blender/intern/cycles/app
Lukas Stockner a2ebc5268f Cycles: Refactor Progress system to provide better estimates
The Progress system in Cycles had two limitations so far:
 - It just counted tiles, but ignored their size. For example, when rendering a 600x500 image with 512x512 tiles, the right 88x500 tile would count for 50% of the progress, although it only covers 15% of the image.
 - Scene update time was incorrectly counted as rendering time - therefore, the remaining time started very long and gradually decreased.

This patch fixes both problems:
First of all, the Progress now has a function to ignore time spans, and that is used to ignore scene update time.
The larger change is the tile size: Instead of counting samples per tile, so that the final value is num_samples*num_tiles, the code now counts every sample for every pixel, so that the final value is num_samples*num_pixels.

Along with that, some unused variables were removed from the Progress and Session classes.

Reviewers: brecht, sergey, #cycles

Subscribers: brecht, candreacchio, sergey

Differential Revision: https://developer.blender.org/D2214
2016-12-03 05:02:21 +01:00
..
CMakeLists.txt Cycles Standalone: Fix building after microdisp changes 2016-08-10 14:08:13 -04:00
cycles_server.cpp Fix compilation of cycles network server when logging is enabled 2015-03-29 22:22:53 +02:00
cycles_standalone.cpp Cycles: Refactor Progress system to provide better estimates 2016-12-03 05:02:21 +01:00
cycles_xml.cpp Fix T49904: Cycles standalone missing default generated texture coordinates. 2016-11-12 17:33:07 +01:00
cycles_xml.h Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
io_export_cycles_xml.py Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00