blender/intern/cycles/util/util_image.h
Sergey Sharybin 272412f9c0 Cycles: Implement texture size limit simplify option
Main intention is to give some quick way to control scene's memory
usage by clamping textures which are too big. This is really handy
on the early production stages when you first create really nice
looking hi-res textures and only when it all works and approved
start investing time on optimizing your scene.

This is a new option in Scene Simplify panel and it acts as
following: when texture size is bigger than the given value it'll
be scaled down by half for until it fits into given limit.

There are various possible improvements, such as:

- Use threaded scaling using our own task manager.

  This is actually one of the main reasons why image resize is
  manually-implemented instead of using OIIO's resize. Other
  reason here is that API seems limited to construct 3D texture
  description easily.

- Vectorization of uchar4/float4/half4 textures.

- Use something smarter than box filter.

  Was playing with some other filters, but not sure they are
  really better: they kind of causes more fuzzy edges.

Even with such a TODOs in the code the option is already quite
useful.

Reviewers: brecht

Reviewed By: brecht

Subscribers: jtheninja, Blendify, gregzaal, venomgfx

Differential Revision: https://developer.blender.org/D2362
2016-11-22 12:00:09 +01:00

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_IMAGE_H__
#define __UTIL_IMAGE_H__
/* OpenImageIO is used for all image file reading and writing. */
#include <OpenImageIO/imageio.h>
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
OIIO_NAMESPACE_USING
template<typename T>
void util_image_resize_pixels(const vector<T>& input_pixels,
const size_t input_width,
const size_t input_height,
const size_t input_depth,
const size_t components,
vector<T> *output_pixels,
size_t *output_width,
size_t *output_height,
size_t *output_depth);
CCL_NAMESPACE_END
#endif /* __UTIL_IMAGE_H__ */
#include "util_image_impl.h"