blender/source/gameengine
Mitchell Stokes b66a9543bb Fix T38929: BGE: Strange behaving from addObject after trying to add an nonexisting overlay scene
If bge.logic.addScene() could not find the scene to add it would add the
first scene again, which is just silly. Now, if no scene is found, a warning
is printed and nothing is added.
2014-03-24 17:57:02 -07:00
..
BlenderRoutines Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
Converter Fix T38929: BGE: Strange behaving from addObject after trying to add an nonexisting overlay scene 2014-03-24 17:57:02 -07:00
Expressions BGE: Fix for [#34398] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal) 2013-07-22 22:46:17 +00:00
GameLogic Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
GamePlayer Fix T38645 - Mouse reversed in standalone player with kde 2014-02-22 17:23:18 -08:00
Ketsji Fix T38929: BGE: Strange behaving from addObject after trying to add an nonexisting overlay scene 2014-03-24 17:57:02 -07:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Fix T37673: Ray casting could fail with 0 collision margins 2014-01-28 08:31:56 +01:00
Rasterizer BGE: Adding support for the Cast Only material option. 2014-03-19 23:57:49 -07:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00