forked from bartvdbraak/blender
209a2ede2c
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
398 lines
9.9 KiB
C++
398 lines
9.9 KiB
C++
/**
|
|
* Senses touch and collision events
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include "KX_TouchSensor.h"
|
|
#include "SCA_EventManager.h"
|
|
#include "SCA_LogicManager.h"
|
|
#include "KX_GameObject.h"
|
|
#include "KX_TouchEventManager.h"
|
|
#include <iostream>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#ifdef PHYSICS_NOT_YET
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Native functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void KX_TouchSensor::SynchronizeTransform()
|
|
{
|
|
|
|
if (m_sumoObj)
|
|
{
|
|
m_sumoObj->setPosition(((KX_GameObject*)GetParent())->NodeGetWorldPosition());
|
|
m_sumoObj->setOrientation(
|
|
((KX_GameObject*)GetParent())->NodeGetWorldOrientation().getRotation()
|
|
);
|
|
m_sumoObj->calcXform();
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void KX_TouchSensor::EndFrame() {
|
|
m_colliders->ReleaseAndRemoveAll();
|
|
m_bTriggered = false;
|
|
}
|
|
|
|
bool KX_TouchSensor::Evaluate(CValue* event)
|
|
{
|
|
bool result = false;
|
|
|
|
if (m_bTriggered != m_bLastTriggered)
|
|
{
|
|
m_bLastTriggered = m_bTriggered;
|
|
if (!m_bTriggered)
|
|
m_hitObject = NULL;
|
|
result = true;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
KX_TouchSensor::KX_TouchSensor(SCA_EventManager* eventmgr,KX_GameObject* gameobj,SM_Object* sumoObj,bool bFindMaterial,const STR_String& touchedpropname,PyTypeObject* T)
|
|
:SCA_ISensor(gameobj,eventmgr,T),
|
|
m_touchedpropname(touchedpropname),
|
|
m_bFindMaterial(bFindMaterial),
|
|
m_sumoObj(sumoObj),
|
|
m_bCollision(false),
|
|
m_bTriggered(false),
|
|
m_bLastTriggered(false)
|
|
{
|
|
m_eventmgr = eventmgr;
|
|
KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr;
|
|
|
|
m_resptable = touchmgr->GetResponseTable();
|
|
|
|
m_solidHandle = m_sumoObj->getObjectHandle();
|
|
|
|
m_hitObject = NULL;
|
|
m_colliders = new CListValue();
|
|
}
|
|
|
|
|
|
KX_TouchSensor::~KX_TouchSensor()
|
|
{
|
|
DT_ClearObjectResponse(m_resptable,m_solidHandle);
|
|
m_colliders->Release();
|
|
}
|
|
|
|
void KX_TouchSensor::ReParent(SCA_IObject* parent)
|
|
{
|
|
|
|
m_sumoObj = ((KX_GameObject*)parent)->GetSumoObject();
|
|
m_solidHandle = m_sumoObj->getObjectHandle();
|
|
|
|
m_client_info.m_clientobject = NULL;//parent;
|
|
m_client_info.m_auxilary_info = NULL;
|
|
SCA_ISensor::ReParent(parent);
|
|
}
|
|
|
|
|
|
void KX_TouchSensor::RegisterSumo()
|
|
{
|
|
|
|
if (m_sumoObj)
|
|
{
|
|
// collision
|
|
DT_SetObjectResponse(
|
|
m_resptable,
|
|
m_solidHandle,
|
|
collisionResponse,
|
|
DT_SIMPLE_RESPONSE,
|
|
this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void KX_TouchSensor::HandleCollision(void* obj1,void* obj2,const DT_CollData * coll_data)
|
|
{
|
|
KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr;
|
|
KX_GameObject* parent = (KX_GameObject*)GetParent();
|
|
|
|
// need the mapping from SM_Objects to gameobjects now
|
|
|
|
SM_ClientObjectInfo* client_info =(SM_ClientObjectInfo*) (obj1 == m_sumoObj?
|
|
((SM_Object*)obj2)->getClientObject() :
|
|
((SM_Object*)obj1)->getClientObject());
|
|
|
|
|
|
KX_GameObject* gameobj = ( client_info ?
|
|
(KX_GameObject*)client_info->m_clientobject :
|
|
NULL);
|
|
|
|
if (gameobj && (gameobj != parent))
|
|
{
|
|
if (!m_colliders->SearchValue(gameobj))
|
|
m_colliders->Add(gameobj->AddRef());
|
|
|
|
bool found = m_touchedpropname.IsEmpty();
|
|
if (!found)
|
|
{
|
|
if (m_bFindMaterial)
|
|
{
|
|
if (client_info->m_auxilary_info)
|
|
{
|
|
found = (m_touchedpropname == ((char*)client_info->m_auxilary_info));
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
int i=0;
|
|
}
|
|
|
|
} else
|
|
{
|
|
found = (gameobj->GetProperty(m_touchedpropname) != NULL);
|
|
}
|
|
}
|
|
if (found)
|
|
{
|
|
m_bTriggered = true;
|
|
m_hitObject = gameobj;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Python functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Integration hooks ------------------------------------------------------- */
|
|
PyTypeObject KX_TouchSensor::Type = {
|
|
PyObject_HEAD_INIT(&PyType_Type)
|
|
0,
|
|
"KX_TouchSensor",
|
|
sizeof(KX_TouchSensor),
|
|
0,
|
|
PyDestructor,
|
|
0,
|
|
__getattr,
|
|
__setattr,
|
|
0, //&MyPyCompare,
|
|
__repr,
|
|
0, //&cvalue_as_number,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
PyParentObject KX_TouchSensor::Parents[] = {
|
|
&KX_TouchSensor::Type,
|
|
&SCA_ISensor::Type,
|
|
&SCA_ILogicBrick::Type,
|
|
&CValue::Type,
|
|
NULL
|
|
};
|
|
|
|
PyMethodDef KX_TouchSensor::Methods[] = {
|
|
{"setProperty",
|
|
(PyCFunction) KX_TouchSensor::sPySetProperty, METH_VARARGS, SetProperty_doc},
|
|
{"getProperty",
|
|
(PyCFunction) KX_TouchSensor::sPyGetProperty, METH_VARARGS, GetProperty_doc},
|
|
{"getHitObject",
|
|
(PyCFunction) KX_TouchSensor::sPyGetHitObject, METH_VARARGS, GetHitObject_doc},
|
|
{"getHitObjectList",
|
|
(PyCFunction) KX_TouchSensor::sPyGetHitObjectList, METH_VARARGS, GetHitObjectList_doc},
|
|
{NULL,NULL} //Sentinel
|
|
};
|
|
|
|
PyObject* KX_TouchSensor::_getattr(char* attr) {
|
|
_getattr_up(SCA_ISensor);
|
|
}
|
|
|
|
/* Python API */
|
|
|
|
/* 1. setProperty */
|
|
char KX_TouchSensor::SetProperty_doc[] =
|
|
"setProperty(name)\n"
|
|
"\t- name: string\n"
|
|
"\tSet the property or material to collide with. Use\n"
|
|
"\tsetTouchMaterial() to switch between properties and\n"
|
|
"\tmaterials.";
|
|
PyObject* KX_TouchSensor::PySetProperty(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds) {
|
|
char *nameArg;
|
|
if (!PyArg_ParseTuple(args, "s", &nameArg)) {
|
|
return NULL;
|
|
}
|
|
|
|
CValue* prop = GetParent()->FindIdentifier(nameArg);
|
|
|
|
if (!prop->IsError()) {
|
|
m_touchedpropname = nameArg;
|
|
prop->Release();
|
|
} else {
|
|
; /* not found ... */
|
|
}
|
|
|
|
Py_Return;
|
|
}
|
|
/* 2. getProperty */
|
|
char KX_TouchSensor::GetProperty_doc[] =
|
|
"getProperty(name)\n"
|
|
"\tReturns the property or material to collide with. Use\n"
|
|
"\tgetTouchMaterial() to find out whether this sensor\n"
|
|
"\tlooks for properties or materials.";
|
|
PyObject* KX_TouchSensor::PyGetProperty(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds) {
|
|
return PyString_FromString(m_touchedpropname);
|
|
}
|
|
|
|
char KX_TouchSensor::GetHitObject_doc[] =
|
|
"getHitObject()\n"
|
|
;
|
|
PyObject* KX_TouchSensor::PyGetHitObject(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds)
|
|
{
|
|
/* to do: do Py_IncRef if the object is already known in Python */
|
|
/* otherwise, this leaks memory */
|
|
if (m_hitObject)
|
|
{
|
|
return m_hitObject->AddRef();
|
|
}
|
|
Py_Return;
|
|
}
|
|
|
|
char KX_TouchSensor::GetHitObjectList_doc[] =
|
|
"getHitObjectList()\n"
|
|
"\tReturn a list of the objects this object collided with,\n"
|
|
"\tbut only those matching the property/material condition.\n";
|
|
PyObject* KX_TouchSensor::PyGetHitObjectList(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds)
|
|
{
|
|
|
|
/* to do: do Py_IncRef if the object is already known in Python */
|
|
/* otherwise, this leaks memory */
|
|
|
|
if ( m_touchedpropname.IsEmpty() ) {
|
|
return m_colliders->AddRef();
|
|
} else {
|
|
CListValue* newList = new CListValue();
|
|
int i = 0;
|
|
while (i < m_colliders->GetCount()) {
|
|
if (m_bFindMaterial) {
|
|
/* need to associate the CValues from the list to material
|
|
* names. The collider list _should_ contains only
|
|
* KX_GameObjects. I am loathe to cast them, though... The
|
|
* material name must be retrieved from Sumo. To a Sumo
|
|
* object, a client-info block is attached. This block
|
|
* contains the material name.
|
|
* - this also doesn't work (obviously) for multi-materials...
|
|
*/
|
|
KX_GameObject* gameob = (KX_GameObject*) m_colliders->GetValue(i);
|
|
SM_Object* smob = (SM_Object*) gameob->GetSumoObject();
|
|
|
|
if (smob) {
|
|
SM_ClientObjectInfo* cl_inf = (SM_ClientObjectInfo*) smob->getClientObject();
|
|
|
|
if (m_touchedpropname == ((char*)cl_inf->m_auxilary_info)) {
|
|
newList->Add(m_colliders->GetValue(i)->AddRef());
|
|
}
|
|
}
|
|
|
|
} else {
|
|
CValue* val = m_colliders->GetValue(i)->FindIdentifier(m_touchedpropname);
|
|
if (!val->IsError()) {
|
|
newList->Add(m_colliders->GetValue(i)->AddRef());
|
|
val->Release();
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
return newList->AddRef();
|
|
}
|
|
|
|
}
|
|
|
|
/* 5. getTouchMaterial */
|
|
char KX_TouchSensor::GetTouchMaterial_doc[] =
|
|
"getTouchMaterial()\n"
|
|
"\tReturns KX_TRUE if this sensor looks for a specific material,\n"
|
|
"\tKX_FALSE if it looks for a specific property.\n" ;
|
|
PyObject* KX_TouchSensor::PyGetTouchMaterial(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds)
|
|
{
|
|
int retval = 0;
|
|
|
|
if (m_bFindMaterial) {
|
|
retval = KX_TRUE;
|
|
} else {
|
|
retval = KX_FALSE;
|
|
}
|
|
|
|
return PyInt_FromLong(retval);
|
|
}
|
|
|
|
/* 6. setTouchMaterial */
|
|
char KX_TouchSensor::SetTouchMaterial_doc[] =
|
|
"setTouchMaterial(flag)\n"
|
|
"\t- flag: KX_TRUE or KX_FALSE.\n"
|
|
"\tSet flag to KX_TRUE to switch on positive pulse mode,\n"
|
|
"\tKX_FALSE to switch off positive pulse mode.\n" ;
|
|
PyObject* KX_TouchSensor::PySetTouchMaterial(PyObject* self, PyObject* args, PyObject* kwds)
|
|
{
|
|
int pulseArg = 0;
|
|
|
|
if(!PyArg_ParseTuple(args, "i", &pulseArg)) {
|
|
return NULL;
|
|
}
|
|
|
|
if (pulseArg == KX_TRUE) {
|
|
m_bFindMaterial = true;
|
|
} else if (pulseArg == KX_FALSE){
|
|
m_bFindMaterial = false;
|
|
} else {
|
|
; /* internal error */
|
|
}
|
|
|
|
Py_Return;
|
|
}
|
|
|
|
#endif //#ifdef PHYSICS_NOT_YET
|
|
|
|
/* eof */
|