blender/source/gameengine/SceneGraph/SG_Spatial.cpp
Kent Mein 209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00

288 lines
5.0 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "SG_Node.h"
#include "SG_Spatial.h"
#include "SG_Controller.h"
#include "SG_ParentRelation.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
SG_Spatial::
SG_Spatial(
void* clientobj,
void* clientinfo,
SG_Callbacks callbacks
):
SG_IObject(clientobj,clientinfo,callbacks),
m_localPosition(MT_Point3(0,0,0)),
m_localScaling(MT_Vector3(1.f,1.f,1.f)),
m_localRotation(1,0,0,0,1,0,0,0,1),
m_parent_relation (NULL),
m_worldPosition(MT_Point3(0,0,0)),
m_worldScaling(MT_Vector3(1.f,1.f,1.f)),
m_worldRotation(0,0,0,0,0,0,0,0,0)
{
}
SG_Spatial::
SG_Spatial(
const SG_Spatial& other
) :
SG_IObject(other),
m_localPosition(other.m_localPosition),
m_localScaling(other.m_localScaling),
m_localRotation(other.m_localRotation),
m_parent_relation(NULL),
m_worldPosition(other.m_worldPosition),
m_worldScaling(other.m_worldScaling),
m_worldRotation(other.m_worldRotation)
{
// duplicate the parent relation for this object
m_parent_relation = other.m_parent_relation->NewCopy();
}
SG_Spatial::
~SG_Spatial()
{
delete (m_parent_relation);
}
void
SG_Spatial::
SetParentRelation(
SG_ParentRelation *relation
){
delete (m_parent_relation);
m_parent_relation = relation;
}
/**
* Update Spatial Data.
* Calculates WorldTransform., (either doing itsself or using the linked SGControllers)
*/
void
SG_Spatial::
UpdateSpatialData(
const SG_Spatial *parent,
double time
){
bool bComputesWorldTransform = false;
// update spatial controllers
SGControllerList::iterator cit = GetSGControllerList().begin();
SGControllerList::const_iterator c_end = GetSGControllerList().end();
for (;cit!=c_end;++cit)
{
bComputesWorldTransform = bComputesWorldTransform || (*cit)->Update(time);
}
// If none of the objects updated our values then we ask the
// parent_relation object owned by this class to update
// our world coordinates.
if (!bComputesWorldTransform)
{
ComputeWorldTransforms(parent);
}
}
void SG_Spatial::ComputeWorldTransforms(const SG_Spatial *parent)
{
m_parent_relation->UpdateChildCoordinates(this,parent);
}
/**
* Position and translation methods
*/
void
SG_Spatial::
RelativeTranslate(
const MT_Vector3& trans,
const SG_Spatial *parent,
bool local
){
if (local) {
m_localPosition += m_localRotation * trans;
} else {
if (parent) {
m_localPosition += trans * parent->GetWorldOrientation();
} else {
m_localPosition += trans;
}
}
}
void
SG_Spatial::
SetLocalPosition(
const MT_Point3& trans
){
m_localPosition = trans;
}
void
SG_Spatial::
SetWorldPosition(
const MT_Point3& trans
) {
m_worldPosition = trans;
}
/**
* Scaling methods.
*/
void
SG_Spatial::
RelativeScale(
const MT_Vector3& scale
){
m_localScaling = m_localScaling * scale;
}
void
SG_Spatial::
SetLocalScale(
const MT_Vector3& scale
){
m_localScaling = scale;
}
void
SG_Spatial::
SetWorldScale(
const MT_Vector3& scale
){
m_worldScaling = scale;
}
/**
* Orientation and rotation methods.
*/
void
SG_Spatial::
RelativeRotate(
const MT_Matrix3x3& rot,
bool local
){
m_localRotation = m_localRotation * (
local ?
rot
:
(GetWorldOrientation().inverse() * rot * GetWorldOrientation()));
}
void
SG_Spatial::
SetLocalOrientation(const MT_Matrix3x3& rot)
{
m_localRotation = rot;
}
void
SG_Spatial::
SetWorldOrientation(
const MT_Matrix3x3& rot
) {
m_worldRotation = rot;
}
const
MT_Point3&
SG_Spatial::
GetLocalPosition(
) const {
return m_localPosition;
}
const
MT_Matrix3x3&
SG_Spatial::
GetLocalOrientation(
) const {
return m_localRotation;
}
const
MT_Vector3&
SG_Spatial::
GetLocalScale(
) const{
return m_localScaling;
}
const
MT_Point3&
SG_Spatial::
GetWorldPosition(
) const {
return m_worldPosition;
}
const
MT_Matrix3x3&
SG_Spatial::
GetWorldOrientation(
) const {
return m_worldRotation;
}
const
MT_Vector3&
SG_Spatial::
GetWorldScaling(
) const {
return m_worldScaling;
}