forked from bartvdbraak/blender
f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
207 lines
4.1 KiB
C++
207 lines
4.1 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __SG_SPATIAL_H
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#define __SG_SPATIAL_H
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#include <MT_Vector3.h>
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#include <MT_Point3.h>
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#include <MT_Matrix3x3.h> // or Quaternion later ?
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#include "SG_IObject.h"
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class SG_Node;
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class SG_ParentRelation;
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class SG_Spatial : public SG_IObject
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{
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protected:
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MT_Point3 m_localPosition;
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MT_Matrix3x3 m_localRotation;
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MT_Vector3 m_localScaling;
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MT_Point3 m_worldPosition;
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MT_Matrix3x3 m_worldRotation;
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MT_Vector3 m_worldScaling;
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SG_ParentRelation * m_parent_relation;
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public:
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/**
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* Define the realtionship this node has with it's parent
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* node. You should pass an unshared instance of an SG_ParentRelation
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* allocated on the heap to this method. Ownership of this
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* instance is assumed by this class.
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* You may call this function several times in the lifetime
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* of a node to change the relationship dynamically.
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* You must call this method before the first call to UpdateSpatialData().
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* An assertion willl be fired at run-time in debug if this is not
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* the case.
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* The relation is activated only if no controllers of this object
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* updated the coordinates of the child.
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*/
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void
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SetParentRelation(
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SG_ParentRelation *relation
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);
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/**
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* Apply a translation relative to the current position.
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* if local then the translation is assumed to be in the
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* local coordinates of this object. If not then the translation
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* is assumed to be in global coordinates. In this case
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* you must provide a pointer to the parent of this object if it
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* exists otherwise if there is no parent set it to NULL
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*/
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void
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RelativeTranslate(
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const MT_Vector3& trans,
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const SG_Spatial *parent,
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bool local
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);
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void
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SetLocalPosition(
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const MT_Point3& trans
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);
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void
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SetWorldPosition(
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const MT_Point3& trans
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);
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void
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RelativeRotate(
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const MT_Matrix3x3& rot,
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bool local
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);
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void
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SetLocalOrientation(
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const MT_Matrix3x3& rot
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);
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void
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SetWorldOrientation(
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const MT_Matrix3x3& rot
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);
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void
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RelativeScale(
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const MT_Vector3& scale
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);
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void
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SetLocalScale(
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const MT_Vector3& scale
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);
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void
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SetWorldScale(
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const MT_Vector3& scale
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);
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const
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MT_Point3&
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GetLocalPosition(
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) const ;
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const
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MT_Matrix3x3&
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GetLocalOrientation(
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) const ;
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const
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MT_Vector3&
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GetLocalScale(
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) const;
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const
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MT_Point3&
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GetWorldPosition(
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) const ;
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const
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MT_Matrix3x3&
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GetWorldOrientation(
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) const ;
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const
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MT_Vector3&
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GetWorldScaling(
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) const ;
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void ComputeWorldTransforms( const SG_Spatial *parent);
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protected:
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friend class SG_Controller;
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/**
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* Protected constructor this class is not
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* designed for direct instantiation
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*/
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SG_Spatial(
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void* clientobj,
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void* clientinfo,
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SG_Callbacks callbacks
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);
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SG_Spatial(
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const SG_Spatial& other
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);
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virtual ~SG_Spatial();
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/**
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* Update the world coordinates of this spatial node. This also informs
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* any controllers to update this object.
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*/
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void
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UpdateSpatialData(
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const SG_Spatial *parent,
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double time
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);
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};
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#endif //__SG_SPATIAL_H
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