blender/source/gameengine/Ketsji/KX_TouchEventManager.cpp
Kent Mein 209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00

121 lines
3.2 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "KX_TouchEventManager.h"
#include "SCA_ISensor.h"
#include "KX_TouchSensor.h"
#include "KX_GameObject.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef PHYSICS_NOT_YET
KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr,
DT_RespTableHandle resphandle,
DT_SceneHandle scenehandle)
: SCA_EventManager(TOUCH_EVENTMGR),
m_resphandle(resphandle),
m_scenehandle(scenehandle),
m_logicmgr(logicmgr) {}
void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
{
KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
m_sensors.push_back(touchsensor);
touchsensor->RegisterSumo();//this,m_resphandle);
//KX_GameObject* gameobj = ((KX_GameObject*)sensor->GetParent());
// SM_Object* smobj = touchsensor->GetSumoObject();//gameobj->GetSumoObject();
// if (smobj)
// {
// smobj->calcXform();
// DT_AddObject(m_scenehandle,
// smobj->getObjectHandle());
// }
}
void KX_TouchEventManager::EndFrame()
{
vector<SCA_ISensor*>::iterator it;
for ( it = m_sensors.begin();
!(it==m_sensors.end());it++)
{
((KX_TouchSensor*)*it)->EndFrame();
}
}
void KX_TouchEventManager::NextFrame(double curtime,double deltatime)
{
if (m_sensors.size() > 0)
{
vector<SCA_ISensor*>::iterator it;
for (it = m_sensors.begin();!(it==m_sensors.end());it++)
((KX_TouchSensor*)*it)->SynchronizeTransform();
if (DT_Test(m_scenehandle,m_resphandle))
int i = 0;
for (it = m_sensors.begin();!(it==m_sensors.end());it++)
(*it)->Activate(m_logicmgr,NULL);
}
}
void KX_TouchEventManager::RemoveSensor(class SCA_ISensor* sensor)
{
std::vector<SCA_ISensor*>::iterator i =
std::find(m_sensors.begin(), m_sensors.end(), sensor);
if (!(i == m_sensors.end()))
{
//std::swap(*i, m_sensors.back());
//m_sensors.pop_back();
//SM_Object* smobj = ((KX_TouchSensor*)*i)->GetSumoObject();
//DT_RemoveObject(m_scenehandle,
// smobj->getObjectHandle());
}
// remove the sensor forever :)
SCA_EventManager::RemoveSensor(sensor);
}
#endif