blender/make/msvc_7_0/gameengine/sound/SND_sound.vcproj

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XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="SND_sound"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="MT DLL Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll/SND_sound.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\SND_sound.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug/SND_sound.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\SND_sound.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem/SND_sound.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\SND_sound.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug/SND_sound.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_C-api.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_CDObject.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Scene.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundListener.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundObject.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Utils.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveCache.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_C-api.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_CDObject.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DependKludge.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DeviceManager.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_IAudioDevice.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Object.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Scene.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundListener.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundObject.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Utils.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveCache.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveSlot.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SoundDefines.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>