forked from bartvdbraak/blender
7fcc5800ae
Adding back some code to booleans that got lost in the Orange merge. I've also added back the code which checked that meshes were solid ("manifolds") but have the actual check in intern/boolop/intern/BOP_Interface.cpp, since from my testing it was not causing crashes or hangs. It *can* give odd results depending on what you're trying to intersect, but seems useful. Additionally, since existing bugs in the current code can create non-solid/non-manifold meshes, seems hypocritical to create a mesh that can't later be used in another boolean operation. |
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