blender/source
Ton Roosendaal b5071f367d Improved method to calculate normals for procedural textures such as
Marble, wood, clouds. Instead of the retarded (but faster :) old method
it now derives the normal based on displacement of a 'nabla' vector;
sampling the texture additionally with three little offsets in x, y and z.

Code provided by Eeshlo, and gratefully accepted!
2004-01-10 12:41:47 +00:00
..
blender Improved method to calculate normals for procedural textures such as 2004-01-10 12:41:47 +00:00
creator - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
darwin Updated the Mac OS X blender file icon with standard background and xype's nice shiney blender logo 2003-12-19 12:07:24 +00:00
gameengine - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
Makefile Tweaks to get yafray stuff working with Makefiles 2004-01-05 17:42:07 +00:00
nan_compile.mk Another bad flag. Mea Culpa. 2003-12-27 17:29:25 +00:00
nan_definitions.mk FreeBSD-STABLE's python moved from 2.2 to 2.3 2003-09-23 21:12:47 +00:00
nan_link.mk Work done to build blender on Linux [sparc64]. 2004-01-01 23:19:08 +00:00
nan_subdirs.mk Introducing the 'quicky' make. 2003-12-07 19:03:43 +00:00
nan_warn.mk Initial revision 2002-10-12 11:37:38 +00:00
SConscript SCons build system files added. 2004-01-04 21:11:59 +00:00