParent());
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// SM_Object* smobj = touchsensor->GetSumoObject();//gameobj->GetSumoObject();
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// if (smobj)
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// {
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// smobj->calcXform();
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// DT_AddObject(m_scenehandle,
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// smobj->getObjectHandle());
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// }
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}
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void KX_TouchEventManager::EndFrame()
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{
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vector<SCA_ISensor*>::iterator it;
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for ( it = m_sensors.begin();
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!(it==m_sensors.end());it++)
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{
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((KX_TouchSensor*)*it)->EndFrame();
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}
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}
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void KX_TouchEventManager::NextFrame(double curtime,double deltatime)
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{
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if (m_sensors.size() > 0)
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{
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vector<SCA_ISensor*>::iterator it;
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for (it = m_sensors.begin();!(it==m_sensors.end());it++)
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((KX_TouchSensor*)*it)->SynchronizeTransform();
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if (DT_Test(m_scenehandle,m_resphandle))
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int i = 0;
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for (it = m_sensors.begin();!(it==m_sensors.end());it++)
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(*it)->Activate(m_logicmgr,NULL);
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}
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}
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void KX_TouchEventManager::RemoveSensor(class SCA_ISensor* sensor)
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{
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std::vector<SCA_ISensor*>::iterator i =
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std::find(m_sensors.begin(), m_sensors.end(), sensor);
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if (!(i == m_sensors.end()))
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{
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//std::swap(*i, m_sensors.back());
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//m_sensors.pop_back();
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//SM_Object* smobj = ((KX_TouchSensor*)*i)->GetSumoObject();
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//DT_RemoveObject(m_scenehandle,
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// smobj->getObjectHandle());
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}
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// remove the sensor forever :)
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SCA_EventManager::RemoveSensor(sensor);
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}
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#endif
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