blender/source/gameengine/Ketsji/KX_RadarSensor.h
Kester Maddock 44f45894c2 Miscellaneous Fixes:
Add Python Mapping method to CListValue
Fix Bernoulli bool distribution python method for random actuator
Fix Python IpoActuator methods setProperty and force acts local
Make data objects private
Better sort method for polygon materials - much easier to understand
2004-06-04 03:00:13 +00:00

96 lines
2.6 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_RADAR_SENSOR_H
#define __KX_RADAR_SENSOR_H
#include "KX_NearSensor.h"
#include "MT_Point3.h"
/**
* Radar 'cone' sensor. Very similar to a near-sensor, but instead of a sphere, a cone is used.
*/
class KX_RadarSensor : public KX_NearSensor
{
protected:
Py_Header;
MT_Scalar m_coneradius;
/**
* Height of the cone.
*/
MT_Scalar m_coneheight;
int m_axis;
/**
* The previous position of the origin of the cone.
*/
MT_Point3 m_cone_origin;
/**
* The previous direction of the cone (origin to bottom plane).
*/
MT_Point3 m_cone_target;
public:
KX_RadarSensor(SCA_EventManager* eventmgr,
KX_GameObject* gameobj,
double coneradius,
double coneheight,
int axis,
double margin,
double resetmargin,
bool bFindMaterial,
const STR_String& touchedpropname,
class KX_Scene* kxscene,
PyTypeObject* T = &Type);
KX_RadarSensor();
virtual ~KX_RadarSensor();
virtual void SynchronizeTransform();
virtual CValue* GetReplica();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
KX_PYMETHOD_DOC(KX_RadarSensor,GetConeOrigin);
KX_PYMETHOD_DOC(KX_RadarSensor,GetConeTarget);
KX_PYMETHOD_DOC(KX_RadarSensor,GetConeHeight);
};
#endif //__KX_RADAR_SENSOR_H