blender/source/gameengine
Joerg Mueller b4b046995b * Removing mocap GSoC (is an addon already).
* Fixing ffmpeg-0.8 errors.
* Fixing Ketsji paths.
* Removing DoSound from BGE.
* Fixing audio scene update to use only current scene objects.
2011-08-28 14:21:44 +00:00
..
BlenderRoutines Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
Converter fix for bug with all rotation modes being treated as euler by the BGE, this bug is in trunk too but fixing here because this code will replace whats in trunk. 2011-08-27 03:13:54 +00:00
Expressions Merging with trunk up to r38631. 2011-07-23 16:34:30 +00:00
GameLogic Fix #28014: joystick sensor not working. Broke this with an earlier commit 2011-07-25 15:44:41 +00:00
GamePlayer Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
Ketsji * Removing mocap GSoC (is an addon already). 2011-08-28 14:21:44 +00:00
Network cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
Physics cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
SceneGraph BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more. 2011-07-14 07:03:33 +00:00
VideoTexture cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00