blender/source/gameengine/GameLogic/SCA_PythonKeyboard.h
Campbell Barton 4c17f8e5de PyUnicode_From_STR_String utility function which passes STR_String to PyUnicode_FromStringAndSize (saves a call to strlen).
Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
2011-11-06 01:39:36 +00:00

51 lines
1.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SCA_PythonKeyboard.h
* \ingroup gamelogic
*/
#ifndef __KX_PYKEYBOARD
#define __KX_PYKEYBOARD
#include "PyObjectPlus.h"
class SCA_PythonKeyboard : public PyObjectPlus
{
Py_Header
private:
class SCA_IInputDevice *m_keyboard;
#ifdef WITH_PYTHON
PyObject* m_event_dict;
#endif
public:
SCA_PythonKeyboard(class SCA_IInputDevice* keyboard);
virtual ~SCA_PythonKeyboard();
#ifdef WITH_PYTHON
static PyObject* pyattr_get_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif
};
#endif //__KX_PYKEYBOARD