forked from bartvdbraak/blender
e5d4f9d580
BIF_transform.h added in BL_src Adding moto include paths to EXP_expressions SDL include paths and correct python version for all targets in SCA_gamelogic KX_RayCast.cpp/h in KX_ketsji SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
163 lines
5.5 KiB
Plaintext
163 lines
5.5 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="PHY_Sumo" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=PHY_Sumo - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "PHY_Sumo.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "PHY_Sumo.mak" CFG="PHY_Sumo - Win32 Debug"
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!MESSAGE
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!MESSAGE
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!MESSAGE "PHY_Sumo - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Sumo - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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CPP=cl.exe
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RSC=rc.exe
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.h
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h
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